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1 – 20 of 126 cards where the colors is U and the mana value = 1 and the card types include “creature” and (the rarity is equal to common or the rarity is equal to uncommon)

A-Cobbled Lancer (Innistrad: Crimson Vow #A-52)

A-Cobbled Lancer {U}

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

{1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

“Don’t worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!”
—Adin, Moorland villager

3/3

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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A-Dragonborn Looter (Alchemy Horizons: Baldur's Gate #A-117)

A-Dragonborn Looter {U}

Creature — Dragon Rogue

{1}, {T}: Draw a card, then discard a card.

1/2

Illustrated by Julio Reyna

Standard
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Aegis Turtle (Jumpstart #138)

Aegis Turtle {U}

Creature — Turtle

“The endurance of the ancient turtles in a land so harsh makes a strong case for patience, tranquility, and composure.”
—Gavi, nest warden

0/5

Illustrated by Milivoj Ćeran

Standard
Alchemy
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A-Futurist Operative (Kamigawa: Neon Dynasty #A-53)

A-Futurist Operative {U}

Creature — Human Ninja

As long as Futurist Operative is tapped, it’s a Human Citizen with base power and toughness 1/1 and can’t be blocked.

{2}{U}: Untap Futurist Operative.

0/4

Illustrated by Justine Cruz

Standard
Alchemy
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Modern
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A-Lantern Bearer // A-Lanterns' Lift (Innistrad: Crimson Vow #A-66)
A-Lantern Bearer // A-Lanterns' Lift (Innistrad: Crimson Vow #A-66)

A-Lantern Bearer {U}

Creature — Spirit

Flying

Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

1/1

A-Lanterns' Lift

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns’ Lift would be put into a graveyard from anywhere, exile it instead.

Illustrated by Zoltan Boros

Standard
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Artificer's Assistant (Dominaria #44)

Artificer's Assistant {U}

Creature — Bird

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

1/1

Illustrated by Chris Seaman

Standard
Alchemy
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Modern
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A-Symmetry Sage (Strixhaven: School of Mages #A-56)

A-Symmetry Sage {U}

Creature — Human Wizard

Flying

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.

0/3

Illustrated by Jehan Choo

Standard
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Modern
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Aven Envoy (Legions #30)

Aven Envoy {U}

Creature — Bird Soldier

Flying

Their grieving faces tell far more than a list of casualties ever could.

0/2

Illustrated by Alex Horley-Orlandelli

Standard
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Balduvian Shaman (Ice Age #59)

Balduvian Shaman {U}

Creature — Human Cleric Shaman

{T}: Change the text of target white enchantment you control that doesn’t have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change “black creatures can’t attack” to “blue creatures can’t attack.”) That enchantment gains “Cumulative upkeep {1}.” (At the beginning of its controller’s upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

1/1

Illustrated by Quinton Hoover

Standard
Alchemy
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Modern
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Bamboozling Beeble (Unfinity #37)

Bamboozling Beeble {U}

Creature — Beeble

Protection from Robots

{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Myra bought beebles because they were cheaper than rubber ducks. Now the infestation is her largest expense.

1/1

Illustrated by Jeff Miracola

Standard
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Modern
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Blurry Beeble (Unstable #27)

Blurry Beeble {U}

Artifact Creature — Cyborg Beeble

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

1/1

Watermark: Order of the Widget

Illustrated by Jeff Miracola

Standard
Alchemy
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Modern
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Brinebarrow Intruder (Kaldheim #49)

Brinebarrow Intruder {U}

Creature — Human Rogue

Flash

When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Locked in the ice of Karfell, the treasures of ancient nobles await in ruins guarded by the dead.

1/2

Illustrated by Scott Murphy

Standard
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Modern
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Caller of Gales (Conspiracy: Take the Crown #103)

Caller of Gales {U}

Creature — Merfolk Wizard

{1}{U}, {T}: Target creature gains flying until end of turn.

“Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go.”

1/1

Illustrated by Alex Horley-Orlandelli

Standard
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Captive Weird // Compleated Conjurer (March of the Machine #49)
Captive Weird // Compleated Conjurer (March of the Machine #49)

Captive Weird {U}

Creature — Weird

Defender

{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)

Izzet researchers agreed to keep the unusual weird contained until they understood the extent of its powers.

1/3

Compleated Conjurer

Color Indicator: Blue and Red Creature — Phyrexian Weird

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.

The Furnace Host saw no need for such caution.

3/3

Illustrated by Manuel Castañón

Standard
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Cathartic Adept (Shards of Alara #34)

Cathartic Adept {U}

Creature — Human Wizard

{T}: Target player mills a card.

“Forget. Only then will there be space for hope between the pain and fear.”

1/1

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Ceta Disciple (Apocalypse #19)

Ceta Disciple {U}

Creature — Merfolk Wizard

{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.

“The sea holds all that you need. You simply must know how to ask for it.”

1/1

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Modern
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Cloudfin Raptor (Ravnica Remastered #37)

Cloudfin Raptor {U}

Creature — Bird Mutant

Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

0/1

Watermark: Simic

Illustrated by Maxime Minard

Standard
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Cloud Pirates (Portal #46)

Cloud Pirates {U}

Creature — Human Pirate

Flying

Cloud Pirates can block only creatures with flying.

1/1

Illustrated by Phil Foglio

Standard
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Cloud Sprite (Tenth Edition #75)

Cloud Sprite {U}

Creature — Faerie

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City’s filthy markets.

1/1

Illustrated by Mark Zug

Standard
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Cobbled Lancer (Innistrad: Crimson Vow #52)

Cobbled Lancer {U}

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

“Don’t worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!”
—Adin, Moorland villager

3/3

Illustrated by Igor Kieryluk

Standard
Alchemy
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Explorer
Modern
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Brawl
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