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1 – 20 of 39 cards where the name includes “faerie” and the name includes “aerie”

Animating Faerie // Bring to Life (Throne of Eldraine #38)

Animating Faerie {2}{U}

Creature — Faerie

Flying

A true puppet master has no need for strings.

2/2

Bring to Life {2}{U}

Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.

Illustrated by Joseph Meehan

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Cloud of Faeries (March of the Machine Commander #219)

Cloud of Faeries {1}{U}

Creature — Faerie

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)

1/1

Illustrated by Iris Compiet

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
Commander
Pauper
Banned
Oathbreaker
Penny
Diamond Faerie (Coldsnap #128)

Diamond Faerie {2}{G}{W}{U}

Snow Creature — Faerie

Flying

{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)

“That such delicate creatures could become so powerful in the embrace of winter is yet more proof that I am right.”
—Heidar, Rimewind master

3/3

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Faerie Aerie (Unstable #181)
Contraption

Faerie Aerie

Artifact — Contraption

Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and “Whenever this creature deals combat damage to a player, draw a card.” Exile them at the beginning of the next end step.

Watermark: Agents of S.N.E.A.K.

Illustrated by Ralph Horsley

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Faerie Artisans (Commander Masters #92)

Faerie Artisans {3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2

Illustrated by Tony Foti

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Pauper
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Faerie Bladecrafter (Wilds of Eldraine Commander #14)

Faerie Bladecrafter {2}{B}

Creature — Faerie Rogue

Flying

Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.

When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.

2/2

Illustrated by Jodie Muir

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Pauper
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Penny
Faerie Conclave (Commander Anthology #248)

Faerie Conclave

Land

Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It’s still a land.

Illustrated by Stephan Martiniere

Standard
Alchemy
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Modern
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Faerie Dreamthief (Wilds of Eldraine #89)

Faerie Dreamthief {B}

Creature — Faerie Warlock

Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.

1/1

Illustrated by Randy Vargas

Standard
Alchemy
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Modern
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Timeless
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Faerie Duelist (Ravnica Allegiance #39)

Faerie Duelist {1}{U}

Creature — Faerie Rogue

Flash

Flying

When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Faeries are easily offended and quick to exact a quirky revenge.

1/2

Illustrated by Yongjae Choi

Standard
Alchemy
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Modern
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Timeless
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Faerie Fencing (Wilds of Eldraine #90)

Faerie Fencing {X}{B}

Instant

Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.

Even in the grip of the Wicked Slumber, the High Fae princess Obyra is a blademaster of unrivaled skill.

Illustrated by Evyn Fong

Standard
Alchemy
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Modern
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Faerie Formation (Throne of Eldraine #316)

Faerie Formation {4}{U}

Creature — Faerie

Flying

{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

The throng flitted from castle to castle, leaving a trail of star-crossed love, damaging rumors, and missing heirlooms in their wake.

5/4

Illustrated by Ryan Yee

Standard
Alchemy
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Modern
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Faerie Guidemother // Gift of the Fae (Throne of Eldraine #11)

Faerie Guidemother {W}

Creature — Faerie

Flying

No one is so lost that a faerie can’t find them.

1/1

Gift of the Fae {1}{W}

Sorcery — Adventure

Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Mila Pesic

Standard
Alchemy
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Modern
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Faerie Harbinger (Lorwyn #61)

Faerie Harbinger {3}{U}

Creature — Faerie Wizard

Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.

2/2

Illustrated by Larry MacDougall

Standard
Alchemy
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Modern
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Faerie Impostor (Duel Decks: Speed vs. Cunning #43)

Faerie Impostor {U}

Creature — Faerie Rogue

Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner’s hand.

Many Tin Street shops display a sign on the door: “No cloaks allowed.”

2/1

Illustrated by Johann Bodin

Standard
Alchemy
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Faerie Invaders (Duel Decks: Speed vs. Cunning #57)

Faerie Invaders {4}{U}

Creature — Faerie Rogue

Flash (You may cast this spell any time you could cast an instant.)

Flying

Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.

3/3

Illustrated by Ryan Pancoast

Standard
Alchemy
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Faerie Macabre (Duel Decks Anthology: Garruk vs. Liliana #42)

Faerie Macabre {1}{B}{B}

Creature — Faerie Rogue

Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

2/2

Illustrated by rk post

Standard
Alchemy
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Modern
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Faerie Mastermind (March of the Machine #58)

Faerie Mastermind {1}{U}

Creature — Faerie Rogue

Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.

Yuta Takahashi, World Champion XXVII

2/1

Illustrated by Joshua Raphael

Standard
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Modern
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Faerie Mechanist (Double Masters #50)

Faerie Mechanist {3}{U}

Artifact Creature — Faerie Artificer

Flying

When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2

Illustrated by Matt Cavotta

Standard
Alchemy
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Modern
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Timeless
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Faerie Miscreant (Core Set 2020 #58)

Faerie Miscreant {U}

Creature — Faerie Rogue

Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

One faerie distracts the judge while a second steals the law.

1/1

Illustrated by Steven Belledin

Standard
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Modern
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Faerie Noble (Masters Edition III #117)

Faerie Noble {2}{G}

Creature — Faerie Noble

Flying

Other Faerie creatures you control get +0/+1.

{T}: Other Faerie creatures you control get +1/+0 until end of turn.

“Faeries talk all in riddles and tricky bits, ‘cept the Nobles. Now, there’s some straight talkers.”
—Joskun, An-Havva Constable

1/2

Illustrated by Susan Van Camp

Part of the Reserved List

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