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1 – 20 of 338 cards where the colors are not ≥ R and the colors are not ≥ U and the power < 3 and the toughness > 3 and the toughness > the mana value

Abomination (Fourth Edition #117)

Abomination {3}{B}{B}

Creature — Horror

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6

Illustrated by Mark Tedin

Standard
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Accomplished Alchemist (Strixhaven: School of Mages #119)

Accomplished Alchemist {3}{G}

Creature — Elf Druid

{T}: Add one mana of any color.

{T}: Add X mana of any one color, where X is the amount of life you gained this turn.

“Tincture of murkroot and lizard feet? Simple. One that doesn’t taste like murkroot and lizard feet? I’m working on it.”

2/5

Illustrated by Randy Vargas

Standard
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Acolyte of Aclazotz (The Lost Caverns of Ixalan #89)

Acolyte of Aclazotz {2}{B}

Creature — Vampire Cleric

{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

“Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies.”

1/4

Illustrated by Irina Nordsol

Standard
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Acridian (Urza's Saga #230)

Acridian {1}{G}

Creature — Insect

Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down.

2/4

Illustrated by rk post

Standard
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A-Dawnbringer Cleric (Adventures in the Forgotten Realms #A-9)

A-Dawnbringer Cleric {1}{W}

Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one —

Cure Wounds — You gain 2 life.

Dispel Magic — Destroy target enchantment.

Gentle Repose — Exile target card from a graveyard.

1/4

Illustrated by Lie Setiawan

Standard
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Adeline, Resplendent Cathar (March of the Machine Commander #167)

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature — Human Knight

Vigilance

Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

*/4

Illustrated by Bryan Sola

Standard
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Affa Protector (Oath of the Gatewatch #14)

Affa Protector {2}{W}

Creature — Human Soldier Ally

Vigilance

“Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I’d like to see that world again.”

1/4

Illustrated by Izzy

Standard
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Ageless Guardian (Strixhaven: School of Mages #8)

Ageless Guardian {1}{W}

Creature — Spirit Soldier

Ancient ruins dot the world of Arcavios, most older than Strixhaven itself and many still guarded by soldiers from the Blood Age, centuries after their deaths.

1/4

Illustrated by Nicholas Gregory

Standard
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A-High-Rise Sawjack (Streets of New Capenna #A-150)

A-High-Rise Sawjack {2}{G}

Creature — Elf Citizen

Reach

Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.

1/4

Illustrated by Randy Vargas

Standard
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Alabaster Wall (Mercadian Masques #2)

Alabaster Wall {2}{W}

Creature — Wall

Defender (This creature can’t attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

0/4

Illustrated by Randy Gallegos

Standard
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Alert Heedbonder (Ikoria: Lair of Behemoths #218)

Alert Heedbonder {1}{G/W}{G/W}

Creature — Human Scout

Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Considering the zealous armies, vile poachers, and titanic monsters, it’s always wise to keep one eye on the horizon.

2/4

Illustrated by Randy Vargas

Standard
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Amaranthine Wall (Dominaria #210)

Amaranthine Wall {4}

Artifact Creature — Wall

Defender

{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.

0/6

Illustrated by Jason Felix

Standard
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Ancient Spider (Planeshift #96)

Ancient Spider {2}{G}{W}

Creature — Spider

First strike; reach (This creature can block creatures with flying.)

It outlived both king and castle.

2/5

Illustrated by Greg Staples

Standard
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Angelic Wall (Magic 2014 #4)

Angelic Wall {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

“The air stirred as if fanned by angels’ wings, and the enemy was turned aside.”
—Tales of Ikarov the Voyager

0/4

Illustrated by Allen Williams

Standard
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Angel of Destiny (Zendikar Rising #2)

Angel of Destiny {3}{W}{W}

Creature — Angel Cleric

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

2/6

Illustrated by Ryan Pancoast

Standard
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Angel of Eternal Dawn (Alchemy: Innistrad #1)

Angel of Eternal Dawn {2}{W}

Creature — Angel

Flying

When Angel of Eternal Dawn enters the battlefield, it becomes day.

It can’t become night.

Your opponents can’t cast spells with mana value greater than the number of turns they have begun.

2/4

Illustrated by Aurore Folny

Standard
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Annex Sentry (Phyrexia: All Will Be One #2)

Annex Sentry {2}{W}

Artifact Creature — Phyrexian Cleric

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.

There’s never a need to change the watch, for the servants of Norn are sleepless.

1/4

Illustrated by David Astruga

Standard
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Anurid Swarmsnapper (Judgment #105)

Anurid Swarmsnapper {2}{G}

Creature — Frog Beast

Reach (This creature can block creatures with flying.)

{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.

Anurids have the problem of airborne invaders licked.

1/4

Illustrated by John Matson

Standard
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Apprentice Sharpshooter (Innistrad: Crimson Vow #185)

Apprentice Sharpshooter {2}{G}

Creature — Human Archer

Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad’s best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.

1/4

Illustrated by Steve Prescott

Standard
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Aradesh, the Founder (Fallout #9)

Aradesh, the Founder {2}{W}

Legendary Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)

Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature’s power is 4 or greater, draw a card.

1/4

Illustrated by Campbell White

Standard
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