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1 – 20 of 146 cards where the mana value = 3 and the card types include “crea” and the text includes “haste” and the text doesn’t contain “gains”

A-Asari Captain (Kamigawa: Neon Dynasty #A-215)

A-Asari Captain {1}{R}{W}

Creature — Human Samurai

Trample, haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

2/1

Illustrated by Donato Giancola

Standard
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Adeliz, the Cinder Wind (Dominaria #190)

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

Illustrated by Zezhou Chen

Standard
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Ahn-Crop Crasher (Amonkhet #117)

Ahn-Crop Crasher {2}{R}

Creature — Minotaur Warrior

Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can’t block this turn. (An exerted creature won’t untap during your next untap step.)

“Hesitation breeds dissension. To be worthy of the next life, you must never look back.”
—Anep, vizier of Hazoret

3/2

Illustrated by Seb McKinnon

Standard
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Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)
Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)

Altar of the Wretched {2}{B}

Artifact

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Color Indicator: Black Creature — Skeleton Horror

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Illustrated by Helge C. Balzer

Standard
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Ambergris, Citadel Agent (Alchemy Horizons: Baldur's Gate #12)

Ambergris, Citadel Agent {2}{R}

Legendary Creature — Dwarf Cleric

Haste

Specialize {3}

Whenever Ambergris, Citadel Agent attacks, you may discard your hand and draw two cards.

3/2

Illustrated by Darek Zabrocki

Standard
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Anje Falkenrath (Commander 2019 #37)

Anje Falkenrath {1}{B}{R}

Legendary Creature — Vampire

Haste

{T}, Discard a card: Draw a card.

Whenever you discard a card, if it has madness, untap Anje Falkenrath.

“We all hide a little madness behind our sophistication, do we not?”

1/3

Illustrated by Cynthia Sheppard

Standard
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Arc Runner (Magic 2011 #123)

Arc Runner {2}{R}

Creature — Elemental Ox

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.

The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.

5/1

Illustrated by Nils Hamm

Standard
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Arni Brokenbrow (Kaldheim #120)

Arni Brokenbrow {2}{R}

Legendary Creature — Human Berserker

Haste

Boast — {1}: You may change Arni Brokenbrow’s base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

“I headbutted a troll. And won.”

3/3

Illustrated by Dmitry Burmak

Standard
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Atalan Jackal (Warhammer 40,000 Commander #105)

Atalan Jackal {1}{R}{G}

Creature — Human Tyranid Scout

Trample, haste

Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2/2

Illustrated by David Astruga

Standard
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A-Tatyova, Steward of Tides (Dominaria United #A-222)

A-Tatyova, Steward of Tides {G}{G}{U}

Legendary Creature — Merfolk Druid

Land creatures you control have flying.

Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It’s still a land.

4/4

Illustrated by Howard Lyon

Standard
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A-Umara Mystic (Zendikar Rising #A-238)

A-Umara Mystic {1}{U}{R}

Creature — Merfolk Wizard

Flying, haste

Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

1/3

Illustrated by Bryan Sola

Standard
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Ball Lightning (Jumpstart #291)

Ball Lightning {R}{R}{R}

Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.

The most frightening storms are those not woven by nature’s hand.

6/1

Illustrated by Trevor Claxton

Standard
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Blur Sliver (Commander Masters #873)

Blur Sliver {2}{R}

Creature — Sliver

Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Traveling across the desert alone, you might assume you’d see them coming, but that would be your third mistake.

2/2

Illustrated by Ben Wootten

Standard
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Bogardan Dragonheart (Modern Horizons #120)

Bogardan Dragonheart {2}{R}

Creature — Human Shaman

Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.

A hunger to soar must be sated.

2/2

Illustrated by Randy Vargas

Standard
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Boggart Ram-Gang (Shadowmoor #203)

Boggart Ram-Gang {R/G}{R/G}{R/G}

Creature — Goblin Warrior

Haste

Wither (This deals damage to creatures in the form of -1/-1 counters.)

“We’re going to need a bigger gate.”
—Bowen, Barrenton guardcaptain

3/3

Illustrated by Dave Allsop

Standard
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Bolt Hound (Core Set 2021 #131)

Bolt Hound {2}{R}

Creature — Elemental Dog

Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.

Its spark is worse than its bite.

2/2

Illustrated by Forrest Imel

Standard
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Bonded Fetch (Time Spiral Remastered #54)

Bonded Fetch {2}{U}

Creature — Homunculus

Defender, haste

{T}: Draw a card, then discard a card.

A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.

0/2

Illustrated by Brandon Kitkouski

Standard
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Brazen Scourge (Ultimate Masters #125)

Brazen Scourge {1}{R}{R}

Creature — Gremlin

Haste

Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.

3/3

Illustrated by Kev Walker

Standard
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Breakneck Berserker (Kaldheim #124)

Breakneck Berserker {2}{R}

Creature — Dwarf Berserker

Haste

“Go for the knees! The last giant who tried to get past us got rolled back down the mountain in a dozen pieces.”

3/2

Illustrated by Scott Murphy

Standard
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Broadside Bombardiers (The Lost Caverns of Ixalan Commander #86)

Broadside Bombardiers {2}{R}

Creature — Goblin Pirate

Menace, haste

Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent’s mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

When they ran short on cannonballs, they went for the pots and pans.

2/2

Illustrated by Tomek Larek

Standard
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