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1 – 20 of 599 cards where the card types include “land” and the color identity ≤ BGW

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Abandoned Outpost (Odyssey #312)

Abandoned Outpost

Land

Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.

Illustrated by Edward P. Beard, Jr.

Standard
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A-Base Camp (Zendikar Rising #A-257)

A-Base Camp

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Illustrated by Jokubas Uogintas

Standard
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A-Bretagard Stronghold (Kaldheim #A-253)

A-Bretagard Stronghold

Land

Bretagard Stronghold enters the battlefield tapped.

{T}: Add {G}.

{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Illustrated by Jung Park

Standard
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Access Tunnel (Outlaws of Thunder Junction Commander #270)

Access Tunnel

Land

{T}: Add {C}.

{3}, {T}: Target creature with power 3 or less can’t be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Illustrated by Alayna Danner

Standard
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Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

Standard
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A-Dungeon Descent (Adventures in the Forgotten Realms #A-255)

A-Dungeon Descent

Land

{T}: Add {C}.

{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

Illustrated by Kasia 'Kafis' Zielińska

Standard
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Adventurers' Guildhouse (Legends #300)

Adventurers' Guildhouse

Land

Green legendary creatures you control have “bands with other legendary creatures.” (Any legendary creatures can attack in a band as long as at least one has “bands with other legendary creatures.” Bands are blocked as a group. If at least two legendary creatures you control, one of which has “bands with other legendary creatures,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Illustrated by Tom Wänerstrand

Standard
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Aether Hub (Kaladesh #242)

Aether Hub

Land

When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.

It powers the dreams of Ghirapur.

Illustrated by Sam Burley

Standard
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Agadeem's Awakening // Agadeem, the Undercrypt (Zendikar Rising #90)
Agadeem's Awakening // Agadeem, the Undercrypt (Zendikar Rising #90)

Agadeem's Awakening {X}{B}{B}{B}

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

“Now is the death-hour, just before dawn. Wake, sleepers, and haunt the living!”
—Vivias, Witch Vessel

Agadeem, the Undercrypt

Land

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {B}.

“Here below the hedron fields, souls and secrets lie entombed.”
—Vivias, Witch Vessel

Illustrated by Dmitry Burmak

Standard
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A-Hall of Tagsin (The Brothers' War #A-263)

A-Hall of Tagsin

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{3}, {T}: Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

Illustrated by Christian Dimitrov

Standard
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Ally Encampment (Battle for Zendikar #228)

Ally Encampment

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner’s hand.

Illustrated by Jonas De Ro

Standard
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Ancient Den (Commander 2021 #276)

Ancient Den

Artifact Land

{T}: Add {W}.

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

Illustrated by Rob Alexander

Standard
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Ancient Tomb (Ultimate Masters #236)

Ancient Tomb

Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription

Illustrated by Yeong-Hao Han

Standard
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Ancient Ziggurat (Conflux #141)

Ancient Ziggurat

Land

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Built in honor of Alara’s creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

Illustrated by John Avon

Standard
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Animal Sanctuary (Core Set 2021 #242)

Animal Sanctuary

Land

{T}: Add {C}.

{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

“No owners allowed.”
—Sanctuary sign

Illustrated by Alayna Danner

Standard
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Arcane Lighthouse (Commander Masters #985)

Arcane Lighthouse

Land

{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.

Illustrated by Igor Kieryluk

Standard
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Archaeological Dig (Invasion #320)

Archaeological Dig

Land

{T}: Add {C}.

{T}, Sacrifice Archaeological Dig: Add one mana of any color.

Illustrated by Don Hazeltine

Standard
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Arch of Orazca (The Lost Caverns of Ixalan Commander #319)

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city’s blessing.

Illustrated by Titus Lunter

Standard
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Archway Commons (Strixhaven: School of Mages #263)

Archway Commons

Land

Archway Commons enters the battlefield tapped.

When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Illustrated by Piotr Dura

Standard
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Arctic Flats (Coldsnap #143)

Arctic Flats

Snow Land

Arctic Flats enters the battlefield tapped.

{T}: Add {G} or {W}.

“A realm once green now ruled by Frost,
Where flesh and field both pay its cost.
Those dearly loved, forever lost …”
The Dynasty of Winter Kings

Illustrated by John Avon

Standard
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