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1 – 20 of 573 cards where the name includes “man-”

Academy Manufactor (Outlaws of Thunder Junction Commander #251)

Academy Manufactor {3}

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

Illustrated by Campbell White

Standard
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Acrobatic Maneuver (Kaladesh #1)

Acrobatic Maneuver {2}{W}

Instant

Exile target creature you control, then return that card to the battlefield under its owner’s control.

Draw a card.

Renegades find ever more creative ways to work around the Consulate’s aether regulations.

Illustrated by Winona Nelson

Standard
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Adamant Will (Innistrad: Crimson Vow #1)

Adamant Will {1}{W}

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“I refuse to die before I see the sun rise again.”

Illustrated by Irina Nordsol

Standard
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Aerial Maneuver (Gatecrash #1)

Aerial Maneuver {1}{W}

Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

“When you put all of yourself into an attack, without fear or hesitation, in that instant you may attain greatness.”
—Predak, Gateless freemage

Illustrated by Scott Chou

Standard
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Ajani Goldmane (Magic 2011 #1)

Ajani Goldmane {2}{W}{W}

Legendary Planeswalker — Ajani

+1: You gain 2 life.

−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

−6: Create a white Avatar creature token. It has “This creature’s power and toughness are each equal to your life total.”

Loyalty: 4

Illustrated by Aleksi Briclot

Standard
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Ajani's Mantra (Duel Decks: Ajani vs. Nicol Bolas #22)

Ajani's Mantra {1}{W}

Enchantment

At the beginning of your upkeep, you may gain 1 life.

“He hasn’t returned to the Cloud Forest. But I can still sense his calming presence.”
—Zaliki of Naya

Illustrated by James Paick

Standard
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A-Manticore (Alchemy Horizons: Baldur's Gate #A-163)

A-Manticore {3}{B}

Creature — Manticore

Flash

Flying

Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.

3/1

Illustrated by Billy Christian

Standard
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Ambuscade Shaman (Dragons of Tarkir #87)

Ambuscade Shaman {2}{B}

Creature — Orc Shaman

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

2/2

Watermark: Kolaghan

Illustrated by Anthony Palumbo

Standard
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Ambush Commander (Duel Decks Anthology: Elves vs. Goblins #1)

Ambush Commander {3}{G}{G}

Creature — Elf

Forests you control are 1/1 green Elf creatures that are still lands.

{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

2/2

Illustrated by Lucio Parrillo

Standard
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Anaba Shaman (Ninth Edition #172)

Anaba Shaman {3}{R}

Creature — Minotaur Shaman

{R}, {T}: Anaba Shaman deals 1 damage to any target.

Just try taking this bull by the horns.

2/2

Illustrated by Simon Bisley

Standard
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Anathemancer (Alara Reborn #33)

Anathemancer {1}{B}{R}

Creature — Zombie Wizard

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2

Illustrated by Richard Whitters

Standard
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Applied Biomancy (Ravnica Allegiance #153)

Applied Biomancy {G}{U}

Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner’s hand.

Watermark: Simic

Illustrated by Sidharth Chaturvedi

Standard
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Apprentice Necromancer (Ultimate Masters #84)

Apprentice Necromancer {1}{B}

Creature — Zombie Wizard

{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

A mage willing to dedicate his life to his craft.

1/1

Illustrated by Randy Vargas

Standard
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Archaeomancer (Ultimate Masters #45)

Archaeomancer {2}{U}{U}

Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

“Words of power never disappear. They sleep, awaiting those with the will to rouse them.”

1/2

Illustrated by Zoltan Boros

Standard
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Archaeomancer's Map (Commander 2021 #12)

Archaeomancer's Map {2}{W}

Artifact

When Archaeomancer’s Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent’s control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Illustrated by Ovidio Cartagena

Standard
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Ardent Electromancer (Zendikar Rising #135)

Ardent Electromancer {2}{R}

Creature — Human Wizard

When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

“Trust me, we won’t need torches.”

3/2

Illustrated by Lie Setiawan

Standard
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Artful Maneuver (Dragons of Tarkir #4)

Artful Maneuver {1}{W}

Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Watermark: Ojutai

Illustrated by Lars Grant-West

Standard
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Ashad, the Lone Cyberman (Doctor Who #113)

Ashad, the Lone Cyberman {1}{U}{B}{R}

Legendary Artifact Creature — Cyberman

The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)

Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.

3/3

Illustrated by Eric Wilkerson

Standard
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Ashiok, Wicked Manipulator (Wilds of Eldraine #78)

Ashiok, Wicked Manipulator {3}{B}{B}

Legendary Planeswalker — Ashiok

If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.

+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.

−2: Create two 1/1 black Nightmare creature tokens with “At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature.”

−7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.

Loyalty: 5

Illustrated by Raymond Swanland

Standard
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Aspect of Manticore (Theros Beyond Death #127)

Aspect of Manticore {2}{R}

Enchantment — Aura

Flash

Enchant creature

When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.

Illustrated by Tomasz Jedruszek

Standard
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