17 cards where the name includes “inferno”

Acolyte of the Inferno (Magic Origins #128)

Acolyte of the Inferno {2}{R}

Creature — Human Monk

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

3/1

Illustrated by Joseph Meehan

Standard
Alchemy
Pioneer
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Calamity, Galloping Inferno (Outlaws of Thunder Junction #116)

Calamity, Galloping Inferno {4}{R}{R}

Legendary Creature — Horse Mount

Haste

Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that’s a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.

Saddle 1

4/6

Illustrated by Artur Nakhodkin

Standard
Alchemy
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Chandra, Awakened Inferno (Commander Masters #875)

Chandra, Awakened Inferno {4}{R}{R}

Legendary Planeswalker — Chandra

This spell can’t be countered.

+2: Each opponent gets an emblem with “At the beginning of your upkeep, this emblem deals 1 damage to you.”

−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.

−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

Loyalty: 6

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
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Inferno (Eighth Edition #196)

Inferno {5}{R}{R}

Instant

Inferno deals 6 damage to each creature and each player.

“Some have said there is no subtlety to destruction. You know what? They’re dead.”
—Jaya Ballard, task mage

Illustrated by Don Hazeltine

Standard
Alchemy
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Inferno Elemental (Magic 2010 #142)

Inferno Elemental {4}{R}{R}

Creature — Elemental

Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.

“Those who wish to invade our monastery, please take it up with my servant.”
—Chandra Nalaar

4/4

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Inferno Fist (Magic 2015 #150)

Inferno Fist {1}{R}

Enchantment — Aura

Enchant creature you control

Enchanted creature gets +2/+0.

{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target.

“I’ve never been above throwing the first punch.”

Illustrated by James Ryman

Standard
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Inferno Hellion (Jumpstart #337)

Inferno Hellion {3}{R}

Creature — Hellion

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.

7/3

Illustrated by Jason A. Engle

Standard
Alchemy
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Inferno Jet (Hour of Devastation #99)

Inferno Jet {5}{R}

Sorcery

Inferno Jet deals 6 damage to target opponent or planeswalker.

Cycling {2} ({2}, Discard this card: Draw a card.)

“When the whole world is crazy, it’s important to find something you can rely on.”

Illustrated by Jakub Kasper

Standard
Alchemy
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Inferno of the Star Mounts (Adventures in the Forgotten Realms #151)

Inferno of the Star Mounts {4}{R}{R}

Legendary Creature — Dragon

This spell can’t be countered.

Flying, haste

{R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.

The ancient dragon Imvaernarhro has earned his fiery nickname.

6/6

Illustrated by Jesper Ejsing

Standard
Alchemy
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Inferno Project (Commander 2021 #52)

Inferno Project {6}{R}

Creature — Elemental

Trample

Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.

Art born from such raw emotion often takes on a life of its own.

0/0

Illustrated by Olivier Bernard

Standard
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Inferno Titan (Commander Masters #235)

Inferno Titan {4}{R}{R}

Creature — Giant

{R}: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6

Illustrated by Kev Walker

Standard
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Inferno Trap (Duel Decks: Speed vs. Cunning #67)

Inferno Trap {3}{R}

Instant — Trap

If you’ve been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell’s mana cost.

Inferno Trap deals 4 damage to target creature.

“Do you smell something burning?”

Illustrated by Philip Straub

Standard
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Invasion of Regatha // Disciples of the Inferno (March of the Machine #148)
Invasion of Regatha // Disciples of the Inferno (March of the Machine #148)

Invasion of Regatha {2}{R}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.

Defense: 5

Disciples of the Inferno

Color Indicator: Red Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.

4/4

Illustrated by Daarken

Standard
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Jaya's Immolating Inferno (Commander Legends #415)

Jaya's Immolating Inferno {X}{R}{R}

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya’s Immolating Inferno deals X damage to each of up to three targets.

Centuries ago, a pyromancer’s spark ignited a fiery conflagration.

Illustrated by Noah Bradley

Standard
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Living Inferno (Guildpact #69)

Living Inferno {6}{R}{R}

Creature — Elemental

{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.

8/5

Illustrated by John Avon

Standard
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Twinferno (Dominaria United #149)

Twinferno {1}{R}

Instant

Choose one —

• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

• Target creature you control gains double strike until end of turn.

“More fire?” Jaya asked.
“More fire,” Jodah agreed.

DailyMTG Story Spotlight

Illustrated by Justyna Dura

Standard
Alchemy
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Unleash the Inferno (Streets of New Capenna #229)

Unleash the Inferno {1}{B}{R}{G}

Instant

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

Watermark: Riveteers

Illustrated by Zoltan Boros

Standard
Alchemy
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The message was clear to Sorin—time to search for something else.