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1 – 20 of 55 cards where the mana cost is equal to {1}{G} and the power > 2

Albino Troll (Duel Decks Anthology: Garruk vs. Liliana #3)

Albino Troll {1}{G}

Creature — Troll

Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{1}{G}: Regenerate Albino Troll.

3/3

Illustrated by Paolo Parente

Standard
Alchemy
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Modern
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Aloe Alchemist (Outlaws of Thunder Junction #152)

Aloe Alchemist {1}{G}

Creature — Plant Warlock

Trample

When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.

Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/2

Illustrated by Borja Pindado

Standard
Alchemy
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Modern
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Azusa's Many Journeys // Likeness of the Seeker (Kamigawa: Neon Dynasty #172)
Azusa's Many Journeys // Likeness of the Seeker (Kamigawa: Neon Dynasty #172)

Azusa's Many Journeys {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Likeness of the Seeker

Color Indicator: Green Enchantment Creature — Human Monk

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.

“I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning.”
—Azusa

3/3

Illustrated by Lindsey Look

Standard
Alchemy
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Modern
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Baloth Pup (Oath of the Gatewatch #127)

Baloth Pup {1}{G}

Creature — Beast

Baloth Pup has trample as long as it has a +1/+1 counter on it.

A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive.

3/1

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Bamboo Grove Archer (Kamigawa: Neon Dynasty #173)

Bamboo Grove Archer {1}{G}

Enchantment Creature — Snake Archer

Defender, reach

Channel{4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.

“Do not mistake tranquility for domestication. This land is wild, and will always remain so.”

3/3

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Bayou Groff (Strixhaven: School of Mages #121)

Bayou Groff {1}{G}

Creature — Plant Dog

As an additional cost to cast this spell, sacrifice a creature or pay {3}.

“Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor.”
—Lisette, Witherbloom dean

5/4

Illustrated by Ilse Gort

Standard
Alchemy
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Modern
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Beanstalk Wurm // Plant Beans (Wilds of Eldraine #161)

Beanstalk Wurm {4}{G}

Creature — Plant Wurm

Reach

When Beluna’s pets escape Stormkeld, villages fall and new Everstalks rise.

5/4

Plant Beans {1}{G}

Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Aldo Domínguez

Standard
Alchemy
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Modern
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Borderland Explorer (Commander 2018 #133)

Borderland Explorer {1}{G}

Creature — Elf Scout

When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.

3/1

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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Branchblight Stalker (Phyrexia: All Will Be One #160)

Branchblight Stalker {1}{G}

Creature — Phyrexian Elf Scout

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Some Vicious Swarm aspirants hang motionless in the canopy for weeks, allowing poisonous flowers to root in their flesh and weave tendrils through their hair.

3/1

Illustrated by Krharts

Standard
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Bristlepack Sentry (Outlaws of Thunder Junction #156)

Bristlepack Sentry {1}{G}

Creature — Plant Wolf

Defender

As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn’t have defender.

As she defends them in their youth, they shall someday defend her in her old age.

3/3

Illustrated by Josiah "Jo" Cameron

Standard
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Brushstrider (Jumpstart #381)

Brushstrider {1}{G}

Creature — Beast

Vigilance

Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.

3/1

Illustrated by Raoul Vitale

Standard
Alchemy
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Modern
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Budoka Gardener // Dokai, Weaver of Life (Commander 2018 #134)

Budoka Gardener {1}{G}

Creature — Human Monk

{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

2/1

Dokai, Weaver of Life

Legendary Creature — Human Monk

{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.

3/3

Illustrated by Kev Walker

Standard
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Cankerbloom (Phyrexia: All Will Be One #161)

Cankerbloom {1}{G}

Creature — Phyrexian Fungus

{1}, Sacrifice Cankerbloom: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

3/2

Illustrated by Nicholas Gregory

Standard
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Channeler Initiate (Amonkhet #160)

Channeler Initiate {1}{G}

Creature — Human Druid

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.

3/4

Illustrated by Yongjae Choi

Standard
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Modern
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Colossal Badger // Dig Deep (Commander Legends: Battle for Baldur's Gate #223)

Colossal Badger {5}{G}

Creature — Badger

When Colossal Badger enters the battlefield, you gain 3 life.

Rip through enough dirt and you’ll eventually find something edible.

6/5

Dig Deep {1}{G}

Sorcery — Adventure

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

Illustrated by Leonardo Santanna

Standard
Alchemy
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Modern
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Drowsing Tyrannodon (Core Set 2021 #178)

Drowsing Tyrannodon {1}{G}

Creature — Dinosaur

Defender (This creature can’t attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn’t have defender.

What the rangers thought were warning growls turned out to be nothing but monstrous snoring.

3/3

Illustrated by Simon Dominic

Standard
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Modern
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Duskwatch Recruiter // Krallenhorde Howler (Shadows over Innistrad #203)
Duskwatch Recruiter // Krallenhorde Howler (Shadows over Innistrad #203)

Duskwatch Recruiter {1}{G}

Creature — Human Warrior Werewolf

{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

2/2

Krallenhorde Howler

Color Indicator: Green Creature — Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

3/3

Illustrated by Craig J Spearing

Standard
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Exemplar of Strength (Amonkhet #165)

Exemplar of Strength {1}{G}

Creature — Human Warrior

When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

“No one is born worthy.”

4/4

Illustrated by Sara Winters

Standard
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Ferocious Werefox // Guard Change (Wilds of Eldraine #170)

Ferocious Werefox {3}{G}

Creature — Elf Fox Warrior

Trample

Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.

4/3

Guard Change {1}{G}

Instant — Adventure

Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)

Illustrated by Caroline Gariba

Standard
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Garenbrig Carver // Shield's Might (Throne of Eldraine #156)

Garenbrig Carver {3}{G}

Creature — Human Warrior

Countless knights of Garenbrig owe their lives to his peerless craftsmanship.

3/2

Shield's Might {1}{G}

Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Lucas Graciano

Standard
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