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1 – 20 of 44 cards where the color identity ≤ W and (the text includes “shroud” or the text includes “hexproof”) and the text includes “creature”

Akroma, Vision of Ixidor (Commander Legends #2)

Akroma, Vision of Ixidor {5}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

6/6

Illustrated by Chris Rahn

Standard
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Arcane Lighthouse (Commander Masters #985)

Arcane Lighthouse

Land

{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.

Illustrated by Igor Kieryluk

Standard
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Beaming Defiance (Strixhaven: School of Mages #9)

Beaming Defiance {1}{W}

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

“I’ve lived too long in my father’s shadow. It’s time to find my own light.”
—Killian, Silverquill mage-student

Illustrated by Manuel Castañón

Standard
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Bilbo's Ring (The Lord of the Rings: Tales of Middle-earth #298)

Bilbo's Ring {3}

Legendary Artifact — Equipment

As long as it’s your turn, equipped creature has hexproof and can’t be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Randy Gallegos

Standard
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Blacksmith's Skill (Modern Horizons 2 #6)

Blacksmith's Skill {W}

Instant

Target permanent gains hexproof and indestructible until end of turn. If it’s an artifact creature, it gets +2/+2 until end of turn.

Before he was subjugated by demonic forces, Dakkon was a master smith of unrivaled artistry.

Illustrated by Jason A. Engle

Standard
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Champion's Helm (Commander Masters #375)

Champion's Helm {3}

Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)

Equip {1}

Illustrated by Alan Pollack

Standard
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Cloak and Dagger (Morningtide #141)

Cloak and Dagger {2}

Tribal Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip {3}

Illustrated by Daren Bader

Standard
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Cryptothrall (Warhammer 40,000 Commander #155)

Cryptothrall {4}

Artifact Creature — Construct

Protector — Other artifact creatures you control have hexproof.

Bound to a cryptek, the cryptothrall exists for one reason: to defend its master to the death.

3/3

Illustrated by Henry Peters

Standard
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Deification (March of the Machine: The Aftermath #2)

Deification {1}{W}

Enchantment

As Deification enters the battlefield, choose a planeswalker type.

Planeswalkers you control of the chosen type have hexproof.

As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

Illustrated by Maxime Minard

Standard
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Detection Tower (Core Set 2019 #249)

Detection Tower

Land

{T}: Add {C}.

{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.

Its light exposes enemies and lays secrets bare.

Illustrated by Adam Paquette

Standard
Alchemy
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Drill-Skimmer (Darksteel #118)

Drill-Skimmer {4}

Artifact Creature — Thopter

Flying

Drill-Skimmer has shroud as long as you control another artifact creature. (It can’t be the target of spells or abilities.)

In close proximity, their magnetic energies merge and form a field of protection.

2/1

Illustrated by Mark Zug

Standard
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Eater of Virtue (Kamigawa: Neon Dynasty #245)

Eater of Virtue {1}

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip {1}

Illustrated by Tuan Duong Chu

Standard
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Essence of Antiquity (Murders at Karlov Manor #15)

Essence of Antiquity {3}{W}{W}

Artifact Creature — Golem

Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.

In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.

1/10

Illustrated by Caio Monteiro

Standard
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Everybody Lives! (Doctor Who #18)

Everybody Lives! {1}{W}

Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can’t lose life this turn and players can’t lose the game or win the game this turn.

“Everybody lives, Rose. Just this once, everybody lives!”
—The Ninth Doctor

Illustrated by Alice Xia Zhang

Standard
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Family Reunion (The Lost Caverns of Ixalan #13)

Family Reunion {1}{W}

Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can’t be the targets of spells or abilities your opponents control.)

Huatli smiled up at Akal. “Our peoples have too long been parted, and yet we are cousins still.”

DailyMTG Story Spotlight

Illustrated by Aurore Folny

Standard
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Favorable Destiny (Mirage #16)

Favorable Destiny {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it’s white.

Enchanted creature has shroud as long as its controller controls another creature. (It can’t be the target of spells or abilities.)

Illustrated by Thomas Gianni

Standard
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General's Kabuto (Champions of Kamigawa #251)

General's Kabuto {4}

Artifact — Equipment

Equipped creature has shroud. (It can’t be the target of spells or abilities.)

Prevent all combat damage that would be dealt to equipped creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Alex Horley-Orlandelli

Standard
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Glaring Spotlight (Gatecrash #229)

Glaring Spotlight {1}

Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.

{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can’t be blocked this turn.

Illustrated by Adam Paquette

Standard
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Greater Auramancy (Shadowmoor #7)

Greater Auramancy {1}{W}

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can’t be the target of spells or abilities.)

Enchanted creatures you control have shroud.

A delicate veil of glamers can prove as sturdy as iron.

Illustrated by Chuck Lukacs

Standard
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Invasion of Gobakhan // Lightshield Array (March of the Machine #22)
Invasion of Gobakhan // Lightshield Array (March of the Machine #22)

Invasion of Gobakhan {1}{W}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters the battlefield, look at target opponent’s hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

Defense: 3

Lightshield Array

Color Indicator: White Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.

Illustrated by Andreas Zafiratos

Standard
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Modern
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