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1 – 20 of 25 cards where the name includes “snap”

Adaptive Snapjaw (Gatecrash #113)

Adaptive Snapjaw {4}{G}

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

“Eh, needs more toad.”
—Gulistan, Simic biomancer

6/2

Watermark: Simic

Illustrated by Tomasz Jedruszek

Standard
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Aether Snap (New Capenna Commander #241)

Aether Snap {3}{B}{B}

Sorcery

Remove all counters from all permanents and exile all tokens.

“May you wake to find you were only ever a dream.”
—Mephidross curse

Illustrated by Kev Walker

Standard
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Anurid Swarmsnapper (Judgment #105)

Anurid Swarmsnapper {2}{G}

Creature — Frog Beast

Reach (This creature can block creatures with flying.)

{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.

Anurids have the problem of airborne invaders licked.

1/4

Illustrated by John Matson

Standard
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Bramblesnap (Rise of the Eldrazi #180)

Bramblesnap {1}{G}

Creature — Elemental

Trample

Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.

A bramblesnap is formed by grafting together thirteen different plants that already hunger for meat.

1/1

Illustrated by James Ryman

Standard
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Branchsnap Lorian (Legions #118)

Branchsnap Lorian {1}{G}{G}

Creature — Beast

Trample

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Lorians treat trees and prey the same way: by ripping them limb from limb.

4/1

Illustrated by Heather Hudson

Standard
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Calcite Snapper (Worldwake #25)

Calcite Snapper {1}{U}{U}

Creature — Turtle

Shroud (This creature can’t be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper’s power and toughness until end of turn.

1/4

Illustrated by David Palumbo

Standard
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Cold Snap (Ice Age #17)

Cold Snap {2}{W}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player’s upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

Who knows from whence the winter comes?

Illustrated by Randy Gallegos

Standard
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Cold-Water Snapper (Dominaria #48)

Cold-Water Snapper {5}{U}

Creature — Turtle

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.

4/5

Illustrated by Jason Kang

Standard
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Lockjaw Snapper (Shadowmoor #255)

Lockjaw Snapper {4}

Artifact Creature — Scarecrow

Wither (This deals damage to creatures in the form of -1/-1 counters.)

When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.

2/2

Illustrated by Daren Bader

Standard
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Mythos of Snapdax (Ikoria: Lair of Behemoths #24)

Mythos of Snapdax {2}{W}{W}

Sorcery

Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.

Illustrated by Seb McKinnon

Standard
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Neck Snap (Lorwyn #32)

Neck Snap {3}{W}

Instant

Destroy target attacking or blocking creature.

“We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats.”
—Minnarin, merrow reejerey

Illustrated by Dominick Domingo

Standard
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Shore Snapper (Shards of Alara #87)

Shore Snapper {2}{B}

Creature — Beast

{U}: Shore Snapper gains islandwalk until end of turn. (It can’t be blocked as long as defending player controls an Island.)

Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat.

2/2

Illustrated by Dave Kendall

Standard
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Silburlind Snapper (Shadows over Innistrad #85)

Silburlind Snapper {5}{U}

Creature — Turtle

Silburlind Snapper can’t attack unless you’ve cast a noncreature spell this turn.

Nephalia is home to many hard-shelled creatures of unusual size, the largest of which are either avoided or worshipped.

6/6

Illustrated by Tomasz Jedruszek

Standard
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Snap (Dominaria Remastered #66)

Snap {1}{U}

Instant

Return target creature to its owner’s hand. Untap up to two lands.

Good riddance.

Illustrated by Mike Raabe

Standard
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Snapback (Time Spiral Remastered #87)

Snapback {1}{U}

Instant

You may exile a blue card from your hand rather than pay this spell’s mana cost.

Return target creature to its owner’s hand.

“If it returns years hence, our knowledge of how to combat it will be that much greater.”
—Andorel, Tolarian sentinel

Illustrated by Alan Pollack

Standard
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Snapcaster Mage (Ultimate Masters #71)

Snapcaster Mage {1}{U}

Creature — Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1

Illustrated by Ryan Alexander Lee

Standard
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Snapdax, Apex of the Hunt (Ikoria: Lair of Behemoths #209)

Snapdax, Apex of the Hunt {1}{R}{W}{B}

Legendary Creature — Dinosaur Cat Nightmare

Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Double strike

Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.

3/5

Illustrated by Viktor Titov

Standard
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Snapping Creeper (Worldwake #112)

Snapping Creeper {2}{G}

Creature — Plant

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

Its vast network of roots and vines keeps it aware of distant dangers.

2/3

Illustrated by Cyril Van Der Haegen

Standard
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Snapping Drake (Core Set 2020 #318)

Snapping Drake {3}{U}

Creature — Drake

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master’s will.

3/2

Illustrated by Todd Lockwood

Standard
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Snapping Gnarlid (Battle for Zendikar #190)

Snapping Gnarlid {1}{G}

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

All of Zendikar’s beings sense the upheaval that accompanies the Eldrazi.

2/2

Illustrated by Kev Walker

Standard
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