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1 – 20 of 1,001 cards where the text doesn’t contain “to your mana pool” and the card types include “land”

Abandoned Outpost (Odyssey #312)

Abandoned Outpost

Land

Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.

Illustrated by Edward P. Beard, Jr.

Standard
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A-Base Camp (Zendikar Rising #A-257)

A-Base Camp

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Illustrated by Jokubas Uogintas

Standard
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Abraded Bluffs (Outlaws of Thunder Junction #251)

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.

When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {W}.

“The wind passing through the grooves makes a strange sort of music here.”
—Pioneer journal of Big Ralph

Illustrated by Piotr Dura

Standard
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A-Bretagard Stronghold (Kaldheim #A-253)

A-Bretagard Stronghold

Land

Bretagard Stronghold enters the battlefield tapped.

{T}: Add {G}.

{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Illustrated by Jung Park

Standard
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Academy Ruins (Double Masters #309)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Access Tunnel (Outlaws of Thunder Junction Commander #270)

Access Tunnel

Land

{T}: Add {C}.

{3}, {T}: Target creature with power 3 or less can’t be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Illustrated by Alayna Danner

Standard
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Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

Standard
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Adarkar Wastes (Dominaria United #243)

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Left barren by the Brothers’ War, it stands as a stark reminder of Dominaria’s likely fate should the Coalition fail.

Illustrated by Piotr Dura

Standard
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A-Dungeon Descent (Adventures in the Forgotten Realms #A-255)

A-Dungeon Descent

Land

{T}: Add {C}.

{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

Illustrated by Kasia 'Kafis' Zielińska

Standard
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Adventurers' Guildhouse (Legends #300)

Adventurers' Guildhouse

Land

Green legendary creatures you control have “bands with other legendary creatures.” (Any legendary creatures can attack in a band as long as at least one has “bands with other legendary creatures.” Bands are blocked as a group. If at least two legendary creatures you control, one of which has “bands with other legendary creatures,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Illustrated by Tom Wänerstrand

Standard
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Aether Hub (Kaladesh #242)

Aether Hub

Land

When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.

It powers the dreams of Ghirapur.

Illustrated by Sam Burley

Standard
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Agadeem's Awakening // Agadeem, the Undercrypt (Zendikar Rising #90)
Agadeem's Awakening // Agadeem, the Undercrypt (Zendikar Rising #90)

Agadeem's Awakening {X}{B}{B}{B}

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

“Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!”
—Vivias, Witch Vessel

Agadeem, the Undercrypt

Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {B}.

“Here below the hedron fields, souls and secrets lie entombed.”
—Vivias, Witch Vessel

Illustrated by Dmitry Burmak

Standard
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A-Hall of Tagsin (The Brothers' War #A-263)

A-Hall of Tagsin

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{3}, {T}: Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

Illustrated by Christian Dimitrov

Standard
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Akoum Refuge (Commander 2019 #226)

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.

Illustrated by Fred Fields

Standard
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Akoum Warrior // Akoum Teeth (Zendikar Rising #134)
Akoum Warrior // Akoum Teeth (Zendikar Rising #134)

Akoum Warrior {5}{R}

Creature — Minotaur Warrior

Trample

“I’m not cruel, but I have no patience for your mistakes.”
—Tyrux, expedition warrior

4/5

Akoum Teeth

Land

Akoum Teeth enters the battlefield tapped.

{T}: Add {R}.

“Rock. Lava. Gravity. They’re not cruel, but they’re not forgiving either.”
—Tyrux, expedition warrior

Illustrated by Karl Kopinski

Standard
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Alchemist's Refuge (The Lost Caverns of Ixalan Commander #318)

Alchemist's Refuge

Land

{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.

Persecuted alchemists fled deep into Kessig’s wilds, seeking solitude to continue their ghoulish craft.

Illustrated by Dan Murayama Scott

Standard
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Ally Encampment (Battle for Zendikar #228)

Ally Encampment

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner’s hand.

Illustrated by Jonas De Ro

Standard
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Alpine Meadow (Kaldheim #248)

Alpine Meadow

Snow Land — Mountain Plains

({T}: Add {R} or {W}.)

Alpine Meadow enters the battlefield tapped.

“Here perished Rognar the Reckless after his hundred-day battle with the Ironmaw Dragon. We raised these stones to mark his resting place.”
—Iskene, Kannah storyteller

Illustrated by Piotr Dura

Standard
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Ancient Amphitheater (Commander Anthology Volume II #232)

Ancient Amphitheater

Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don’t, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.

The arbiter Galanda Feudkiller judges Lorwyn’s squabbles from a lofty perspective.

Illustrated by Rob Alexander

Standard
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Ancient Den (Commander 2021 #276)

Ancient Den

Artifact Land

{T}: Add {W}.

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

Illustrated by Rob Alexander

Standard
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