19 cards where the name includes “keldon”

Keldon Arsonist (Prophecy #92)

Keldon Arsonist {2}{R}

Creature — Human Soldier

{1}, Sacrifice two lands: Destroy target land.

“Fields can be replanted. Settlements can be rebuilt. Burn it all.”
—Latulla, Keldon overseer

1/1

Illustrated by Paolo Parente

Standard
Alchemy
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Keldon Battlewagon (Prophecy #139)

Keldon Battlewagon {5}

Artifact Creature — Juggernaut

Trample

Keldon Battlewagon can’t block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

0/3

Illustrated by Kev Walker

Standard
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Keldon Berserker (Prophecy #93)

Keldon Berserker {3}{R}

Creature — Human Soldier Berserker

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

They fight beyond thought, beyond fear, and beyond mercy.

2/3

Illustrated by Paolo Parente

Standard
Alchemy
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Keldon Champion (Eternal Masters #135)

Keldon Champion {2}{R}{R}

Creature — Human Barbarian

Haste

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.

3/2

Illustrated by Mark Tedin

Standard
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Keldon Firebombers (Prophecy #94)

Keldon Firebombers {3}{R}{R}

Creature — Human Soldier

When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.

“If there isn’t enough of Jamuraa left to stand on, I will still claim it for Keld.”
—Latulla, Keldon overseer

3/3

Illustrated by Randy Gallegos

Standard
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Keldon Flamesage (Dominaria United #135)

Keldon Flamesage {2}{R}

Creature — Human Shaman

Enlist

Whenever Keldon Flamesage attacks, look at the top X cards of your library, where X is Keldon Flamesage’s power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

2/3

Illustrated by Jason A. Engle

Standard
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Keldon Halberdier (Time Spiral Remastered #173)

Keldon Halberdier {4}{R}

Creature — Human Warrior

First strike

Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/1

Illustrated by Paolo Parente

Standard
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Keldon Mantle (Planeshift #65)

Keldon Mantle {1}{R}

Enchantment — Aura

Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.

Illustrated by Rebecca Guay

Standard
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Keldon Marauders (Eternal Masters #136)

Keldon Marauders {1}{R}

Creature — Human Warrior

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.

3/3

Illustrated by Alex Horley-Orlandelli

Standard
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Keldon Megaliths (Duel Decks Anthology: Jace vs. Chandra #58)

Keldon Megaliths

Land

Keldon Megaliths enters the battlefield tapped.

{T}: Add {R}.

Hellbent{1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.

Illustrated by Philip Straub

Standard
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Keldon Necropolis (Vintage Masters #300)

Keldon Necropolis

Legendary Land

{T}: Add {C}.

{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Illustrated by Franz Vohwinkel

Standard
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Keldon Overseer (Dominaria #134)

Keldon Overseer {2}{R}

Creature — Human Warrior

Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)

Haste

When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

3/1

Illustrated by Jason A. Engle

Standard
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Keldon Raider (Core Set 2020 #146)

Keldon Raider {2}{R}{R}

Creature — Human Warrior

When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.

Keldon raiders’ spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.

4/3

Illustrated by Chris Seaman

Standard
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Keldon Strike Team (Dominaria United #136)

Keldon Strike Team {2}{R}

Creature — Human Warrior

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.

3/1

Illustrated by Josu Hernaiz

Standard
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Keldon Twilight (Planeshift #112)

Keldon Twilight {1}{B}{R}

Enchantment

At the beginning of each player’s end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.

Illustrated by Franz Vohwinkel

Standard
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Keldon Vandals (Urza's Destiny #91)

Keldon Vandals {2}{R}

Creature — Human Rogue

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Vandals enters the battlefield, destroy target artifact.

Keldons divide all their spoils into two groups: trophies and catapult ammunition.

4/1

Illustrated by Greg Staples

Standard
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Keldon Warcaller (Dominaria #136)

Keldon Warcaller {1}{R}

Creature — Human Warrior

Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.

“The Mountain gave the Flame to Kradak to light the furnaces of his people’s hearts. The wanderers became Keldons, and he the first warlord.”
—"The Flame of Keld"

2/2

Illustrated by Aaron Miller

Standard
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Keldon Warlord (Masters Edition #101)

Keldon Warlord {2}{R}{R}

Creature — Human Barbarian

Keldon Warlord’s power and toughness are each equal to the number of non-Wall creatures you control.

*/*

Illustrated by Kev Brockschmidt

Standard
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Latulla, Keldon Overseer (Prophecy #95)

Latulla, Keldon Overseer {3}{R}{R}

Legendary Creature — Human Spellshaper

{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.

“Everything around her suffers.”
—Haddad, Kipamu soldier

3/3

Illustrated by Brom

Standard
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It is the moment of discovery, the triumph of the mind, and the end of these results.