Ill-Tempered Cyclops (Conspiracy: Take the Crown #166)

Ill-Tempered Cyclops {3}{R}

Creature — Cyclops

Trample

{5}{R}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)

A cyclops has two moods: angry and asleep.

3/3

Illustrated by Peter Mohrbacher

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ill-Tempered Cyclops:
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens. (2013-09-15)
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous. (2013-09-15)
  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves. (2013-09-15)