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1 – 20 of 79 cards where the mana cost is equal to {1}{G} and the rarity is equal to common and the card types include “creature” and the power = 2 and the toughness = 2

Grizzly Bears (Tenth Edition #268)

Grizzly Bears {1}{G}

Creature — Bear

“We cannot forget that among all of Dominaria’s wonders, a system of life exists, with prey and predators that will never fight wars nor vie for ancient power.”
—Jolrael, empress of beasts

2/2

Illustrated by D. J. Cleland-Hura

Standard
Alchemy
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Modern
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Death-Hood Cobra (Double Masters #163)

Death-Hood Cobra {1}{G}

Creature — Phyrexian Snake

{1}{G}: Death-Hood Cobra gains reach until end of turn.

{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.

“Size alone does not guarantee survival.”
—Vorinclex, Voice of Hunger

2/2

Illustrated by Jason Felix

Standard
Alchemy
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Modern
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Timberpack Wolf (Masters 25 #190)

Timberpack Wolf {1}{G}

Creature — Wolf

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

“The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose.”
—Garruk Wildspeaker

2/2

Watermark: Set Symbol

Illustrated by John Avon

Standard
Alchemy
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Modern
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Gnoll Hunter (Adventures in the Forgotten Realms #185)

Gnoll Hunter {1}{G}

Creature — Gnoll

Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

Yipping and cackling, the hunters tore through the village, leaving nothing but snapped bones and burning homes in their wake.

2/2

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Bitterblade Warrior (Amonkhet #157)

Bitterblade Warrior {1}{G}

Creature — Jackal Warrior

You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won’t untap during your next untap step.)

“The vizier of poisons teaches an unconventional kind of strength.”

2/2

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Cylian Elf (Shards of Alara #127)

Cylian Elf {1}{G}

Creature — Elf Scout

From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya’s jungle sounds.

2/2

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Snapping Gnarlid (Battle for Zendikar #190)

Snapping Gnarlid {1}{G}

Creature — Beast

Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

All of Zendikar’s beings sense the upheaval that accompanies the Eldrazi.

2/2

Illustrated by Kev Walker

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Argothian Sprite (The Brothers' War #168)

Argothian Sprite {1}{G}

Creature — Faerie

Argothian Sprite can’t be blocked by artifact creatures.

{7}: Put two +1/+1 counters on Argothian Sprite.

“Make the exhaust vents smaller next time!”
—Urza, notes to his engineers

2/2

Illustrated by Rudy Siswanto

Standard
Alchemy
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Modern
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Brawl
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Humble Budoka (Champions of Kamigawa #214)

Humble Budoka {1}{G}

Creature — Human Monk

Shroud (This creature can’t be the target of spells or abilities.)

Each time wanderers entered the forest seeking enlightenment, Dosan was there, waiting for them to arrive.

2/2

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Kraul Warrior (Ravnica: Clue Edition #168)

Kraul Warrior {1}{G}

Creature — Insect Warrior

{5}{G}: Kraul Warrior gets +3/+3 until end of turn.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

2/2

Illustrated by David Rapoza

Standard
Alchemy
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Explorer
Modern
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Sauroform Hybrid (Ravnica: Clue Edition #173)

Sauroform Hybrid {1}{G}

Creature — Human Lizard Warrior

{4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

“Within each of us, the potential for great power waits to be released.”
—Zija, Simic mutationist

2/2

Watermark: Simic

Illustrated by Nils Hamm

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Territorial Boar (Ravnica: Clue Edition #175)

Territorial Boar {1}{G}

Creature — Boar

Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn.

“The presence of the strong will make you stronger.”
—Yeva, Nature’s Herald

2/2

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Transluminant (Ravnica: Clue Edition #177)

Transluminant {1}{G}

Creature — Dryad Shaman

{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.

“Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world.”

2/2

Watermark: Selesnya

Illustrated by Greg Hildebrandt

Standard
Alchemy
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Modern
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Boreal Centaur (Coldsnap #104)

Boreal Centaur {1}{G}

Snow Creature — Centaur Warrior

{S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)

Those who used reindeer as beasts of burden knew to avoid the centaurs, who raged at the enslavement of their spirit-kin.

2/2

Illustrated by Marcelo Vignali

Standard
Alchemy
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Modern
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Nomadic Elf (Duel Decks: Phyrexia vs. the Coalition #38)

Nomadic Elf {1}{G}

Creature — Elf Nomad

{1}{G}: Add one mana of any color.

“I’ve journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There’s no place left to hide.”

2/2

Illustrated by D. J. Cleland-Hura

Standard
Alchemy
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Modern
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Oran-Rief Invoker (Duel Decks: Nissa vs. Ob Nixilis #17)

Oran-Rief Invoker {1}{G}

Creature — Human Shaman

{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.

“The world was not hostile to us—we were beneath its notice, and presented no danger.”
The Invokers’ Tales

2/2

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
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Modern
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Timeless
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Scorned Villager // Moonscarred Werewolf (Dark Ascension #125)
Scorned Villager // Moonscarred Werewolf (Dark Ascension #125)

Scorned Villager {1}{G}

Creature — Human Werewolf

{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.

“My village’s fear drove me into the wild …”

1/1

Moonscarred Werewolf

Color Indicator: Green Creature — Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.

“… and I will bring the fury of the wild back to my village.”

2/2

Illustrated by Cynthia Sheppard

Standard
Alchemy
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Modern
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Somberwald Dryad (Dark Ascension #126)

Somberwald Dryad {1}{G}

Creature — Dryad

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.

2/2

Illustrated by Jaime Jones

Standard
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Modern
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Stonewood Invoker (Dominaria Remastered #178)

Stonewood Invoker {1}{G}

Creature — Elf Mutant

{7}{G}: Stonewood Invoker gets +5/+5 until end of turn.

The Mirari pulses in his veins.

2/2

Illustrated by Eric Peterson

Standard
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Modern
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Sunbathing Rootwalla (Dominaria United #181)

Sunbathing Rootwalla {1}{G}

Creature — Lizard

Domain{3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.

A rootwalla’s prey includes anything or anyone that wanders into view.

2/2

Illustrated by Campbell White

Standard
Alchemy
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Modern
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Brawl
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