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1 – 20 of 95 cards where the colors is G and the mana value = 6 and (the rarity is equal to mythic or the rarity is equal to rare) and the card types include “creature”

Aboroth (Weatherlight #117)

Aboroth {4}{G}{G}

Creature — Elemental

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

The Weatherlight banked sharply as the colossal beast rose up to crush the lone rider. “My bet’s on the dirt,” Gerrard said flatly.

9/9

Illustrated by Brom

Part of the Reserved List

Standard
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Aggressive Mammoth (Core Set 2020 #337)

Aggressive Mammoth {3}{G}{G}{G}

Creature — Elephant

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Other creatures you control have trample.

“Approach from behind. That way, if it does charge, at least you aren’t in front of it.”
—Vivien Reid

8/8

Illustrated by Filip Burburan

Standard
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Ancient Greenwarden (Zendikar Rising #178)

Ancient Greenwarden {4}{G}{G}

Creature — Elemental

Reach

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

When the ruins awakened, so did their defenses.

5/7

Illustrated by Grzegorz Rutkowski

Standard
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Ancient Silverback (Ninth Edition #230)

Ancient Silverback {4}{G}{G}

Creature — Ape

{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

6/5

Illustrated by Scott M. Fischer

Standard
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Arachnus Spinner (Magic 2012 #162)

Arachnus Spinner {5}{G}

Creature — Spider

Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

5/7

Illustrated by Karl Kopinski

Standard
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Autumn Willow (Masters Edition #113)

Autumn Willow {4}{G}{G}

Legendary Creature — Avatar

Shroud (This creature can’t be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn’t have shroud.

“We must shake her limbs and rattle her brains.”
—Grandmother Sengir

4/4

Illustrated by Margaret Organ-Kean

Part of the Reserved List

Standard
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Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)
Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)

Avabruck Caretaker {4}{G}{G}

Creature — Human Werewolf

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

Hollowhenge Huntmaster

Color Indicator: Green Creature — Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Illustrated by Heonhwa Choe

Standard
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Avatar of Growth (Game Night #5)

Avatar of Growth {4}{G}{G}

Creature — Elemental Avatar

This spell costs {1} less to cast for each opponent you have.

Trample

When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.

4/4

Illustrated by Grzegorz Rutkowski

Standard
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Bane of Progress (Commander Collection: Green #3)

Bane of Progress {4}{G}{G}

Creature — Elemental

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Urza’s forces tore across Argoth, and Argoth responded in kind.

2/2

Illustrated by Grzegorz Rutkowski

Standard
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Briar Hydra (Dominaria United #286)

Briar Hydra {5}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Flora and fauna alike rose to Yavimaya’s defense.

6/6

Illustrated by Caio Monteiro

Standard
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Bribe Taker (New Capenna Commander #55)

Bribe Taker {5}{G}

Creature — Rhino Warrior

Trample

When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.

In New Capenna, it’s survival of the richest.

6/6

Illustrated by Christopher Burdett

Standard
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Canopy Dragon (Mirage #209)

Canopy Dragon {4}{G}{G}

Creature — Dragon

Trample

{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.

“In the Mwonvuli you must divide your attention between what hangs overhead and what lies underfoot.”
—Sidar Jabari

4/4

Illustrated by Alan Rabinowitz

Part of the Reserved List

Standard
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Carnage Tyrant (Ixalan #179)

Carnage Tyrant {4}{G}{G}

Creature — Dinosaur

This spell can’t be countered.

Trample, hexproof

Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.

7/6

Illustrated by Yeong-Hao Han

Standard
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Carnassid (Stronghold #103)

Carnassid {4}{G}{G}

Creature — Beast

Trample

{1}{G}: Regenerate Carnassid.

The hunter would never forget the time or place where he first met the carnassid, for they buried him there.

5/4

Illustrated by Brom

Standard
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Child of Gaea (Urza's Saga #242)

Child of Gaea {3}{G}{G}{G}

Creature — Elemental

Trample

At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.

{1}{G}: Regenerate Child of Gaea.

7/7

Illustrated by Paolo Parente

Standard
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Cloudthresher (Commander Anthology #96)

Cloudthresher {2}{G}{G}{G}{G}

Creature — Elemental

Flash

Reach

When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.

Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

7/7

Illustrated by Christopher Moeller

Standard
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Colossal Dreadmaw (Secret Lair Drop #740)

Colossal Dreadmaw {4}{G}{G} Brachiosaurus

Creature — Dinosaur

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

6/6

Illustrated by Dan Mumford & Thomas Roach

Standard
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Conclave Sledge-Captain (March of the Machine Commander #36)

Conclave Sledge-Captain {5}{G}

Creature — Elephant Soldier

Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that’s another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)

Trample

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

4/4

Illustrated by Ilse Gort

Standard
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Earl of Squirrel (Unstable #108)

Earl of Squirrel {4}{G}{G}

Creature — Squirrel Noble Advisor

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.

4/4

Illustrated by Milivoj Ćeran

Standard
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Earthshaker Giant (Game Night 2019 #5)

Earthshaker Giant {4}{G}{G}

Creature — Giant Druid

Trample

When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.

“Come, my wild children. Let’s give the interlopers a woodland welcome.”

6/6

Illustrated by Milivoj Ćeran

Standard
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