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1 – 20 of 105 cards where the text doesn’t contain “all” and the text includes “destroy” and the text includes “creature” and the mana value >= 5 and the cards don’t become permanents

Angrath's Fury (Rivals of Ixalan #204)

Angrath's Fury {3}{B}{R}

Sorcery

Destroy target creature. Angrath’s Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

Illustrated by Lake Hurwitz

Standard
Alchemy
Pioneer
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Annihilate (Eternal Masters #79)

Annihilate {3}{B}{B}

Instant

Destroy target nonblack creature. It can’t be regenerated.

Draw a card.

“Whatever Yawgmoth marks, dies. There is no escape.”
—Tsabo Tavoc, Phyrexian general

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
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A-Ready to Rumble (Streets of New Capenna #A-119)

A-Ready to Rumble {4}{R}

Instant

Choose one —

• Damage can’t be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.

• Destroy target artifact.

Illustrated by Josu Hernaiz

Standard
Alchemy
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Assassin's Strike (Jumpstart #200)

Assassin's Strike {4}{B}{B}

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Illustrated by Chase Stone

Standard
Alchemy
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Bedeck // Bedazzle (Ravnica Remastered #244)

Bedeck {B/R}{B/R}

Instant

Target creature gets +3/-3 until end of turn.

Bedazzle {4}{B}{R}

Instant

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

Watermark: Rakdos

Illustrated by Randy Vargas

Standard
Alchemy
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Betrayal of Flesh (Mirrodin #58)

Betrayal of Flesh {5}{B}

Instant

Choose one —

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Illustrated by Wayne England

Standard
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Brainspoil (Ravnica: City of Guilds #78)

Brainspoil {3}{B}{B}

Sorcery

Destroy target creature that isn’t enchanted. It can’t be regenerated.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Watermark: Dimir

Illustrated by Tomas Giorello

Standard
Alchemy
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Modern
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Bright Reprisal (Game Night #9)

Bright Reprisal {4}{W}

Instant

Destroy target attacking creature.

Draw a card.

Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.

Illustrated by Ryan Alexander Lee

Standard
Alchemy
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Broken Visage (Masters Edition II #81)

Broken Visage {4}{B}

Instant

Destroy target nonartifact attacking creature. It can’t be regenerated. Create a black Spirit creature token. Its power is equal to that creature’s power and its toughness is equal to that creature’s toughness. Sacrifice the token at the beginning of the next end step.

Illustrated by Mike Kimble

Standard
Alchemy
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Burning of Xinye (Vintage Masters #151)

Burning of Xinye {4}{R}{R}

Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Illustrated by Yang Hong

Standard
Alchemy
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Call to the Void (Commander Legends: Battle for Baldur's Gate #118)

Call to the Void {4}{B}

Sorcery

Each player secretly chooses a creature they control and a creature they don’t control. Then those choices are revealed. Destroy each creature chosen this way.

Bhaal’s mortal children carried within them a darkness that, left unchecked, would devour them all.

Illustrated by Liiga Smilshkalne

Standard
Alchemy
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Casualties of War (Kaldheim Commander #83)

Casualties of War {2}{B}{B}{G}{G}

Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.

Illustrated by Tomasz Jedruszek

Standard
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Celestial Judgment (Midnight Hunt Commander #5)

Celestial Judgment {4}{W}{W}

Sorcery

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

“I was going to suggest silver, but a beam of pure angelic fury works even better.”
—Rem Karolus, Fiendslayer

Illustrated by Alexander Mokhov

Standard
Alchemy
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Certain Death (Welcome Deck 2017 #16)

Certain Death {5}{B}

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

Illustrated by Kev Walker

Standard
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Cinder Cloud (Mirage #165)

Cinder Cloud {3}{R}{R}

Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature’s controller equal to the creature’s power.

Illustrated by Jock

Standard
Alchemy
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Closing Statement (Strixhaven: School of Mages #169)

Closing Statement {3}{W}{B}

Instant

This spell costs {2} less to cast during your end step.

Destroy target creature or planeswalker you don’t control. Put a +1/+1 counter on up to one target creature you control.

“In conclusion …”

Watermark: Silverquill

Illustrated by Craig J Spearing

Standard
Alchemy
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Cobra Trap (Commander 2015 #180)

Cobra Trap {4}{G}{G}

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell’s mana cost.

Create four 1/1 green Snake creature tokens.

Illustrated by Scott Chou

Standard
Alchemy
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Consign to the Pit (Ravnica Allegiance #69)

Consign to the Pit {5}{B}

Sorcery

Destroy target creature. Consign to the Pit deals 2 damage to that creature’s controller.

First your whole life flashes before your eyes. Then you have considerable time to reflect on every regret as you plummet.

Illustrated by Colin Boyer

Standard
Alchemy
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Consume the Meek (Duel Decks: Zendikar vs. Eldrazi #49)

Consume the Meek {3}{B}{B}

Instant

Destroy each creature with mana value 3 or less. They can’t be regenerated.

“Others ask why the Eldrazi destroy. I ask why they preserve.”
—Ganda, Goma Fada deserter

Illustrated by Richard Wright

Standard
Alchemy
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Contract Killing (Ixalan #95)

Contract Killing {3}{B}{B}

Sorcery

Destroy target creature. Create two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

For a price, the floating city of High and Dry offers all the amenities a pirate could want: rest, recreation, and revenge.

Illustrated by Winona Nelson

Standard
Alchemy
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Modern
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