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1 – 20 of 87 cards where the name includes “hit”

Ancient Amphitheater (Commander Anthology Volume II #232)

Ancient Amphitheater

Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don’t, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.

The arbiter Galanda Feudkiller judges Lorwyn’s squabbles from a lofty perspective.

Illustrated by Rob Alexander

Standard
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Apothecary White (Ravnica: Clue Edition #1)

Apothecary White {3}{W}

Legendary Creature — Human Cleric

Vigilance

Whenever you attack, you create a Food token for each player being attacked. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

{W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.

3/4

Illustrated by Anna Steinbauer

Standard
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Arashi, the Sky Asunder (Commander 2021 #185)

Arashi, the Sky Asunder {3}{G}{G}

Legendary Creature — Spirit

{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel{X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.

5/5

Illustrated by Kev Walker

Standard
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Architect of the Untamed (Kaladesh #143)

Architect of the Untamed {2}{G}

Creature — Elf Artificer Druid

Landfall — Whenever a land enters the battlefield under your control, you get {E} (an energy counter).

Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

Next to her designs, life seems like a pale imitation.

2/3

Illustrated by Sara Winters

Standard
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Architects of Will (Archenemy #77)

Architects of Will {2}{U}{B}

Artifact Creature — Human Wizard

When Architects of Will enters the battlefield, look at the top three cards of target player’s library, then put them back in any order.

Cycling {U/B} ({U/B}, Discard this card: Draw a card.)

This secret society of mages manipulates the beliefs and opinions of others.

3/3

Illustrated by Matt Stewart

Standard
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Atsushi, the Blazing Sky (Kamigawa: Neon Dynasty #134)

Atsushi, the Blazing Sky {2}{R}{R}

Legendary Creature — Dragon Spirit

Flying, trample

When Atsushi, the Blazing Sky dies, choose one —

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.

4/4

Illustrated by Victor Adame Minguez

Standard
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Bringer of the White Dawn (Fifth Dawn #7)

Bringer of the White Dawn {7}{W}{W}

Creature — Bringer

You may pay {W}{U}{B}{R}{G} rather than pay this spell’s mana cost.

Trample

At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.

5/5

Illustrated by Kev Walker

Standard
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Bushi Tenderfoot // Kenzo the Hardhearted (Champions of Kamigawa #2)

Bushi Tenderfoot {W}

Creature — Human Soldier

When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.

1/1

Kenzo the Hardhearted

Legendary Creature — Human Samurai

Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3/4

Illustrated by Mark Zug

Standard
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Chitinous Cloak (Oath of the Gatewatch #163)

Chitinous Cloak {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has menace. (It can’t be blocked except by two or more creatures.)

Equip {3}

“If we’re going to survive, we have to use every tool at our disposal. Especially the disgusting ones.”
—Ryza, Oran-Rief scout

Illustrated by Chris Rahn

Standard
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Chitinous Crawler (Alchemy: Ixalan #9)

Chitinous Crawler {2}{B}{B}

Creature — Insect Horror

At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.

Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.

4/4

Illustrated by Dave Kendall

Standard
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Chittering Doom (Unstable #104)

Chittering Doom {3}{G}

Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

One fateful night, bright-eyed and bushy-tailed, they rose.

Illustrated by Kari Christensen

Standard
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Chittering Harvester (Ikoria: Lair of Behemoths #80)

Chittering Harvester {5}{B}

Creature — Nightmare

Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, each opponent sacrifices a creature.

4/6

Illustrated by Grzegorz Rutkowski

Standard
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Chittering Host (Eldritch Moon #96b)

Chittering Host

Creature — Eldrazi Horror

Haste

Menace (This creature can’t be blocked except by two or more creatures.)

When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

5/6

Illustrated by Jason Felix

Standard
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Chittering Rats (Darksteel #39)

Chittering Rats {1}{B}{B}

Creature — Rat

When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.

Bottom feeders sometimes rise to the top.

2/2

Illustrated by Tom Wänerstrand

Standard
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Chittering Skitterling (Phyrexia: All Will Be One #87)

Chittering Skitterling {2}{B}

Creature — Phyrexian Rat

Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.

What cannot be remade will be unmade, one scrap at a time.

1/4

Illustrated by Nils Hamm

Standard
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Chittering Witch (Forgotten Realms Commander #95)

Chittering Witch {3}{B}

Creature — Human Warlock

When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.

{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

2/2

Illustrated by Winona Nelson

Standard
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Chitterspitter (Modern Horizons 2 #153)

Chitterspitter {2}{G}

Artifact

At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.

Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.

{G}, {T}: Create a 1/1 green Squirrel creature token.

Illustrated by Jason Felix

Standard
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Circle of Protection: White (Eighth Edition #14)

Circle of Protection: White {1}{W}

Enchantment

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Illustrated by Darrell Riche

Standard
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Critical Hit (Adventures in the Forgotten Realms #137)

Critical Hit {1}{R}

Instant

Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

“How do you kill what’s already dead? That’s how.”

Illustrated by Francisco Miyara

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Dauthi Trapper (Stronghold #56)

Dauthi Trapper {2}{B}

Creature — Dauthi Minion

{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.

1/1

Illustrated by Thomas M. Baxa

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