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1 – 20 of 554 cards where the mana value = 3 and the card types include “artifact” and it’s legal in Modern

Abandoned Sarcophagus (Commander 2020 #236)

Abandoned Sarcophagus {3}

Artifact

You may cast spells that have a cycling ability from your graveyard.

If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn’t cycled, exile it instead.

Although long since dead, the banished dissenters finally took their vengeance.

Illustrated by Daarken

Standard
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Abzan Banner (Khans of Tarkir #215)

Abzan Banner {3}

Artifact

{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

Watermark: Abzan

Illustrated by Daniel Ljunggren

Standard
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Academy Manufactor (Outlaws of Thunder Junction Commander #251)

Academy Manufactor {3}

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

Illustrated by Campbell White

Standard
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Acquisition Octopus (Kamigawa: Neon Dynasty #44)

Acquisition Octopus {2}{U}

Artifact Creature — Equipment Octopus

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

You can never have too many arms.

2/2

Illustrated by Francisco Miyara

Standard
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Adaptive Automaton (Double Masters #231)

Adaptive Automaton {3}

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

2/2

Illustrated by Igor Kieryluk

Standard
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Aesthir Glider (Dominaria #209)

Aesthir Glider {3}

Artifact Creature — Bird Construct

Flying

Aesthir Glider can’t block.

An ancient device recovered from a thawing glacier high in the Karplusan mountains.

2/1

Illustrated by James Paick

Standard
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Aethersphere Harvester (Aether Revolt #142)

Aethersphere Harvester {3}

Artifact — Vehicle

Flying

When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters).

Pay {E}: Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/5

Illustrated by Christine Choi

Standard
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Alloy Myr (Jumpstart #457)

Alloy Myr {3}

Artifact Creature — Myr

{T}: Add one mana of any color.

With or without witnesses, the suns continued their prismatic dance.

2/2

Illustrated by Matt Cavotta

Standard
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Altar of the Lost (Dark Ascension #144)

Altar of the Lost {3}

Artifact

Altar of the Lost enters the battlefield tapped.

{T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

Illustrated by Daarken

Standard
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Altar of the Pantheon (Theros Beyond Death #231)

Altar of the Pantheon {3}

Artifact

Your devotion to each color and each combination of colors is increased by one.

{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

Illustrated by Jonas De Ro

Standard
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Ambulatory Edifice (Phyrexia: All Will Be One #79)

Ambulatory Edifice {2}{B}

Artifact Creature — Phyrexian Construct

When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

The Mirran forces thought they’d vanquished their foes … until a nearby monument got up and started stalking toward them.

3/2

Illustrated by Ariel Perez

Standard
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Ancient Cornucopia (The Big Score #16)

Ancient Cornucopia {2}{G}

Artifact

Whenever you cast a spell that’s one or more colors, you may gain 1 life for each of that spell’s colors. Do this only once each turn.

{T}: Add one mana of any color.

“I reckon that thing’s trying to put me out of a job!”
—Bristly Bill, cactusfolk gardener

Illustrated by Bartek Fedyczak

Standard
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Andúril, Flame of the West (The Lord of the Rings: Tales of Middle-earth #236)

Andúril, Flame of the West {3}

Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}

Illustrated by Irvin Rodriguez

Standard
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Angelic Armaments (Commander Legends #296)

Angelic Armaments {3}

Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Forged in dark hours from the flame that would not die.

Illustrated by Daniel Ljunggren

Standard
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Angel's Tomb (Magic Origins #222)

Angel's Tomb {3}

Artifact

Whenever a creature enters the battlefield under your control, you may have Angel’s Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

“Faith can quicken the stones themselves with life.”
—Writings of Mikaeus

Illustrated by Dan Murayama Scott

Standard
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Annex Sentry (Phyrexia: All Will Be One #2)

Annex Sentry {2}{W}

Artifact Creature — Phyrexian Cleric

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.

There’s never a need to change the watch, for the servants of Norn are sleepless.

1/4

Illustrated by David Astruga

Standard
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Arcane Encyclopedia (Commander Legends: Battle for Baldur's Gate #297)

Arcane Encyclopedia {3}

Artifact

{3}, {T}: Draw a card.

A quill from the First Reader at Candlekeep, the spectacles of the Most Holy Servant of Gond, a woven bookmark from the Caleph Arcane of Calimport: readers always leave something of themselves behind.

Illustrated by Victor Harmatiuk

Standard
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Arcbound Shikari (Modern Horizons 2 #184)

Arcbound Shikari {1}{R}{W}

Artifact Creature — Cat Soldier

First strike

When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Illustrated by Campbell White

Standard
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Arcbound Tracker (Modern Horizons 2 #112)

Arcbound Tracker {2}{R}

Artifact Creature — Dog

Menace

Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

0/0

Illustrated by Campbell White

Standard
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Armored Transport (Gatecrash #226)

Armored Transport {3}

Artifact Creature — Construct

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

“If only our jails were as secure.”
—Arrester Lavinia, Tenth Precinct

2/1

Illustrated by Cliff Childs

Standard
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