19 cards where the name includes “smash”

Built to Smash (Kaladesh #108)

Built to Smash {R}

Instant

Target attacking creature gets +3/+3 until end of turn. If it’s an artifact creature, it gains trample until end of turn.

Free from Consulate regulations, renegade-built automatons push performance to the limit.

Illustrated by Svetlin Velinov

Standard
Alchemy
Pioneer
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Cragsmasher Yeti (March of the Machine #333)

Cragsmasher Yeti {4}{R}{R}

Creature — Yeti

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that’s another creature, it gains the following ability until end of turn.)

Trample

4/2

Illustrated by Brent Hollowell

Standard
Alchemy
Pioneer
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Domri, City Smasher (Ravnica Allegiance #269)

Domri, City Smasher {4}{R}{G}

Legendary Planeswalker — Domri

+2: Creatures you control get +1/+1 and gain haste until end of turn.

−3: Domri, City Smasher deals 3 damage to any target.

−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

Loyalty: 4

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
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Embraal Gear-Smasher (Aether Revolt #79)

Embraal Gear-Smasher {2}{R}

Creature — Human Warrior

{T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.

“A well-made wrench is a versatile, indispensable tool.”

2/3

Illustrated by Joseph Meehan

Standard
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Gate Smasher (Dragons of Tarkir #239)

Gate Smasher {3}

Artifact — Equipment

Gate Smasher can be attached only to a creature with toughness 4 or greater.

Equipped creature gets +3/+0 and has trample.

Equip {3}

Illustrated by Filip Burburan

Standard
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Rampart Smasher (Throne of Eldraine #213)

Rampart Smasher {R/G}{R/G}{R/G}{R/G}

Creature — Giant

Rampart Smasher can’t be blocked by Knights or Walls.

“He has strength and courage—just way, way too much of both.”
—Syr Faren, the Hengehammer

5/5

Illustrated by Emrah Elmasli

Standard
Alchemy
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Reality Smasher (Oath of the Gatewatch #7)

Reality Smasher {4}{C}

Creature — Eldrazi

({C} represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

As easy to stop as it is to comprehend.

5/5

Illustrated by Jason Rainville

Standard
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Samut, Tyrant Smasher (War of the Spark #235)

Samut, Tyrant Smasher {2}{R/G}{R/G}

Legendary Planeswalker — Samut

Creatures you control have haste.

−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Loyalty: 5

Illustrated by Aleksi Briclot

Standard
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Sanctuary Smasher (Ikoria: Lair of Behemoths #135)

Sanctuary Smasher {4}{R}{R}

Creature — Rhino Beast

First strike

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.

6/4

Illustrated by Mathias Kollros

Standard
Alchemy
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Savage Smash (Ravnica Allegiance #203)

Savage Smash {1}{R}{G}

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.)

A Gruul berserker is never unarmed.

Watermark: Gruul

Illustrated by Zoltan Boros

Standard
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Shatterskull Smashing // Shatterskull, the Hammer Pass (Zendikar Rising #161)
Shatterskull Smashing // Shatterskull, the Hammer Pass (Zendikar Rising #161)

Shatterskull Smashing {X}{R}{R}

Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass

Land

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {R}.

“The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second.”
—Samila, Murasa Expeditionary House

Illustrated by Adam Paquette

Standard
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Smash (Tenth Edition #235)

Smash {2}{R}

Instant

Destroy target artifact.

Draw a card.

Ravnica’s laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories’ coffers.

Illustrated by Paolo Parente

Standard
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Smashing Success (Kaldheim #151)

Smashing Success {3}{R}

Instant

Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

“Who said there’s no profit in destruction?”
—Magda, brazen outlaw

Illustrated by Slawomir Maniak

Standard
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Smash to Dust (Dominaria United #144)

Smash to Dust {1}{R}

Sorcery

Choose one —

• Destroy target artifact.

• Destroy target creature with defender.

• Smash to Dust deals 1 damage to each creature your opponents control.

Illustrated by Marc Simonetti

Standard
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Smash to Smithereens (Magic Origins #163)

Smash to Smithereens {1}{R}

Instant

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact’s controller.

The giant Tarvik dreamed that trinkets and machines caused all the world’s woe. When he awoke from his troubled sleep, he took the name Tarvik Relicsmasher.

Illustrated by Pete Venters

Standard
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Tavern Ruffian // Tavern Smasher (Innistrad: Midnight Hunt #163)
Tavern Ruffian // Tavern Smasher (Innistrad: Midnight Hunt #163)

Tavern Ruffian {3}{R}

Creature — Human Warrior Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

She dispatched every challenger with a sickening snap of bone.

2/5

Tavern Smasher

Color Indicator: Red Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

With every arm in sight broken, she turned her attention to the furniture.

6/5

Illustrated by Zoltan Boros

Standard
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Vial Smasher, Gleeful Grenadier (Outlaws of Thunder Junction #235)

Vial Smasher, Gleeful Grenadier {B}{R}

Legendary Creature — Goblin Mercenary

Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

It wasn’t quite home, but the fire still burned bright and the bombs still went boom.

3/2

Illustrated by Borja Pindado

Standard
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Vial Smasher the Fierce (Commander 2016 #49)

Vial Smasher the Fierce {1}{B}{R}

Legendary Creature — Goblin Berserker

Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell’s mana value to that player or a planeswalker that player controls.

Partner (You can have two commanders if both have partner.)

2/3

Illustrated by Deruchenko Alexander

Standard
Alchemy
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Zurgo Helmsmasher (Khans of Tarkir #214)

Zurgo Helmsmasher {2}{R}{W}{B}

Legendary Creature — Orc Warrior

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it’s your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

7/2

Watermark: Mardu

Illustrated by Aleksi Briclot

Standard
Alchemy
Pioneer
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Modern
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