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1 – 20 of 71 cards where the name includes “deep”

Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Penny
Bounty of the Deep (Jumpstart: Historic Horizons #8)

Bounty of the Deep {2}{U}

Sorcery

If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards.

Illustrated by Olena Richards

Standard
Alchemy
Pioneer
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Modern
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Colossal Badger // Dig Deep (Commander Legends: Battle for Baldur's Gate #223)

Colossal Badger {5}{G}

Creature — Badger

When Colossal Badger enters the battlefield, you gain 3 life.

Rip through enough dirt and you’ll eventually find something edible.

6/5

Dig Deep {1}{G}

Sorcery — Adventure

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

Illustrated by Leonardo Santanna

Standard
Alchemy
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Modern
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Deep Analysis (Outlaws of Thunder Junction Commander #94)

Deep Analysis {3}{U}

Sorcery

Target player draws two cards.

Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

“The specimen seems to be broken.”

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
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Deep-Cavern Bat (The Lost Caverns of Ixalan #102)

Deep-Cavern Bat {1}{B}

Creature — Bat

Flying, lifelink

When Deep-Cavern Bat enters the battlefield, look at target opponent’s hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

The first shriek locates the prey. The second immobilizes it.

1/1

Illustrated by Campbell White

Standard
Alchemy
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Modern
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Deepcavern Imp (Time Spiral Remastered #110)

Deepcavern Imp {2}{B}

Creature — Imp Rebel

Flying, haste

Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

2/2

Illustrated by Scott Altmann

Standard
Alchemy
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Explorer
Modern
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Deepchannel Mentor (Shadowmoor #35)

Deepchannel Mentor {5}{U}

Creature — Merfolk Rogue

Blue creatures you control can’t be blocked.

The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.

2/2

Illustrated by Jesper Ejsing

Standard
Alchemy
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Modern
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Deepfathom Echo (The Lost Caverns of Ixalan #228)

Deepfathom Echo {2}{G}{U}

Creature — Merfolk Spirit

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4/4

Illustrated by Matt Stewart

Standard
Alchemy
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Modern
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Deepfathom Skulker (Oath of the Gatewatch #43)

Deepfathom Skulker {5}{U}

Creature — Eldrazi

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

{3}{C}: Target creature can’t be blocked this turn. ({C} represents colorless mana.)

4/4

Illustrated by Joseph Meehan

Standard
Alchemy
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Modern
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Deepfire Elemental (Commander 2013 #185)

Deepfire Elemental {4}{B}{R}

Creature — Elemental

{X}{X}{1}: Destroy target artifact or creature with mana value X.

“There are deep, deep places in this world that have long burned hot with little regard for the whitening of the earth’s thin skin.”
—Sek'Kuar, Deathkeeper

4/4

Illustrated by Joel Thomas

Standard
Alchemy
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Modern
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Deep Forest Hermit (Modern Horizons #161)

Deep Forest Hermit {3}{G}{G}

Creature — Elf Druid

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.

1/1

Illustrated by Chris Seaman

Standard
Alchemy
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Modern
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Deep Freeze (Dominaria #50)

Deep Freeze {2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

For cryomancers, studying the Ice Age isn’t just an academic exercise.

Illustrated by Svetlin Velinov

Standard
Alchemy
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Modern
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Deep-Fried Plague Myr (Unfinity Sticker Sheets #14)
Unfinity Stickers

Deep-Fried Plague Myr

Stickers

{TK}{TK} — Whenever this creature attacks, scry 1.

{TK}{TK}{TK} — Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment.

{TK}{TK}{TK} — 4/5

{TK}{TK}{TK}{TK} — 8/4

Illustrated by Larissa Hasenheit & Mina Jeon

Standard
Alchemy
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Modern
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Deepglow Skate (Commander Masters #844)

Deepglow Skate {4}{U}

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3

Illustrated by Jason Kang

Standard
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Modern
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Deep Gnome Terramancer (Commander Legends: Battle for Baldur's Gate #658)

Deep Gnome Terramancer {1}{W}

Creature — Gnome Wizard

Flash

Mold Earth — Whenever one or more lands enter the battlefield under an opponent’s control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

2/2

Illustrated by David Sladek

Standard
Alchemy
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Modern
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Deep Goblin Skulltaker (The Lost Caverns of Ixalan #101)

Deep Goblin Skulltaker {2}{B}

Creature — Goblin Warrior

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)

“Go away! I found it first!”

2/2

Illustrated by Cristi Balanescu

Standard
Alchemy
Pioneer
Explorer
Modern
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Deepmuck Desperado (Outlaws of Thunder Junction #42)

Deepmuck Desperado {2}{U}

Creature — Homarid Mercenary

Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

“Heard you’ve been horning in on my turf. How about I introduce you to some surf?”

2/4

Illustrated by Loïc Canavaggia

Standard
Alchemy
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Modern
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Deep Reconnaissance (Odyssey #236)

Deep Reconnaissance {2}{G}

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Jeff Remmer

Standard
Alchemy
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Deeproot Champion (Ixalan #185)

Deeproot Champion {1}{G}

Creature — Merfolk Shaman

Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.

“No good will come from what you seek. Turn back now or suffer an ignoble death far from your home.”

1/1

Illustrated by Raymond Swanland

Standard
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Modern
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Deeproot Elite (The Lost Caverns of Ixalan Commander #237)

Deeproot Elite {1}{G}

Creature — Merfolk Warrior

Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.

“You think I stand alone? I have the forest at my call, the waters at my back. I outnumber you.”

1/1

Illustrated by Winona Nelson

Standard
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Modern
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