18 cards where the name includes “axe” and the card types include “equip”

Amorphous Axe (Commander Legends #295)

Amorphous Axe {2}

Artifact — Equipment

Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

A weapon forged for every hand.

Illustrated by Martina Pilcerova

Standard
Alchemy
Pioneer
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Modern
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Pauper
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Penny
Bearded Axe (Kaldheim #388)

Bearded Axe {2}{R}

Artifact — Equipment

Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.

Equip {2}

Every dwarven artisan spends the first hundred years of their life forging a single weapon and infusing it with runic magic.

Illustrated by Ovidio Cartagena

Standard
Alchemy
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Bloodforged Battle-Axe (March of the Machine Commander #349)

Bloodforged Battle-Axe {1}

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.

Equip {2}

Spilled blood always begets more of the same.

Illustrated by Alayna Danner

Standard
Alchemy
Pioneer
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Darksteel Axe (Double Masters #247)

Darksteel Axe {1}

Artifact — Equipment

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}

Heavier than it looks, tricky to wield, guaranteed to last.

Illustrated by Daniel Ljunggren

Standard
Alchemy
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Diamond Pick-Axe (The Lost Caverns of Ixalan #143)

Diamond Pick-Axe {R}

Artifact — Equipment

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

Equipped creature gets +1/+1 and has “Whenever this creature attacks, create a Treasure token.” (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Equip {2}

Illustrated by Dibujante Nocturno

Standard
Alchemy
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Gimli's Axe (The Lord of the Rings: Tales of Middle-earth #130)

Gimli's Axe {2}{R}

Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is legendary, it has menace. (It can’t be blocked except by two or more creatures.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Pablo Mendoza

Standard
Alchemy
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Greataxe (Adventures in the Forgotten Realms #245)

Greataxe {1}

Artifact — Equipment

Equipped creature gets +4/+0.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

“If you’re so mighty, scaled one, then why are you dead?”

Illustrated by Kari Christensen

Standard
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Marauder's Axe (Jumpstart #473)

Marauder's Axe {2}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

A sharp axe solves most problems.

Illustrated by Mitchell Malloy

Standard
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Murderer's Axe (Shadows over Innistrad #259)

Murderer's Axe {4}

Artifact — Equipment

Equipped creature gets +2/+2.

Equip—Discard a card.

Though the first who raised it in a fit of passion is long dead, the axe still carries memories of bitter scorn.

Illustrated by Winona Nelson

Standard
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Obsidian Battle-Axe (Morningtide #144)

Obsidian Battle-Axe {3}

Tribal Artifact — Warrior Equipment

Equipped creature gets +2/+1 and has haste.

Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.

Equip {3}

It’s the flint that sparks a warrior’s rage.

Illustrated by Jeff Easley

Standard
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Paleontologist's Pick-Axe // Dinosaur Headdress (The Lost Caverns of Ixalan Commander #16)
Paleontologist's Pick-Axe // Dinosaur Headdress (The Lost Caverns of Ixalan Commander #16)

Paleontologist's Pick-Axe {2}

Artifact — Equipment

Whenever equipped creature attacks, draw a card, then discard a card.

Equip {1}

Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Dinosaur Headdress

Artifact — Equipment

When Dinosaur Headdress enters the battlefield, attach it to target creature you control.

As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.

Equipped creature is a copy of the last chosen card.

Equip {2}

Illustrated by Ernanda Souza

Standard
Alchemy
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Relic Axe (Zendikar Rising #248)

Relic Axe {2}

Artifact — Equipment

When Relic Axe enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1. If it’s a Warrior, it gets +2/+1 instead.

Equip {2}

“It’s light as a feather, but it hits with the force of a boulder. A very sharp boulder.”

Illustrated by Cristi Balanescu

Standard
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Skyclave Pick-Axe (Zendikar Rising #204)

Skyclave Pick-Axe {G}

Artifact — Equipment

When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control.

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {2}{G}

For use on cliffs and other faces.

Illustrated by Dan Murayama Scott

Standard
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Soulstealer Axe (Alchemy: Innistrad #60)

Soulstealer Axe {1}

Artifact — Equipment

Equipped creature has trample.

Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.

Equip {2}

Illustrated by Steve Argyle

Standard
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Thirsting Axe (Eldritch Moon #202)

Thirsting Axe {3}

Artifact — Equipment

Equipped creature gets +4/+0.

At the beginning of your end step, if equipped creature didn’t deal combat damage to a creature this turn, sacrifice it.

Equip {2}

Sometimes the weapon wields the bearer.

Illustrated by Bastien L. Deharme

Standard
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Two-Handed Axe // Sweeping Cleave (Commander Legends: Battle for Baldur's Gate #203)

Two-Handed Axe {2}{R}

Artifact — Equipment

Whenever equipped creature attacks, double its power until end of turn.

Equip {1}{R}

Sweeping Cleave {1}{R}

Instant — Adventure

Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)

Illustrated by Milivoj Ćeran

Standard
Alchemy
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Vanquisher's Axe (Dominaria United #240)

Vanquisher's Axe {1}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

When a Keldon takes a trophy from an enemy, it’s usually something they can use to kill more enemies.

Illustrated by Joe Slucher

Standard
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Warlord's Axe (Magic 2011 #220)

Warlord's Axe {3}

Artifact — Equipment

Equipped creature gets +3/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

To split wood with it would be sacrilege. This tool has but one purpose, and that is war.

Illustrated by Franz Vohwinkel

Standard
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It is the moment of discovery, the triumph of the mind, and the end of these results.