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1 – 20 of 303 cards where the name includes “ice”

Accident-Prone Apprentice // Amphibian Accident (Alchemy: Wilds of Eldraine #16)

Accident-Prone Apprentice {1}{R}

Creature — Otter Wizard

Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.

1/1

Amphibian Accident {1}{U}

Instant — Adventure

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Illustrated by Alexander Mokhov

Standard
Alchemy
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Modern
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Advice from the Fae (Shadowmoor #28)

Advice from the Fae {2/U}{2/U}{2/U}

Sorcery

({2/U} can be paid with any two mana or with {U}. This card’s mana value is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Illustrated by Chippy

Standard
Alchemy
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Modern
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Aethershield Artificer (Core Set 2019 #2)

Aethershield Artificer {3}{W}

Creature — Dwarf Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Most smiths shape metal, but some prefer more delicate materials.

3/3

Illustrated by Izzy

Standard
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Agrus Kos, Spirit of Justice (Murders at Karlov Manor #184)

Agrus Kos, Spirit of Justice {2}{R}{W}

Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it’s suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can’t block.)

“Eventually I’ll give retirement another shot. But not today.”

2/4

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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A-Kenku Artificer (Alchemy Horizons: Baldur's Gate #A-125)

A-Kenku Artificer {2}{U}

Creature — Bird Artificer

Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.

1/3

Illustrated by Dave Greco

Standard
Alchemy
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Modern
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Alchemist's Apprentice (Avacyn Restored #42)

Alchemist's Apprentice {1}{U}

Creature — Human Wizard

Sacrifice Alchemist’s Apprentice: Draw a card.

Side effects may include foul odors, scalding steam, and spontaneous nonexistence.

1/1

Illustrated by David Palumbo

Standard
Alchemy
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Ambulatory Edifice (Phyrexia: All Will Be One #79)

Ambulatory Edifice {2}{B}

Artifact Creature — Phyrexian Construct

When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

The Mirran forces thought they’d vanquished their foes … until a nearby monument got up and started stalking toward them.

3/2

Illustrated by Ariel Perez

Standard
Alchemy
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Angelic Edict (Jumpstart #87)

Angelic Edict {4}{W}

Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn’t restrict their sense of justice.

Illustrated by Trevor Claxton

Standard
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Angelic Exaltation (Ravnica Remastered #2)

Angelic Exaltation {3}{W}

Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

“If we cannot have peace, we will have justice.”
—Aurelia

Illustrated by John Severin Brassell

Standard
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Angelic Voices (Masters Edition IV #3)

Angelic Voices {2}{W}{W}

Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Illustrated by Julie Baroh

Standard
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Apprentice Necromancer (Ultimate Masters #84)

Apprentice Necromancer {1}{B}

Creature — Zombie Wizard

{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

A mage willing to dedicate his life to his craft.

1/1

Illustrated by Randy Vargas

Standard
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Apprentice Sharpshooter (Innistrad: Crimson Vow #185)

Apprentice Sharpshooter {2}{G}

Creature — Human Archer

Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad’s best archers are trained by the Quiver of Kessig, an order of cathars who specialize in ranged combat.

1/4

Illustrated by Steve Prescott

Standard
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Apprentice Sorcerer (Portal Second Age #32)

Apprentice Sorcerer {2}{U}

Creature — Human Wizard

{T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1

Illustrated by Christopher Rush

Standard
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Apprentice Wizard (Double Masters #40)

Apprentice Wizard {1}{U}{U}

Creature — Human Wizard

{U}, {T}: Add {C}{C}{C}.

Aspiring wizards must demonstrate basic levels of willpower and mental discipline to even be considered for an apprenticeship.

0/1

Illustrated by Richard Kane Ferguson

Standard
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A-Public Enemy (Streets of New Capenna #A-55)

A-Public Enemy {2}{U}

Enchantment — Aura

Enchant creature

All creatures attack enchanted creature’s controller each combat if able.

When enchanted creature dies, draw two cards.

Every Halo smuggler walks a razor’s edge between untold riches and sudden disaster.

Illustrated by Dominik Mayer

Standard
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Archon of Justice (Jumpstart #89)

Archon of Justice {3}{W}{W}

Creature — Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

4/4

Illustrated by Jason Chan

Standard
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Arlinn, Voice of the Pack (War of the Spark #150)

Arlinn, Voice of the Pack {4}{G}{G}

Legendary Planeswalker — Arlinn

Each creature you control that’s a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it.

−2: Create a 2/2 green Wolf creature token.

Loyalty: 7

Illustrated by Ryan Pancoast

Standard
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Armistice (Commander 2014 #65)

Armistice {2}{W}

Enchantment

{3}{W}{W}: You draw a card and target opponent gains 3 life.

We all must profit for peace to last.
—Mercadian saying

Illustrated by Dan Frazier

Standard
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Armory Mice (Wilds of Eldraine #3)

Armory Mice {1}{W}

Creature — Mouse

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

They help ensure that the forges of the dwarves are always squeaky clean.

3/1

Illustrated by Chris Seaman

Standard
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Arrows of Justice (Gatecrash #211)

Arrows of Justice {2}{R/W}

Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.

Watermark: Boros

Illustrated by James Ryman

Standard
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Modern
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