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1 – 60 of 104 cards where it’s banned in Legacy

Adriana's Valor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Advantageous Proclamation

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

Amulet of Quoz {6}

Artifact

Remove Amulet of Quoz from your deck before playing if you’re not playing for ante.

{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don’t, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Ancestral Recall {U}

Instant

Target player draws three cards.

Arcum's Astrolabe {S}

Snow Artifact

({S} can be paid with one mana from a snow source.)

When Arcum’s Astrolabe enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.

Assemble the Rank and Vile

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have “When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token.”

Backup Plan

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Balance {1}{W}

Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Bazaar of Baghdad

Land

{T}: Draw two cards, then discard three cards.

Black Lotus {0}

Artifact

{T}, Sacrifice Black Lotus: Add three mana of any one color.

Brago's Favor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Spells with the chosen name you cast cost {1} less to cast.

Bronze Tablet {6}

Artifact

Remove Bronze Tablet from your deck before playing if you’re not playing for ante.

Bronze Tablet enters the battlefield tapped.

{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner’s graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

Channel {G}{G}

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Chaos Orb {2}

Artifact

{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Cleanse {2}{W}{W}

Sorcery

Destroy all black creatures.

Contract from Below {B}

Sorcery

Remove Contract from Below from your deck before playing if you’re not playing for ante.

Discard your hand, ante the top card of your library, then draw seven cards.

Crusade {W}{W}

Enchantment

White creatures get +1/+1.

Darkpact {B}{B}{B}

Sorcery

Remove Darkpact from your deck before playing if you’re not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

Deathrite Shaman {B/G}

Creature — Elf Shaman

{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

1/2
Demonic Attorney {1}{B}{B}

Sorcery

Remove Demonic Attorney from your deck before playing if you’re not playing for ante.

Each player antes the top card of their library.

Demonic Consultation {B}

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Demonic Tutor {1}{B}

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Dig Through Time {6}{U}{U}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Double Stroke

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Dreadhorde Arcanist {1}{R}

Creature — Zombie Wizard

Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist’s power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

1/3
Earthcraft {1}{G}

Enchantment

Tap an untapped creature you control: Untap target basic land.

Echoing Boon

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Emissary's Ploy

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Before drawing your opening hand, choose 1, 2, or 3.

You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Expressive Iteration {U}{R}

Sorcery

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Falling Star {2}{R}

Sorcery

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn’t turn completely over at least once during the flip, it has no effect.

Fastbond {G}

Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn’t the first land you played this turn, Fastbond deals 1 damage to you.

Flash {1}{U}

Instant

You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.

Frantic Search {2}{U}

Instant

Draw two cards, then discard two cards. Untap up to three lands.

Gitaxian Probe {U/P}

Sorcery

({U/P} can be paid with either {U} or 2 life.)

Look at target player’s hand.

Draw a card.

Goblin Recruiter {1}{R}

Creature — Goblin

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

1/1
Gush {4}{U}

Instant

You may return two Islands you control to their owner’s hand rather than pay this spell’s mana cost.

Draw two cards.

Hermit Druid {1}{G}

Creature — Human Druid

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

1/1
Hired Heist

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Hold the Perimeter

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.

At the beginning of each other player’s first upkeep, that player creates a 1/1 red Goblin creature token with “This creature can’t block.”

Hymn of the Wilds

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

The first creature spell you cast each turn costs {1} less to cast.

You can’t cast instant or sorcery spells.

Immediate Action

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have haste.

Imperial Seal {B}

Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Imprison {B}

Enchantment — Aura

Enchant creature

Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn’t a mana ability, you may pay {1}. If you do, counter that ability. If you don’t, destroy Imprison.

Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don’t, destroy Imprison.

Incendiary Dissent

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Creatures you control with the chosen name have “{R}: This creature gets +1/+0 until end of turn.”

Invoke Prejudice {U}{U}{U}{U}

Enchantment

Whenever an opponent casts a creature spell that doesn’t share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.

Iterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Jeweled Bird {1}

Artifact

Remove Jeweled Bird from your deck before playing if you’re not playing for ante.

{T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

Jihad {W}{W}{W}

Enchantment

As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

Library of Alexandria

Land

{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.

Lurrus of the Dream-Den {1}{W/B}{W/B}

Legendary Creature — Cat Nightmare

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

3/2
Mana Crypt {0}

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.

Mana Drain {U}{U}

Instant

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell’s mana value.

Mana Vault {1}

Artifact

Mana Vault doesn’t untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.

Memory Jar {5}

Artifact

{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

Mental Misstep {U/P}

Instant

({U/P} can be paid with either {U} or 2 life.)

Counter target spell with mana value 1.

Mind Twist {X}{B}

Sorcery

Target player discards X cards at random.

Mishra's Workshop

Land

{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.

Mox Emerald {0}

Artifact

{T}: Add {G}.

Mox Jet {0}

Artifact

{T}: Add {B}.

Mox Pearl {0}

Artifact

{T}: Add {W}.

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