12 cards where the name includes “shelter”

Boseiju, Who Shelters All (Champions of Kamigawa #273)

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can’t be countered.

Illustrated by Ralph Horsley

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Invasion of Theros // Ephara, Ever-Sheltering (March of the Machine #23)
Invasion of Theros // Ephara, Ever-Sheltering (March of the Machine #23)

Invasion of Theros {2}{W}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

Defense: 4

Ephara, Ever-Sheltering

Color Indicator: White and Blue Legendary Enchantment Creature — God

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.

Whenever another enchantment enters the battlefield under your control, draw a card.

When the sun falters and the seas disperse, when the wilds wither and the forges go cold, when death itself succumbs, she endures.

4/4

Illustrated by Johan Grenier

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Timeless
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Oathbreaker
Penny
Sejiri Shelter // Sejiri Glacier (Zendikar Rising #37)
Sejiri Shelter // Sejiri Glacier (Zendikar Rising #37)

Sejiri Shelter {1}{W}

Instant

Target creature you control gains protection from the color of your choice until end of turn.

“It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains.”
—Enwor, Sea Gate Expeditionary House

Sejiri Glacier

Land

Sejiri Glacier enters the battlefield tapped.

{T}: Add {W}.

“This place offers nothing and takes everything.”
—Enwor, Sea Gate Expeditionary House

Illustrated by Darek Zabrocki

Standard
Alchemy
Pioneer
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Modern
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Shelter (Commander Masters #56)

Shelter {1}{W}

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.

From the storm of hellfire, the angel emerged, smiling.

Illustrated by Alayna Danner

Standard
Alchemy
Pioneer
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Modern
Historic
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Brawl
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Sheltered Aerie (Dragons of Tarkir #206)

Sheltered Aerie {2}{G}

Enchantment — Aura

Enchant land

Enchanted land has “{T}: Add two mana of any one color.”

Dromoka’s scalelords patrol the skies over Arashin, offering her people safety from the harsh world.

Illustrated by Raoul Vitale

Standard
Alchemy
Pioneer
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Modern
Historic
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Brawl
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Timeless
Commander
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Oathbreaker
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Sheltered Thicket (Outlaws of Thunder Junction Commander #319)

Sheltered Thicket

Land — Mountain Forest

({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Illustrated by Sung Choi

Standard
Alchemy
Pioneer
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Modern
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Penny
Sheltered Valley (Alliances #142)

Sheltered Valley

Land

If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {C}.

Illustrated by Rob Alexander

Part of the Reserved List

Standard
Alchemy
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Modern
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Oathbreaker
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Sheltering Ancient (Coldsnap #121)

Sheltering Ancient {1}{G}

Creature — Treefolk

Trample

Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

5/5

Illustrated by Pete Venters

Standard
Alchemy
Pioneer
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Modern
Historic
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Brawl
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Timeless
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Oathbreaker
Penny
Sheltering Boughs (Innistrad: Crimson Vow #218)

Sheltering Boughs {2}{G}

Enchantment — Aura

Enchant creature

When Sheltering Boughs enters the battlefield, draw a card.

Enchanted creature gets +1/+3.

“We’re not at odds with the woods. How could we be, when we share so many enemies?”
—Marel, Dawnhart witch

Illustrated by Anato Finnstark

Standard
Alchemy
Pioneer
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Modern
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Sheltering Light (Ixalan #35)

Sheltering Light {W}

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say “destroy” don’t destroy the creature.)

Those who wield the power of the sun protect the Empire from darkness.

Illustrated by Gabor Szikszai

Standard
Alchemy
Pioneer
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Modern
Historic
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Penny
Sheltering Prayers (Prophecy #22)

Sheltering Prayers {W}

Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can’t be the targets of spells or abilities.)

“It matters not if the gods hear my prayers. Jamuraa does.”

Illustrated by Nelson DeCastro

Standard
Alchemy
Pioneer
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Modern
Historic
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Brawl
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Timeless
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Pauper
Oathbreaker
Penny
Sheltering Word (Avacyn Restored #192)

Sheltering Word {1}{G}

Instant

Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness. (A creature with hexproof can’t be the target of spells or abilities your opponents control.)

Illustrated by Igor Kieryluk

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny

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