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1 – 20 of 26 cards where the name includes “roar”

Arahbo, Roar of the World (Commander 2017 #35)

Arahbo, Roar of the World {3}{G}{W}

Legendary Creature — Cat Avatar

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.

Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.

5/5

Illustrated by Jesper Ejsing

Standard
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Chandra, Fire of Kaladesh // Chandra, Roaring Flame (Magic Origins #135)
Chandra, Fire of Kaladesh // Chandra, Roaring Flame (Magic Origins #135)

Chandra, Fire of Kaladesh {1}{R}{R}

Legendary Creature — Human Shaman

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

{T}: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner’s control.

2/2

Chandra, Roaring Flame

Color Indicator: Red Legendary Planeswalker — Chandra

+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.

−2: Chandra, Roaring Flame deals 2 damage to target creature.

−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with “At the beginning of your upkeep, this emblem deals 3 damage to you.”

Loyalty: 4

Illustrated by Eric Deschamps

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Draconic Roar (Jumpstart #308)

Draconic Roar {1}{R}

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature’s controller.

Illustrated by Kev Walker

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Eris, Roar of the Storm (Outlaws of Thunder Junction Commander #5)

Eris, Roar of the Storm {8}{U}{R}

Legendary Creature — Elemental Warlock

This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.

Flying, prowess

Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.

4/4

Illustrated by Aurore Folny

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Feral Roar (Arena New Player Experience Cards #46)

Feral Roar {1}{G}

Sorcery

Target creature gets +4/+4 until end of turn.

Illustrated by Jonathan Kuo

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Huatli, Poet of Unity // Roar of the Fifth People (The Lost Caverns of Ixalan #189)
Huatli, Poet of Unity // Roar of the Fifth People (The Lost Caverns of Ixalan #189)

Huatli, Poet of Unity {2}{G}

Legendary Creature — Human Warrior Bard

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner’s control. Activate only as a sorcery.

2/3

Roar of the Fifth People

Color Indicator: White, Red, and Green Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — Roar of the Fifth People gains “Creatures you control have ‘{T}: Add {R}, {G}, or {W}.’”

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

Watermark: Desparked

Illustrated by Tyler Jacobson

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Inspiring Roar (Commander Legends #23)

Inspiring Roar {3}{W}

Sorcery

Put a +1/+1 counter on each creature you control.

“This is about more than aether or inventions. Tezzeret’s schemes must be stopped!”
—Ajani Goldmane

Illustrated by Chris Rahn

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Kami of Fire's Roar (Champions of Kamigawa #174)

Kami of Fire's Roar {3}{R}

Creature — Spirit

Whenever you cast a Spirit or Arcane spell, target creature can’t block this turn.

“I can hear the shamans chanting in the hills. They say their magic will protect us from the kami, that our gold has bought our safety. But no one sleeps soundly tonight.”
—Scroll fragment from the ruins of Reito

2/3

Illustrated by Dave Dorman

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Myojin of Roaring Blades (Neon Dynasty Commander #36)

Myojin of Roaring Blades {5}{R}{R}{R}

Legendary Creature — Spirit

Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.

7/4

Illustrated by Jason A. Engle

Standard
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Rallying Roar (Ixalan #30)

Rallying Roar {2}{W}

Instant

Creatures you control get +1/+1 until end of turn. Untap them.

“The sun’s strength sings in our hearts! I have never been more proud of my home and my people.”
—Huatli

Illustrated by John Stanko

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Relic's Roar (The Lost Caverns of Ixalan #71)

Relic's Roar {U}

Instant

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

“Well, that’s one less share to divide up.”
—Dranach, Dire Fleet boatswain

Illustrated by Nino Vecia

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Resounding Roar (Shards of Alara #144)

Resounding Roar {1}{G}

Instant

Target creature gets +3/+3 until end of turn.

Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)

When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

Illustrated by Steve Prescott

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Roaring Earth (Kamigawa: Neon Dynasty #204)

Roaring Earth {1}{G}

Enchantment

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.

Channel{X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It’s still a land.

Illustrated by Tuan Duong Chu

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Roaring Primadox (Magic 2015 #196)

Roaring Primadox {3}{G}

Creature — Beast

At the beginning of your upkeep, return a creature you control to its owner’s hand.

“They’re easy enough to find. Question is, are you sure you want to find one?”
—Juruk, Kalonian tracker

4/4

Illustrated by James Ryman

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Roaring Slagwurm (Darksteel #83)

Roaring Slagwurm {5}{G}{G}

Creature — Wurm

Whenever Roaring Slagwurm attacks, tap all artifacts.

Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.

6/4

Illustrated by David Martin

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Roar of Challenge (Khans of Tarkir #145)

Roar of Challenge {2}{G}

Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Watermark: Temur

Illustrated by Viktor Titov

Standard
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Roar of Jukai (Betrayers of Kamigawa #140)

Roar of Jukai {2}{G}

Instant — Arcane

If you control a Forest, each blocked creature gets +2/+2 until end of turn.

Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Illustrated by Ron Spencer

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Roar of Reclamation (Fifth Dawn #14)

Roar of Reclamation {5}{W}{W}

Sorcery

Each player returns all artifact cards from their graveyard to the battlefield.

“Yesterday’s relics will determine the outcome of tomorrow’s war.”
—Ushanti, leonin seer

Illustrated by Justin Sweet

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Roar of Resistance (Phyrexia: All Will Be One Commander #15)

Roar of Resistance {1}{R}

Enchantment

Creature tokens you control have haste.

Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.

Illustrated by Lie Setiawan

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Roar of the Crowd (Morningtide #100)

Roar of the Crowd {3}{R}

Sorcery

Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.

One voice is but a pebble to the rest of the world. A thousand voices at once is an avalanche.

Illustrated by Dave Dorman

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