18 cards where it’s legal in Standard and the card types include “creature” and the text includes “power and toughness are each equal”

Titania, Gaea Incarnate (The Brothers' War #256b)

Titania, Gaea Incarnate

Color Indicator: Green Legendary Creature — Elemental Avatar

Vigilance, reach, trample, haste

Titania, Gaea Incarnate’s power and toughness are each equal to the number of lands you control.

When Titania enters the battlefield, return all land cards from your graveyard to the battlefield tapped.

{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It’s still a land.

*/*

Illustrated by Cristi Balanescu

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Monstrous War-Leech (Dominaria United #98)

Monstrous War-Leech {3}{B}

Creature — Leech Horror

Kicker {U} (You may pay an additional {U} as you cast this spell.)

As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.)

Monstrous War-Leech’s power and toughness are each equal to the highest mana value among cards in your graveyard.

*/*

Illustrated by Christopher Burdett

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Timeless
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Pauper
Oathbreaker
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Territorial Maro (Dominaria United #184)

Territorial Maro {4}{G}

Creature — Elemental

Domain — Territorial Maro’s power and toughness are each equal to twice the number of basic land types among lands you control.

The Coalition was more than just treaties and alliances: it was the soul of a world rising up against the invading tide.

*/*

Illustrated by Simon Dominic

Standard
Alchemy
Pioneer
Explorer
Modern
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Queen Allenal of Ruadach (Dominaria United #210)

Queen Allenal of Ruadach {G}{W}{W}

Legendary Creature — Elf Noble

Queen Allenal of Ruadach’s power and toughness are each equal to the number of creatures you control.

If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

*/*

Illustrated by Ekaterina Burmak

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Timeless
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Oathbreaker
Penny
The Mycotyrant (The Lost Caverns of Ixalan #235)

The Mycotyrant {1}{B}{G}

Legendary Creature — Elder Fungus

Trample

The Mycotyrant’s power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.

At the beginning of your end step, create X 1/1 black Fungus creature tokens with “This creature can’t block,” where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)

*/*

Illustrated by Chase Stone

Standard
Alchemy
Pioneer
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Modern
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Sunbird Standard // Sunbird Effigy (The Lost Caverns of Ixalan #262)
Sunbird Standard // Sunbird Effigy (The Lost Caverns of Ixalan #262)

Sunbird Standard {3}

Artifact

{T}: Add one mana of any color.

Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Sunbird Effigy

Artifact Creature — Bird Construct

Flying, vigilance, haste

Sunbird Effigy’s power and toughness are each equal to the number of colors among the exiled cards used to craft it.

{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.

*/*

Illustrated by Aldo Domínguez

Standard
Alchemy
Pioneer
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Modern
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Karn, Legacy Reforged (March of the Machine: The Aftermath #49)

Karn, Legacy Reforged {5}

Legendary Artifact Creature — Golem

Karn, Legacy Reforged’s power and toughness are each equal to the greatest mana value among artifacts you control.

At the beginning of your upkeep, add {C} for each artifact you control. This mana can’t be spent to cast nonartifact spells. Until end of turn, you don’t lose this mana as steps and phases end.

*/*

Watermark: Desparked

Illustrated by Grzegorz Rutkowski

Standard
Alchemy
Pioneer
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Modern
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Enduring Angel // Angelic Enforcer (Innistrad: Midnight Hunt #17)
Enduring Angel // Angelic Enforcer (Innistrad: Midnight Hunt #17)

Enduring Angel {2}{W}{W}{W}

Creature — Angel

Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn’t transform this way, you lose the game.

3/3

Angelic Enforcer

Color Indicator: White Creature — Angel

Flying

You have hexproof.

Angelic Enforcer’s power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

*/*

Illustrated by Irina Nordsol

Standard
Alchemy
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Modern
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Old Stickfingers (Innistrad: Midnight Hunt #234)

Old Stickfingers {X}{B}{G}

Legendary Creature — Horror

When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.

Old Stickfingers’s power and toughness are each equal to the number of creature cards in your graveyard.

*/*

Illustrated by Jehan Choo

Standard
Alchemy
Pioneer
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Modern
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Melek, Reforged Researcher (Murders at Karlov Manor #430)

Melek, Reforged Researcher {3}{U}{R}

Legendary Creature — Weird Detective

Melek, Reforged Researcher’s power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.

The first instant or sorcery spell you cast each turn costs {3} less to cast.

*/*

Illustrated by Andreas Zafiratos

Standard
Alchemy
Pioneer
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Modern
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Invasion of Lorwyn // Winnowing Forces (March of the Machine #236)
Invasion of Lorwyn // Winnowing Forces (March of the Machine #236)

Invasion of Lorwyn {4}{B}{G}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

Defense: 5

Winnowing Forces

Color Indicator: Black and Green Creature — Elf Warrior

Winnowing Forces’s power and toughness are each equal to the number of lands you control.

The Phyrexian appearance was so offensive that perfects and eyeblights worked together in unprecedented kinship to destroy them.

*/*

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Invasion of Xerex // Vertex Paladin (March of the Machine #242)
Invasion of Xerex // Vertex Paladin (March of the Machine #242)

Invasion of Xerex {2}{W}{U}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters the battlefield, return up to one target creature to its owner’s hand.

Defense: 4

Vertex Paladin

Color Indicator: White and Blue Creature — Angel Knight

Flying

Vertex Paladin’s power and toughness are each equal to the number of creatures you control.

The literal-minded Phyrexians made the greatest mistake possible on Xerex: they tried to understand what they were seeing.

*/*

Illustrated by Fajareka Setiawan

Standard
Alchemy
Pioneer
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Modern
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Bonny Pall, Clearcutter (Outlaws of Thunder Junction #196)

Bonny Pall, Clearcutter {3}{G}{U}{U}

Legendary Creature — Giant Scout

Reach

When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with “This creature’s power and toughness are each equal to the number of lands you control.”

Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

6/5

Illustrated by Bryan Sola

Standard
Alchemy
Pioneer
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Modern
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Katilda, Dawnhart Martyr // Katilda's Rising Dawn (Innistrad: Crimson Vow #21)
Katilda, Dawnhart Martyr // Katilda's Rising Dawn (Innistrad: Crimson Vow #21)

Katilda, Dawnhart Martyr {1}{W}{W}

Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires

Katilda, Dawnhart Martyr’s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

*/*

Katilda's Rising Dawn

Color Indicator: White Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda’s Rising Dawn would be put into a graveyard from anywhere, exile it instead.

DailyMTG Story Spotlight

Illustrated by Manuel Castañón

Standard
Alchemy
Pioneer
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Modern
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Bloodsworn Squire // Bloodsworn Knight (Innistrad: Crimson Vow #97)
Bloodsworn Squire // Bloodsworn Knight (Innistrad: Crimson Vow #97)

Bloodsworn Squire {3}{B}

Creature — Vampire Soldier

{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say “destroy” don’t destroy it.)

3/3

Bloodsworn Knight

Color Indicator: Black Creature — Vampire Knight

Bloodsworn Knight’s power and toughness are each equal to the number of creature cards in your graveyard.

{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it.)

*/*

Illustrated by Darren Tan

Standard
Alchemy
Pioneer
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Modern
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Cultivator Colossus (Innistrad: Crimson Vow #195)

Cultivator Colossus {4}{G}{G}{G}

Creature — Plant Beast

Trample

Cultivator Colossus’s power and toughness are each equal to the number of lands you control.

When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.

*/*

Illustrated by Antonio José Manzanedo

Standard
Alchemy
Pioneer
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Modern
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Regal Bunnicorn (Wilds of Eldraine #25)

Regal Bunnicorn {1}{W}

Creature — Rabbit Unicorn

Regal Bunnicorn’s power and toughness are each equal to the number of nonland permanents you control.

“It’s entirely peaceful, as long as you don’t try to pet it, pen it, take its food, take its hide, sit on its grass, or dress it up in colorful garb for human holidays.”
—Sturwynn, Boundary Lands ranger

*/*

Illustrated by Ilse Gort

Standard
Alchemy
Pioneer
Explorer
Modern
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Cruel Somnophage // Can't Wake Up (Wilds of Eldraine #222)

Cruel Somnophage {1}{B}

Creature — Nightmare

Cruel Somnophage’s power and toughness are each equal to the number of creature cards in all graveyards.

*/*

Can't Wake Up {1}{U}

Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
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Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.