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1 – 20 of 21 cards where the name includes “crusade”

Akroan Crusader (Ultimate Masters #121)

Akroan Crusader {R}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.

An Akroan soldier’s worth is measured by the number of swords raised by his battle cry.

1/1

Illustrated by Johann Bodin

Standard
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Angelfire Crusader (Apocalypse #1)

Angelfire Crusader {3}{W}

Creature — Human Soldier Knight

{R}: Angelfire Crusader gets +1/+0 until end of turn.

Nothing burns hotter than the fires of holy rage.

2/3

Illustrated by Edward P. Beard, Jr.

Standard
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Aysen Crusader (Masters Edition II #7)

Aysen Crusader {2}{W}{W}

Creature — Human Knight

Aysen Crusader’s power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

“A renegade rallying the rabble does not a true crusader make.”
—Irini Sengir

2+*/2+*

Illustrated by NéNé Thomas

Part of the Reserved List

Standard
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Cathars' Crusade (Jumpstart #95)

Cathars' Crusade {3}{W}{W}

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Avacyn’s holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Illustrated by Karl Kopinski

Standard
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Celestial Crusader (Time Spiral Remastered #13)

Celestial Crusader {2}{W}{W}

Creature — Spirit

Flash

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

Flying

Other white creatures get +1/+1.

2/2

Illustrated by Jim Murray

Standard
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Cloud Crusader (Magic 2011 #10)

Cloud Crusader {2}{W}{W}

Creature — Human Knight

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Each crusader bonds with a griffin fledgling while still a child, and the two grow up as siblings.

2/3

Illustrated by Aleksi Briclot

Standard
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Crusader of Odric (Double Masters #13)

Crusader of Odric {2}{W}

Creature — Human Soldier

Crusader of Odric’s power and toughness are each equal to the number of creatures you control.

“We are Odric’s sword. We strike without fear, for his mind has divined how our foe will be slain.”

*/*

Illustrated by Michael Komarck

Standard
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Dralnu's Crusade (Dominaria Remastered #189)

Dralnu's Crusade {1}{B}{R}

Enchantment

All Goblins get +1/+1.

All Goblins are black and are Zombies in addition to their other creature types.

“Don’t you agree that mogg intellects are improved by zombification?”
—Lord Dralnu

Illustrated by Arnie Swekel

Standard
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Grassland Crusader (Onslaught #32)

Grassland Crusader {5}{W}

Creature — Human Cleric Soldier

{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.

“Everyone deserves a chance to live. My job is to make sure they get it.”

2/4

Illustrated by Mark Tedin

Standard
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Markov Crusader (Eldritch Moon #95)

Markov Crusader {4}{B}

Creature — Vampire Knight

Lifelink

Markov Crusader has haste as long as you control another Vampire.

The surviving members of the Markov bloodline drove through a crush of horrors to reclaim their ancestral home.

4/3

Illustrated by Johannes Voss

Standard
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Midnight Crusader Shuttle (Doctor Who #179)

Midnight Crusader Shuttle {4}

Artifact — Vehicle

Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it’s attacking that player.

Crew 2

3/4

Illustrated by Evan Shipard

Standard
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Mirran Crusader (Modern Masters 2015 #25)

Mirran Crusader {1}{W}{W}

Creature — Human Knight

Double strike, protection from black and from green

A symbol of what Mirrodin once was and hope for what it will be again.

2/2

Illustrated by Eric Deschamps

Standard
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Mystic Crusader (Odyssey #33)

Mystic Crusader {1}{W}{W}

Creature — Human Nomad Mystic

Protection from black and from red

Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

2/1

Illustrated by Kev Walker

Standard
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Phyrexian Crusader (Mirrodin Besieged #50)

Phyrexian Crusader {1}{B}{B}

Creature — Phyrexian Zombie Knight

First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/2

Watermark: Phyrexian

Illustrated by Eric Deschamps

Standard
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Soltari Crusader (Tempest #41)

Soltari Crusader {2}{W}

Creature — Soltari Knight

Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{W}: Soltari Crusader gets +1/+0 until end of turn.

“Carry war to the Dauthi, no matter the way, no matter the world.”
—Soltari battle chant

2/1

Illustrated by Randy Gallegos

Standard
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Stormfist Crusader (Throne of Eldraine #203)

Stormfist Crusader {B}{R}

Creature — Human Knight

Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.

“As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power.”
Legend of the Gilded Knights

2/2

Illustrated by Chris Rallis

Standard
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Stromgald Crusader (Coldsnap #71)

Stromgald Crusader {B}{B}

Creature — Zombie Knight

Protection from white

{B}: Stromgald Crusader gains flying until end of turn.

{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.

“The White-Shielders think their code justifies their actions. In truth it only binds their hands.”

2/1

Illustrated by Volkan Baǵa

Standard
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Tivadar's Crusade (Masters Edition #28)

Tivadar's Crusade {1}{W}{W}

Sorcery

Destroy all Goblins.

Illustrated by Dennis Detwiller

Standard
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Varchild's Crusader (Masters Edition II #152)

Varchild's Crusader {3}{R}

Creature — Human Knight

{0}: Varchild’s Crusader can’t be blocked this turn except by Walls. Sacrifice Varchild’s Crusader at the beginning of the next end step.

“Every patch of land must belong to Kjeldor, no matter what the cost!”
—General Varchild

3/2

Illustrated by Mark Poole

Standard
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White Shield Crusader (Coldsnap #24)

White Shield Crusader {W}{W}

Creature — Human Knight

Protection from black

{W}: White Shield Crusader gains flying until end of turn.

{W}{W}: White Shield Crusader gets +1/+0 until end of turn.

“Honor your steed and it will carry you to great deeds—and bring you home to tell of them.”

2/1

Illustrated by Jeff Easley

Standard
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