Final Fortune (Seventh Edition #182)

Final Fortune {R}{R}

Instant

Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

A reward is worthless if you aren’t around to enjoy it.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Final Fortune:
  • If you end up skipping the extra turn that is gained, you do not lose the game. (2004-10-04)
  • If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved. (2004-10-04)