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1 – 20 of 22 cards where the name includes “channel”

A-Dragon's Rage Channeler (Modern Horizons 2 #A-121)

A-Dragon's Rage Channeler {R}

Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+0, has flying, and attacks each combat if able.

1/1

Illustrated by Martina Fačková

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
Pauper
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Penny
Aether Channeler (Dominaria United #42)

Aether Channeler {2}{U}

Creature — Human Wizard

When Aether Channeler enters the battlefield, choose one —

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner’s hand.

• Draw a card.

2/1

Illustrated by Caio Monteiro

Standard
Alchemy
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Modern
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Barkchannel Pathway // Tidechannel Pathway (Kaldheim #251)
Barkchannel Pathway // Tidechannel Pathway (Kaldheim #251)

Barkchannel Pathway

Land

{T}: Add {G}.

“Listen! The trees tell tales of their ancestors in the whisper-song of leaves.”
—Inga Rune-Eyes

Tidechannel Pathway

Land

{T}: Add {U}.

“Trust in the path, and it will bear you to safety.”
—Inga Rune-Eyes

Illustrated by Daniel Ljunggren

Standard
Alchemy
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Modern
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Channel (Iconic Masters #157)

Channel {G}{G}

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

To some mages, the meaning of life is less important than how much is left.

Illustrated by Rebecca Guay

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Banned
Legacy
Banned
Brawl
Banned
Vintage
Restrict.
Timeless
Restrict.
Commander
Banned
Pauper
Oathbreaker
Banned
Penny
Channeled Force (Ikoria: Lair of Behemoths #180)

Channeled Force {2}{U}{R}

Instant

As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Few monsters challenged Narset after they sensed her power.

Illustrated by Randy Vargas

Standard
Alchemy
Pioneer
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Modern
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Legacy
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Channeler Initiate (Amonkhet #160)

Channeler Initiate {1}{G}

Creature — Human Druid

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.

3/4

Illustrated by Yongjae Choi

Standard
Alchemy
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Modern
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Channel Harm (Fate Reforged #7)

Channel Harm {5}{W}

Instant

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don’t control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Illustrated by David Gaillet

Standard
Alchemy
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Modern
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Channel the Suns (Fifth Dawn #84)

Channel the Suns {3}{G}

Sorcery

Add {W}{U}{B}{R}{G}.

To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Chaos Channeler (Adventures in the Forgotten Realms #136)

Chaos Channeler {2}{R}{R}

Creature — Human Shaman

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.

1—9 | Exile the top card of your library. You may play it this turn.

10—19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

4/3

Illustrated by David Palumbo

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Deepchannel Mentor (Shadowmoor #35)

Deepchannel Mentor {5}{U}

Creature — Merfolk Rogue

Blue creatures you control can’t be blocked.

The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.

2/2

Illustrated by Jesper Ejsing

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Dragon's Rage Channeler (Modern Horizons 2 #121)

Dragon's Rage Channeler {R}

Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, Dragon’s Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

1/1

Illustrated by Martina Fačková

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Ezzaroot Channeler (Commander 2021 #60)

Ezzaroot Channeler {5}{G}

Creature — Treefolk Druid

Reach

Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.

{T}: You gain 2 life.

4/6

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
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Timeless
Commander
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Penny
Flame Channeler // Embodiment of Flame (Innistrad: Midnight Hunt #141)
Flame Channeler // Embodiment of Flame (Innistrad: Midnight Hunt #141)

Flame Channeler {1}{R}

Creature — Human Wizard

When a spell you control deals damage, transform Flame Channeler.

At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.

2/2

Embodiment of Flame

Color Indicator: Red Creature — Elemental Wizard

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Never again would she fear the dusk.

3/3

Illustrated by Véronique Meignaud

Standard
Alchemy
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Modern
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Flowstone Channeler (Time Spiral #155)

Flowstone Channeler {2}{R}

Creature — Human Spellshaper

{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.

2/2

Illustrated by Alan Pollack

Standard
Alchemy
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Modern
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Flux Channeler (Commander Masters #847)

Flux Channeler {2}{U}

Creature — Human Wizard

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“Inform our allies in the Tenth and throw the circuit. It’s about to get weird.”

2/2

Illustrated by Heonhwa Choe

Standard
Alchemy
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Modern
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Brawl
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Geistchanneler (Alchemy: Innistrad #17)

Geistchanneler {1}{U}

Creature — Human Wizard

When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains “This spell costs {2} less to cast.”

1/3

Illustrated by Daarken

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
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Timeless
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Kozilek's Channeler (Battle for Zendikar #10)

Kozilek's Channeler {5}

Creature — Eldrazi

{T}: Add {C}{C}.

“In the dark places of our world, something horrible is growing. I fear our foes may be more numerous than we had imagined.”
—Nissa Revane

4/4

Illustrated by Jason Felix

Standard
Alchemy
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Magmatic Channeler (Zendikar Rising #148)

Magmatic Channeler {1}{R}

Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3

Illustrated by Bryan Sola

Standard
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Modern
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Mirkwood Channeler (The Lord of the Rings: Tales of Middle-earth #828)

Mirkwood Channeler {3}{G}

Creature — Elf Druid

At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control.

The dark things that were driven out of Mirkwood have returned in greater numbers, and it is again an evil place, save where the Elvish realm is maintained.

3/3

Illustrated by Irina Nordsol

Standard
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Mul Daya Channelers (Rise of the Eldrazi #198)

Mul Daya Channelers {1}{G}{G}

Creature — Elf Druid Shaman

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has “{T}: Add two mana of any one color.”

2/2

Illustrated by Jason Chan

Standard
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Modern
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