Nature Shields Its Own (Archenemy Schemes #32★)
Archenemy

Nature Shields Its Own

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

Whenever a creature attacks and isn’t blocked, if you’re the defending player, create a 0/1 green Plant creature token that’s blocking that creature.

When four or more creatures attack you, abandon this scheme at end of combat.

Illustrated by John Stanko

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Nature Shields Its Own:
  • You’re the defending player if a creature is attacking you or a planeswalker you control. (2010-06-15)
  • For each unblocked creature attacking you, you must put a Plant token onto the battlefield blocking it, even if you don’t want to. (2010-06-15)
  • The Plant token blocks the attacking creature even if the block couldn’t legally be declared (for example, if the attacking creature has flying). (2010-06-15)
  • Putting a blocking creature onto the battlefield doesn’t trigger “Whenever a creature blocks” abilities. It also won’t check blocking restrictions, costs, or requirements. (2010-06-15)
  • Putting a blocking creature onto the battlefield will trigger “When this creature becomes blocked by a creature” abilities. It will also trigger “When this creature becomes blocked” abilities in this case, because the attacking creature had not yet been blocked that combat. (2010-06-15)
  • The last ability triggers only if four or more creatures were declared as attackers during your opponents’ declare attackers step. Only creatures attacking you are counted; creatures attacking your planeswalkers are not. The creatures may be controlled by different players. (2010-06-15)