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1 – 20 of 30 cards where the name includes “lich”

A-Acererak the Archlich (Adventures in the Forgotten Realms #A-87)

A-Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.

5/5

Illustrated by Andrey Kuzinskiy

Standard
Alchemy
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Modern
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Acererak the Archlich (Adventures in the Forgotten Realms #87)

Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

5/5

Illustrated by Andrey Kuzinskiy

Standard
Alchemy
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Modern
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Brawl
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A-Demilich (Adventures in the Forgotten Realms #A-53)

A-Demilich {U}{U}{U}{U}

Creature — Skeleton Wizard

This spell costs {U} less to cast for each instant and sorcery spell you’ve cast this turn.

Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/4

Illustrated by Daniel Zrom

Standard
Alchemy
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Modern
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Angelic Harold (Unfinity #162)

Angelic Harold {1}{W}{U}

Legendary Creature — Angel Performer

Flying

When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.

Each creature you control with three or more words in its name gets +1/+1.

The voice of an angel. And the face of an angel. And the legs of… you get the idea.

2/2

Illustrated by Aaron J. Riley

Standard
Alchemy
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Modern
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Budoka Pupil // Ichiga, Who Topples Oaks (Betrayers of Kamigawa #122)

Budoka Pupil {1}{G}{G}

Creature — Human Monk

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

2/2

Ichiga, Who Topples Oaks

Legendary Creature — Spirit

Trample

Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

4/3

Illustrated by Shishizaru

Standard
Alchemy
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Modern
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Calculating Lich (Commander Legends: Battle for Baldur's Gate #742)

Calculating Lich {4}{B}{B}

Creature — Zombie Wizard

Menace

Whenever a creature attacks one of your opponents, that player loses 1 life.

“We share a common enemy. Does that not make us friends?”

5/5

Illustrated by Antonio José Manzanedo

Standard
Alchemy
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Modern
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Custodi Lich (New Capenna Commander #244)

Custodi Lich {3}{B}{B}

Creature — Zombie Cleric

When Custodi Lich enters the battlefield, you become the monarch.

Whenever you become the monarch, target player sacrifices a creature.

“Keeping order is a task too important to relinquish in death.”
—Abrado, Custodi priest

4/2

Illustrated by Bastien L. Deharme

Standard
Alchemy
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Modern
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Demilich (Adventures in the Forgotten Realms #53)

Demilich {U}{U}{U}{U}

Creature — Skeleton Wizard

This spell costs {U} less to cast for each instant and sorcery spell you’ve cast this turn.

Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

4/3

Illustrated by Daniel Zrom

Standard
Alchemy
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Modern
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Dralnu, Lich Lord (Time Spiral Remastered #251)

Dralnu, Lich Lord {3}{U}{B}

Legendary Creature — Zombie Wizard

If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.

{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Ebondeath, Dracolich (Adventures in the Forgotten Realms #100)

Ebondeath, Dracolich {2}{B}{B}

Legendary Creature — Zombie Dragon

Flash

Flying

Ebondeath, Dracolich enters the battlefield tapped.

You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

5/2

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Havengul Lich (Commander 2017 #173)

Havengul Lich {3}{U}{B}

Creature — Zombie Wizard

{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Fusing intelligence with the power of undeath requires inspiration of the darkest kind.

4/4

Illustrated by James Ryman

Standard
Alchemy
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Modern
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Jarad, Golgari Lich Lord (Commander Anthology #179)

Jarad, Golgari Lich Lord {B}{B}{G}{G}

Legendary Creature — Zombie Elf

Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.

{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature’s power.

Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

2/2

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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Josu Vess, Lich Knight (March of the Machine Commander #253)

Josu Vess, Lich Knight {2}{B}{B}

Legendary Creature — Zombie Knight

Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

4/5

Illustrated by Tyler Jacobson

Standard
Alchemy
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Modern
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Kheru Lich Lord (Khans of Tarkir #182)

Kheru Lich Lord {3}{B}{G}{U}

Creature — Zombie Wizard

At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

4/4

Watermark: Sultai

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Lich (Masters Edition IV #89)

Lich {B}{B}{B}{B}

Enchantment

As Lich enters the battlefield, you lose life equal to your life total.

You don’t lose the game for having 0 or less life.

If you would gain life, draw that many cards instead.

Whenever you’re dealt damage, sacrifice that many nontoken permanents. If you can’t, you lose the game.

When Lich is put into a graveyard from the battlefield, you lose the game.

Illustrated by Daniel Gelon

Part of the Reserved List

Standard
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Lichenthrope (Visions #112)

Lichenthrope {3}{G}{G}

Creature — Plant Fungus

If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.

At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.

5/5

Illustrated by Bob Eggleton

Part of the Reserved List

Standard
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Modern
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Lich-Knights' Conquest (Wilds of Eldraine #96)

Lich-Knights' Conquest {4}{B}

Sorcery

Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.

In their rotting minds, they still quest for virtue and glory.

Illustrated by Denis Zhbankov

Standard
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Modern
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Lich Lord of Unx (Alara Reborn #24)

Lich Lord of Unx {1}{U}{B}

Creature — Zombie Wizard

{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.

{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.

2/2

Illustrated by Dave Allsop

Standard
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Modern
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Lich's Caress (Core Set 2019 #105)

Lich's Caress {3}{B}{B}

Sorcery

Destroy target creature. You gain 3 life.

A lich must consume mortal souls to feed its eternal life.

Illustrated by Josh Hass

Standard
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Modern
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Lich's Mastery (Dominaria #98)

Lich's Mastery {3}{B}{B}{B}

Legendary Enchantment

Hexproof

You can’t lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich’s Mastery leaves the battlefield, you lose the game.

Illustrated by Daarken

Standard
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Modern
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