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1 – 20 of 30 cards where the name includes “geth,”

Band Together (Ravnica: Clue Edition #156)

Band Together {2}{G}

Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

In times of peril, the vision the ancient paruns had for their city comes into focus.

Illustrated by Josh Hass

Standard
Alchemy
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Modern
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Penny
Callous Sell-Sword // Burn Together (Wilds of Eldraine #221)

Callous Sell-Sword {1}{B}

Creature — Human Soldier

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.

2/2

Burn Together {R}

Sorcery — Adventure

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

Illustrated by Valera Lutfullina

Standard
Alchemy
Pioneer
Explorer
Modern
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Change the Equation (March of the Machine #50)

Change the Equation {1}{U}

Instant

Choose one —

• Counter target spell with mana value 2 or less.

• Counter target red or green spell with mana value 6 or less.

“It’s not your fault. Strixhaven taught you an imperfect premise. Okay, the imperfect execution was your fault.”

Illustrated by Alix Branwyn

Standard
Alchemy
Pioneer
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Modern
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Charge Through (Strixhaven: School of Mages #124)

Charge Through {G}

Instant

Target creature gains trample until end of turn.

Draw a card.

“What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead.”
—Cremik, Mage Tower commentator

Illustrated by Craig J Spearing

Standard
Alchemy
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Modern
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Cosima, God of the Voyage // The Omenkeel (Kaldheim #50)
Cosima, God of the Voyage // The Omenkeel (Kaldheim #50)

Cosima, God of the Voyage {2}{U}

Legendary Creature — God

At the beginning of your upkeep, you may exile Cosima. If you do, it gains “Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don’t, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it.”

2/4

The Omenkeel {1}{U}

Legendary Artifact — Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1

3/3

Illustrated by Micah Epstein

Standard
Alchemy
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Modern
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Drawn Together (Unhinged #8)

Drawn Together {2}{W}{W}

Enchantment

As Drawn Together enters the battlefield, choose an artist.

Creatures with art by the chosen artist get +2/+2.

“My Pete Venters theme deck is nearly complete. Then I shall be unstoppable! Bwahahahaaa!”
—Pete Venters

Illustrated by Pete “Fear Me” Venters

Standard
Alchemy
Pioneer
Explorer
Modern
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Dredge the Mire (Commander 2020 #43)

Dredge the Mire {3}{B}

Sorcery

Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.

Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.

Illustrated by Lie Setiawan

Standard
Alchemy
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Modern
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Eligeth, Crossroads Augur (Commander Legends #66)

Eligeth, Crossroads Augur {4}{U}{U}

Legendary Creature — Sphinx

Flying

If you would scry a number of cards, draw that many cards instead.

Partner (You can have two commanders if both have partner.)

“There’s no better place to divine the future than at a nexus of branching presents.”

5/6

Illustrated by Yigit Koroglu

Standard
Alchemy
Pioneer
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Modern
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Geth, Lord of the Vault (Double Masters #94)

Geth, Lord of the Vault {4}{B}{B}

Legendary Creature — Phyrexian Zombie

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

{X}{B}: Put target artifact or creature card with mana value X from an opponent’s graveyard onto the battlefield under your control tapped. Then that player mills X cards.

5/5

Illustrated by Whit Brachna

Standard
Alchemy
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Modern
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Geth's Grimoire (Darksteel #123)

Geth's Grimoire {4}

Artifact

Whenever an opponent discards a card, you may draw a card.

The book shrieks horribly until its cover is opened, granting the spirit inside a moment’s rest from the painful stirrings of the book’s contents.

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Geth's Summons (Phyrexia: All Will Be One Commander #11)

Geth's Summons {2}{B}{B}

Sorcery

Return up to one target creature card from your graveyard to the battlefield.

Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player’s graveyard onto the battlefield under your control.

Illustrated by Johann Bodin

Standard
Alchemy
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Modern
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Geth's Verdict (New Phyrexia #61)

Geth's Verdict {B}{B}

Instant

Target player sacrifices a creature and loses 1 life.

“Everyone should owe you something.”
—Geth, Lord of the Vault

Watermark: Phyrexian

Illustrated by Whit Brachna

Standard
Alchemy
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Modern
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Geth, Thane of Contracts (Phyrexia: All Will Be One #95)

Geth, Thane of Contracts {1}{B}{B}

Legendary Creature — Phyrexian Zombie

Other creatures you control get -1/-1.

{1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains “If this creature would leave the battlefield, exile it instead of putting it anywhere else.” Activate only as a sorcery.

“It seems someone forgot to read the fine print.”

3/4

Illustrated by Martin de Diego Sádaba

Standard
Alchemy
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Grow Old Together (Alchemy: Wilds of Eldraine #19)

Grow Old Together {1}{G}{U}

Instant

Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1.

Illustrated by Elizabeth Peiró

Standard
Alchemy
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Last Night Together (Doctor Who #140)

Last Night Together {3}{R}{G}

Sorcery

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.

“The Towers sang, and you cried.”
—River Song

Illustrated by Pierre Loyvet

Standard
Alchemy
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Modern
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Phage the Untouchable (Conspiracy #120)

Phage the Untouchable {3}{B}{B}{B}{B}

Legendary Creature — Avatar Minion

When Phage the Untouchable enters the battlefield, if you didn’t cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can’t be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

4/4

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Penny
Piece It Together (Alchemy: The Brothers' War #5)

Piece It Together {U}

Sorcery

Starting intensity 1

Draw a card. If Piece It Together’s intensity is 4, instead take an extra turn after this one.

Cards you own named Piece It Together intensify by 1.

Illustrated by Peter Polach

Standard
Alchemy
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Modern
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Pillage the Bog (Outlaws of Thunder Junction #224)

Pillage the Bog {B}{G}

Sorcery

Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.

Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Illustrated by Forrest Imel

Standard
Alchemy
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Modern
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Purge the Profane (Gatecrash #190)

Purge the Profane {2}{W}{B}

Sorcery

Target opponent discards two cards and you gain 2 life.

The Orzhov hear the plans of the other guilds through the guilty thoughts of the disloyal.

Watermark: Orzhov

Illustrated by Michael C. Hayes

Standard
Alchemy
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Modern
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Rage Thrower (Innistrad #157)

Rage Thrower {5}{R}

Creature — Human Shaman

Whenever another creature dies, Rage Thrower deals 2 damage to target player or planeswalker.

“Some lament these haunted times, but I’m a geistflame-tank-half-full kind of person.”

4/2

Illustrated by Peter Mohrbacher

Standard
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Modern
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