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1 – 20 of 21 cards where the name includes “terror”

Ayula, Queen Among Bears (Fallout #348)

Ayula, Queen Among Bears {1}{G} Ruzka, Terror of Point Lookout

Legendary Creature — Bear

Whenever another Bear enters the battlefield under your control, choose one —

• Put two +1/+1 counters on target Bear.

• Target Bear you control fights target creature you don’t control.

2/2

Illustrated by Mark Poole

Standard
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Deathleaper, Terror Weapon (Warhammer 40,000 Commander #115)

Deathleaper, Terror Weapon {2}{R}{G}

Legendary Creature — Tyranid

Flash

Haste

Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike.

Created to break will and bone with equal ferocity.

3/3

Illustrated by Mirko Failoni

Standard
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Deep-Sea Terror (Magic Origins #52)

Deep-Sea Terror {4}{U}{U}

Creature — Serpent

Deep-Sea Terror can’t attack unless there are seven or more cards in your graveyard.

After stripping the sunken ships, it rises to the surface for another helping.

6/6

Illustrated by Marco Nelor

Standard
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Goreclaw, Terror of Qal Sisma (Commander Masters #293)

Goreclaw, Terror of Qal Sisma {3}{G}

Legendary Creature — Bear

Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

You don’t want to know how she got that name.

4/3

Illustrated by Svetlin Velinov

Standard
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Gyruda, Doom of Depths (Ikoria: Lair of Behemoths #384)

Gyruda, Doom of Depths {4}{U/B}{U/B} Gigan, Cyberclaw Terror

Legendary Creature — Demon Kraken

Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

6/6

Illustrated by Jesper Ejsing

Standard
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Kruin Outlaw // Terror of Kruin Pass (Innistrad #152)
Kruin Outlaw // Terror of Kruin Pass (Innistrad #152)

Kruin Outlaw {1}{R}{R}

Creature — Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

“Hold tight. I’ve got a surprise for them.”

2/2

Terror of Kruin Pass

Color Indicator: Red Creature — Werewolf

Double strike

Werewolves you control have menace. (They can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

Illustrated by David Rapoza

Standard
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Night Terrors (Modern Masters 2017 #79)

Night Terrors {2}{B}

Sorcery

Target player reveals their hand. You choose a nonland card from it. Exile that card.

Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll.

Illustrated by Christopher Moeller

Standard
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Reign of Terror (Mirage #137)

Reign of Terror {3}{B}{B}

Sorcery

Destroy all green creatures or all white creatures. They can’t be regenerated. You lose 2 life for each creature that died this way.

“I don’t know what takes them; they die around me without time to scream.”
—Scout Ekemet, final journal

Illustrated by Gary Leach

Standard
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Sky Terror (Ixalan #229)

Sky Terror {R}{W}

Creature — Dinosaur

Flying, menace

“Wherever the Threefold Sun shines, great wings may go.”
—Emperor Apatzec Intli III

2/2

Illustrated by Johann Bodin

Standard
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Stingerback Terror (Outlaws of Thunder Junction #147)

Stingerback Terror {2}{R}{R}

Creature — Scorpion Dragon

Flying, trample

Stingerback Terror gets -1/-1 for each card in your hand.

Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

7/7

Illustrated by Slawomir Maniak

Standard
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Terror (Dominaria Remastered #103)

Terror {1}{B}

Instant

Destroy target nonartifact, nonblack creature. It can’t be regenerated.

Illustrated by Adam Rex

Standard
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Terror Ballista (The Brothers' War #290)

Terror Ballista {7}

Artifact Creature — Construct

Menace

Whenever Terror Ballista attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/3

Illustrated by Leon Tukker

Standard
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Terror of Mount Velus (Forgotten Realms Commander #145)

Terror of Mount Velus {5}{R}{R}

Creature — Dragon

Flying, double strike

When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.

The forge of Purphoros burns in the heart of Mount Velus, attracting dragons with its blistering heat.

5/5

Illustrated by Billy Christian

Standard
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Terror of the Fairgrounds (Kaladesh #137)

Terror of the Fairgrounds {3}{R}

Creature — Gremlin

“Consider this a high alert, people. Permission to destroy on sight. Either we take it down or it’ll take down the Fair.”
—Pav, gremlin watch

5/2

Illustrated by Filip Burburan

Standard
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Terror of the Peaks (Outlaws of Thunder Junction #149)

Terror of the Peaks {3}{R}{R}

Creature — Dragon

Flying

Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.

Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature’s power to any target.

5/4

Illustrated by Joshua Raphael

Standard
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Terror of Towashi (March of the Machine #331)

Terror of Towashi {2}{B}{B}

Creature — Phyrexian Ogre

Deathtouch

Whenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It’s a Phyrexian in addition to its other types.

Takumi knew where all the bodies were buried. After all, he’d buried most of them.

4/3

Illustrated by Lius Lasahido

Standard
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Terror Tide (The Lost Caverns of Ixalan #127)

Terror Tide {2}{B}{B}

Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.

Illustrated by Brock Grossman

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The Red Terror (Warhammer 40,000 Commander #83)

The Red Terror {3}{R}

Legendary Creature — Tyranid

Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.

4/3

Illustrated by Bryan Sola

Standard
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Tidal Terror (March of the Machine #82)

Tidal Terror {4}{U}{U}

Creature — Octopus

Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can’t be blocked this turn.

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

5/6

Illustrated by Nicholas Gregory

Standard
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Tolarian Terror (Dominaria United #72)

Tolarian Terror {6}{U}

Creature — Serpent

This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Afterward, a number of treatises on sea serpent morphology were swiftly revised.

5/5

Illustrated by Vincent Christiaens

Standard
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