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1 – 20 of 65 cards where the name includes “loss”

Acceptable Losses (Odyssey #172)

Acceptable Losses {3}{R}

Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Illustrated by Mike Ploog

Standard
Alchemy
Pioneer
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Modern
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Arbor Colossus (Commander 2015 #174)

Arbor Colossus {2}{G}{G}{G}

Creature — Giant

Reach

{3}{G}{G}{G}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

6/6

Illustrated by Jaime Jones

Standard
Alchemy
Pioneer
Explorer
Modern
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Bitterblossom (Double Masters 2022 #69)

Bitterblossom {1}{B}

Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

In Lorwyn’s brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Blightsteel Colossus (Double Masters #235)

Blightsteel Colossus {12}

Artifact Creature — Phyrexian Golem

Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner’s library instead.

11/11

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
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Modern
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Bloodfire Colossus (Duel Decks: Venser vs. Koth #62)

Bloodfire Colossus {6}{R}{R}

Creature — Giant

{R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.

It took all its strength to contain the fire within.

6/6

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Blossom Dryad (Ixalan #178)

Blossom Dryad {2}{G}

Creature — Dryad

{T}: Untap target land.

The only force on Ixalan not interested in finding the golden city is Ixalan itself.

2/2

Illustrated by Shreya Shetty

Standard
Alchemy
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Modern
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Blossoming Bogbeast (Commander 2021 #59)

Blossoming Bogbeast {4}{G}

Creature — Beast

Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.

As subtle as a bogbeast
—Witherbloom expression meaning
“crude and clumsy”

3/3

Illustrated by Aaron Miller

Standard
Alchemy
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Modern
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Blossoming Calm (Modern Horizons 2 #7)

Blossoming Calm {W}

Instant

You gain hexproof until your next turn. You gain 2 life.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illustrated by Michael C. Hayes

Standard
Alchemy
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Modern
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Blossoming Defense (Kaladesh #146)

Blossoming Defense {G}

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Those who move harmoniously with the flow of aether can channel the power of the natural world.

Illustrated by Anastasia Ovchinnikova

Standard
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Modern
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Blossoming Sands (March of the Machine #268)

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.

The Copper Host brought a hideous mockery of new life to Amonkhet’s death-cursed desert.

Illustrated by Robin Olausson

Standard
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Modern
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Blossoming Tortoise (Wilds of Eldraine #163)

Blossoming Tortoise {2}{G}{G}

Creature — Turtle

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.

3/3

Illustrated by Simon Dominic

Standard
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Modern
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Blossoming Wreath (Weatherlight #120)

Blossoming Wreath {G}

Instant

You gain life equal to the number of creature cards in your graveyard.

“I place this wreath for you, my kin. Even in death, you give me strength to avenge you.”
—Mirri of the Weatherlight

Illustrated by Brian Durfee

Standard
Alchemy
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Modern
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Blossom Prancer (Kamigawa: Neon Dynasty #175)

Blossom Prancer {3}{G}{G}

Creature — Spirit

Reach

When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, you gain 4 life.

4/4

Illustrated by Ryan Yee

Standard
Alchemy
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Modern
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Chameleon Colossus (Forgotten Realms Commander #153)

Chameleon Colossus {2}{G}{G}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Protection from black

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

4/4

Illustrated by Darrell Riche

Standard
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Collision // Colossus (Ravnica Allegiance #223)

Collision {1}{R/G}

Instant

Collision deals 6 damage to target creature with flying.

Colossus {R}{G}

Instant

Target creature gets +4/+2 and gains trample until end of turn.

Watermark: Gruul

Illustrated by Jason Rainville

Standard
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Modern
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Colossadactyl (The Lost Caverns of Ixalan #180)

Colossadactyl {2}{G}{G}

Creature — Dinosaur

Reach, trample

Accustomed to hunting nimble flying prey, the dinosaur was delighted to have its meal delivered neatly in a box.

4/5

Illustrated by Campbell White

Standard
Alchemy
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Modern
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Colossal Badger // Dig Deep (Commander Legends: Battle for Baldur's Gate #223)

Colossal Badger {5}{G}

Creature — Badger

When Colossal Badger enters the battlefield, you gain 3 life.

Rip through enough dirt and you’ll eventually find something edible.

6/5

Dig Deep {1}{G}

Sorcery — Adventure

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

Illustrated by Leonardo Santanna

Standard
Alchemy
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Modern
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Colossal Chorus (Alchemy: Ixalan #18)

Colossal Chorus {6}{G}{G}

Sorcery — Chorus

Starting intensity 2

Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell’s intensity.

All Chorus cards you own intensify by 1.

Illustrated by Todd Lockwood

Standard
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Modern
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Colossal Dreadmaw (Core Set 2021 #176)

Colossal Dreadmaw {4}{G}{G}

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it’s too late.

6/6

Illustrated by Jesper Ejsing

Standard
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Modern
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Colossal Growth (Dominaria United #158)

Colossal Growth {1}{G}

Instant

Kicker {R} (You may pay an additional {R} as you cast this spell.)

Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.

Illustrated by Eelis Kyttanen

Standard
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Modern
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