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A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)

A-Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

A-Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

3/3

Illustrated by Kieran Yanner

Standard
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Aardwolf's Advantage (Unfinity #97)

Aardwolf's Advantage {2}{R}

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it’s blocking or being blocked by a creature that comes after it alphabetically.)

“My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?”
—Johnny, to Spike

Illustrated by Tomek Larek

Standard
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A-Baleful Beholder (Alchemy Horizons: Baldur's Gate #A-143)

A-Baleful Beholder {4}{B}{B}

Creature — Beholder

When Baleful Beholder enters the battlefield, choose one —

Antimagic Cone — Each opponent sacrifices an enchantment.

Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)

7/5

Illustrated by Lars Grant-West

Standard
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Abbey Griffin (Innistrad #1)

Abbey Griffin {3}{W}

Creature — Griffin

Flying, vigilance

“The darkness crawls with vampires and ghouls, but we are not without allies.”
—Mikaeus, the Lunarch

2/2

Illustrated by Jaime Jones

Standard
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Abbot of Keral Keep (Double Masters 2022 #100)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

Standard
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Aberrant Researcher // Perfected Form (Shadows over Innistrad #49)
Aberrant Researcher // Perfected Form (Shadows over Innistrad #49)

Aberrant Researcher {3}{U}

Creature — Human Insect

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

“Metamorphosis is a process.”
—Laboratory notes

3/2

Perfected Form

Color Indicator: Blue Creature — Insect Horror

Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher’s lab, open, the pages flipping in the wind from a shattered window.

5/4

Illustrated by Nils Hamm

Standard
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A-Blessed Hippogriff // A-Tyr's Blessing (Alchemy Horizons: Baldur's Gate #A-85)

A-Blessed Hippogriff {3}{W}

Creature — Hippogriff

Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

2/3

A-Tyr's Blessing {1}{W}

Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Leanna Crossan

Standard
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Abominable Treefolk (Modern Horizons #194)

Abominable Treefolk {2}{G}{U}

Snow Creature — Treefolk

Trample

Abominable Treefolk’s power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

*/*

Illustrated by Jonas De Ro

Standard
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Abomination of Gudul (Khans of Tarkir #159)

Abomination of Gudul {3}{B}{G}{U}

Creature — Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Watermark: Sultai

Illustrated by Erica Yang

Standard
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Abomination of Llanowar (Kaldheim Commander #81)

Abomination of Llanowar {1}{B}{G}

Legendary Creature — Elf Horror

Vigilance; menace (This creature can’t be blocked except by two or more creatures.)

Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

“Run!” screamed its living mouths. “Come!” cried its dead ones.

*/*

Illustrated by Vincent Proce

Standard
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About Face (Urza's Legacy #73)

About Face {R}

Instant

Switch target creature’s power and toughness until end of turn.

The overconfident are the most vulnerable.

Illustrated by Melissa A. Benson

Standard
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Abraded Bluffs (Outlaws of Thunder Junction #251)

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.

When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {W}.

“The wind passing through the grooves makes a strange sort of music here.”
—Pioneer journal of Big Ralph

Illustrated by Piotr Dura

Standard
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A-Brine Comber // A-Brinebound Gift (Innistrad: Crimson Vow #A-233)
A-Brine Comber // A-Brinebound Gift (Innistrad: Crimson Vow #A-233)

A-Brine Comber {1}{W}{U}

Creature — Spirit

Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

A-Brinebound Gift

Color Indicator: White and Blue Enchantment — Aura

Enchant creature

Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.

If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.

Illustrated by Olena Richards

Standard
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Abstruse Interference (Oath of the Gatewatch #40)

Abstruse Interference {2}{U}

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays {1}. You create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add {C}.” ({C} represents colorless mana.)

Illustrated by Igor Kieryluk

Standard
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Abu Ja'far (Chronicles #1)

Abu Ja'far {W}

Creature — Human

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can’t be regenerated.

0/1

Illustrated by Ken Meyer, Jr.

Standard
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Abzan Falconer (March of the Machine Commander #165)

Abzan Falconer {2}{W}

Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3

Illustrated by Steven Belledin

Standard
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Academy Manufactor (Outlaws of Thunder Junction Commander #251)

Academy Manufactor {3}

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

Illustrated by Campbell White

Standard
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A-Carnelian Orb of Dragonkind (Alchemy Horizons: Baldur's Gate #A-177)

A-Carnelian Orb of Dragonkind {2}{R}

Artifact

{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Illustrated by Olena Richards

Standard
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A-Cauldron Familiar (Throne of Eldraine #A-81)

A-Cauldron Familiar {B}

Creature — Cat

A-Cauldron Familiar can’t block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

1/1

Illustrated by Milivoj Ćeran

Standard
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Accursed Witch // Infectious Curse (Shadows over Innistrad #97)
Accursed Witch // Infectious Curse (Shadows over Innistrad #97)

Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

Infectious Curse

Color Indicator: Black Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Illustrated by Wesley Burt

Standard
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