20 cards where the language is English and the name includes “monster”

B.F.M. (Big Furry Monster) (Unglued #28)

B.F.M. (Big Furry Monster)

Creature — The Biggest, Baddest, Nastiest,

You must cast both B.F.M. cards to put

leaves the battlefield, sacrifice the other.

B.F.M. can’t be blocked except by three or

“It was big. Really, really big. No, bigger
No, more. Look, we’re talking krakens and

Illustrated by Douglas Shuler

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
Oathbreaker
Penny
B.F.M. (Big Furry Monster) (Unglued #29)

B.F.M. (Big Furry Monster) {B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}

Scariest Creature You'll Ever See

B.F.M. onto the battlefield. If one B.F.M. card

more creatures.

than that. Even bigger. Keep going. More.
dreadnoughts for jewelry. It was big!“
—Arna Kennerüd, skyknight

99/99

Illustrated by Douglas Shuler

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Oathbreaker
Penny
Bind the Monster (Kaldheim #48)

Bind the Monster {U}

Enchantment — Aura

Enchant creature

When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.

Enchanted creature doesn’t untap during its controller’s untap step.

Sarulf’s snarl of rage shook the World Tree.

Illustrated by Tran Nguyen

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
Oathbreaker
Penny
Chevill, Bane of Monsters (Ikoria: Lair of Behemoths #181)

Chevill, Bane of Monsters {B}{G}

Legendary Creature — Human Rogue

Deathtouch

At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.

Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.

1/3

Illustrated by Yongjae Choi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Frankenstein's Monster (The Dark #45)

Frankenstein's Monster {X}{B}{B}

Creature — Zombie

As Frankenstein’s Monster enters the battlefield, exile X creature cards from your graveyard. If you can’t, put Frankenstein’s Monster into its owner’s graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein’s Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

0/1

Illustrated by Anson Maddocks

Part of the Reserved List

Standard
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Grusilda, Monster Masher (Unstable #132)

Grusilda, Monster Masher {3}{B}{R}

Legendary Creature — Zombie Villain

Combined, enchanted, and equipped creatures you control have menace.

{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

4/4

Watermark: League of Dastardly Doom

Illustrated by Mathias Kollros

Standard
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Monster Manual // Zoological Study (Commander Legends: Battle for Baldur's Gate #242)

Monster Manual {3}{G}

Artifact

{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.

The detail really makes the monsters jump off the page.

Zoological Study {2}{G}

Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Illustrated by David Gaillet

Standard
Alchemy
Pioneer
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Modern
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Moss Monster (Eighth Edition #267)

Moss Monster {3}{G}{G}

Creature — Elemental

After the battle, an eerie silence gripped the forest. The losers’ remains were lightly dusted with green.

3/6

Illustrated by Glen Angus

Standard
Alchemy
Pioneer
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Modern
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Phantom Monster (Iconic Masters #69)

Phantom Monster {3}{U}

Creature — Illusion

Flying

Is it an amalgamation of faded memories or the projection of a half-remembered dream? Neither answer offers any comfort.

3/3

Illustrated by Richard Wright

Standard
Alchemy
Pioneer
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Rust Monster (Adventures in the Forgotten Realms #161)

Rust Monster {2}{R}

Creature — Beast

First strike

Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn.

“They don’t seem scary, but then you’re suddenly standing there in your underclothes without a weapon. Then everything looks like a threat.”
—Jarro, battle master

2/1

Illustrated by Simon Dominic

Standard
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Sealock Monster (Duel Decks: Elspeth vs. Kiora #42)

Sealock Monster {3}{U}{U}

Creature — Octopus

Sealock Monster can’t attack unless defending player controls an Island.

{5}{U}{U}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

5/5

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
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Modern
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Sea Monster (Tempest Remastered #65)

Sea Monster {4}{U}{U}

Creature — Serpent

Sea Monster can’t attack unless defending player controls an Island.

Water is life. Or perhaps it is just something to wash it down with.

6/6

Illustrated by Daniel Gelon

Standard
Alchemy
Pioneer
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Modern
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Sludge Monster (Commander Legends: Battle for Baldur's Gate #735)

Sludge Monster {3}{U}{U}

Creature — Horror

Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.

Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Tracking it isn’t the hard part.

5/5

Illustrated by Svetlin Velinov

Standard
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Thalia and The Gitrog Monster (March of the Machine #255)

Thalia and The Gitrog Monster {1}{W}{B}{G}

Legendary Creature — Human Frog Horror

First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

4/4

Illustrated by Howard Lyon

Standard
Alchemy
Pioneer
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Modern
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The Gitrog Monster (Shadows over Innistrad #245)

The Gitrog Monster {3}{B}{G}

Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

6/6

Illustrated by Jason Kang

Standard
Alchemy
Pioneer
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Modern
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Vivien, Monsters' Advocate (Ikoria: Lair of Behemoths #175)

Vivien, Monsters' Advocate {3}{G}{G}

Legendary Planeswalker — Vivien

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

−2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.

Loyalty: 3

Illustrated by Lius Lasahido

Standard
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Volo, Guide to Monsters (Adventures in the Forgotten Realms #238)

Volo, Guide to Monsters {2}{G}{U}

Legendary Creature — Human Wizard

Whenever you cast a creature spell that doesn’t share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)

“The beholder told me I had a good eye for details. Who was I to argue?”

3/2

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
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Modern
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Weaponize the Monsters (Ikoria: Lair of Behemoths #140)

Weaponize the Monsters {R}

Enchantment

{2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.

Revenge is a path inevitably walked alone.

Illustrated by Magali Villeneuve

Standard
Alchemy
Pioneer
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Modern
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Penny
Yidaro, Wandering Monster (Ikoria: Lair of Behemoths #141)

Yidaro, Wandering Monster {5}{R}{R}

Legendary Creature — Dinosaur Turtle

Trample, haste

Cycling {1}{R}

When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you’ve cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

8/8

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
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Modern
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Penny
Zilortha, Strength Incarnate (Ikoria: Lair of Behemoths #275)

Zilortha, Strength Incarnate {3}{R}{G} Godzilla, King of the Monsters

Legendary Creature — Dinosaur

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

7/3

Illustrated by Antonio José Manzanedo

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Pauper
Oathbreaker
Penny

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