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1 – 20 of 25 cards where the name includes “sleep”

Activated Sleeper (Dominaria United Commander #24)

Activated Sleeper {2}{B}

Creature — Phyrexian Shapeshifter

Flash

You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it’s a Phyrexian in addition to its other types.

0/0

Illustrated by Mathias Kollros

Standard
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Ajani, Sleeper Agent (Dominaria United #192)

Ajani, Sleeper Agent {1}{G}{G/W/P}{W}

Legendary Planeswalker — Ajani

Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Reveal the top card of your library. If it’s a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.

−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.

−6: You get an emblem with “Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.”

Loyalty: 4

Illustrated by Matt Stewart

Standard
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Awaken the Sleeper (Phyrexia: All Will Be One #119)

Awaken the Sleeper {3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it’s equipped, you may destroy all Equipment attached to that creature.

“Without faith in each other, we truly would have nothing left. Isn’t that right, Malach? …Malach?”
—Darven, Mirran rebel, last words

Illustrated by Mathias Kollros

Standard
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Benalish Sleeper (Dominaria United #8)

Benalish Sleeper {1}{W}

Creature — Phyrexian Human Soldier

Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.

Even he didn’t know what he was until he felt his skin shifting and splitting, his mind overtaken by a chaos of whispers.

3/1

Illustrated by Josu Hernaiz

Standard
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Breath of the Sleepless (Crimson Vow Commander #11)

Breath of the Sleepless {3}{U}

Enchantment

You may cast Spirit spells as though they had flash.

Whenever you cast a creature spell during an opponent’s turn, tap up to one target creature.

Worse than the obscuring mists are the ghastly faces that appear in the glow of spectral lanterns.

Illustrated by Robin Olausson

Standard
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Charmed Sleep (Adventures in the Forgotten Realms #50)

Charmed Sleep {1}{U}{U}

Enchantment — Aura

Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Illustrated by Zoltan Boros

Standard
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Emissary of the Sleepless (Shadows over Innistrad #17)

Emissary of the Sleepless {4}{W}

Creature — Spirit

Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

2/4

Illustrated by Igor Kieryluk

Standard
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Evolved Sleeper (Dominaria United #93)

Evolved Sleeper {B}

Creature — Human

{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.

{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.

{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.

1/1

Illustrated by Jason A. Engle

Standard
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Kongming, "Sleeping Dragon" (Masters 25 #20)

Kongming, "Sleeping Dragon" {2}{W}{W}

Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

“Such a lord as this—all virtues’ height—
Had never been, nor ever was again.”

2/2

Watermark: Set Symbol

Illustrated by Gao Yan

Standard
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Pillory of the Sleepless (Masters 25 #213)

Pillory of the Sleepless {1}{W}{B}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

Enchanted creature has “At the beginning of your upkeep, you lose 1 life.”

Which is worse—the sleep which never ends or that which never comes?

Watermark: Set Symbol

Illustrated by Marc Simonetti

Standard
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Savior of the Sleeping (Wilds of Eldraine #28)

Savior of the Sleeping {2}{W}

Creature — Human Knight

Vigilance

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.

Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.

2/3

Illustrated by Valera Lutfullina

Standard
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Send to Sleep (Magic Origins #71)

Send to Sleep {1}{U}

Instant

Tap up to two target creatures.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don’t untap during their controllers’ next untap steps.

Illustrated by Cynthia Sheppard

Standard
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Shanid, Sleepers' Scourge (Dominaria United Commander #4)

Shanid, Sleepers' Scourge {1}{R}{W}{B}

Legendary Creature — Human Knight

Menace

Other legendary creatures you control have menace.

Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

2/4

Illustrated by Ryan Pancoast

Standard
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Sigil of Sleep (Duel Decks: Venser vs. Koth #25)

Sigil of Sleep {U}

Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner’s hand.

Arrows are only one way to remove an enemy.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Sleep (Core Set 2019 #74)

Sleep {2}{U}{U}

Sorcery

Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step.

“I give them dreams so wondrous that they hesitate to return to the world of the conscious.”
—Garild, merfolk mage

Illustrated by Chris Rahn

Standard
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Sleep-Cursed Faerie (Wilds of Eldraine #66)

Sleep-Cursed Faerie {U}

Creature — Faerie Wizard

Flying, ward {2}

Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

{1}{U}: Untap Sleep-Cursed Faerie.

3/3

Illustrated by Heonhwa Choe

Standard
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Sleeper Agent (Tenth Edition #178)

Sleeper Agent {B}

Creature — Phyrexian Minion

When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

3/3

Illustrated by Randy Gallegos

Standard
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Sleeper Dart (Ikoria: Lair of Behemoths #240)

Sleeper Dart {2}

Artifact

When Sleeper Dart enters the battlefield, draw a card.

{T}, Sacrifice Sleeper Dart: Target creature doesn’t untap during its controller’s next untap step.

“Sleep now, you big brute.”
—Kelsien, the Plague

Illustrated by Sidharth Chaturvedi

Standard
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Sleeper's Guile (Urza's Legacy #67)

Sleeper's Guile {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

When Sleeper’s Guile is put into a graveyard from the battlefield, return Sleeper’s Guile to its owner’s hand.

Illustrated by Daren Bader

Standard
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Sleeper's Robe (Invasion #273)

Sleeper's Robe {U}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Illustrated by Alan Pollack

Standard
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