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1 – 20 of 94 cards where the mana cost is equal to {1}{R} and the rarity is equal to rare and the card types include “creature”

Abbot of Keral Keep (Double Masters 2022 #100)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

Standard
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A-Kargan Intimidator (Zendikar Rising #A-145)

A-Kargan Intimidator {1}{R}

Creature — Human Warrior

Cowards can’t block Warriors.

{1}: Choose one that hasn’t been chosen this turn —

• Target Warrior gets +1/+1 and gains trample until end of turn.

• Target creature becomes a Coward until end of turn.

3/1

Illustrated by Kieran Yanner

Standard
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Anaba Ancestor (Homelands #65)

Anaba Ancestor {1}{R}

Creature — Minotaur Spirit

{T}: Another target Minotaur creature gets +1/+1 until end of turn.

“The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt.”
—Taysir

1/1

Illustrated by Anson Maddocks

Part of the Reserved List

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A-Radha's Firebrand (Dominaria United #A-141)

A-Radha's Firebrand {1}{R}

Creature — Human Warrior

Whenever Radha’s Firebrand attacks, target creature defending player controls with power less than or equal to Radha’s Firebrand’s power can’t block this turn.

Domain{5}{R}: Radha’s Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.

3/1

Illustrated by Ângelo Bortolini

Standard
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Ardoz, Cobbler of War (Jumpstart 2022 #29)

Ardoz, Cobbler of War {1}{R}

Legendary Creature — Goblin Shaman

Haste

Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.

{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

1/1

Illustrated by Kev Walker

Standard
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Arms Scavenger (Alchemy: Innistrad #35)
Spellbook

Arms Scavenger {1}{R}

Creature — Human Warrior

At the beginning of your upkeep, draft a card from Arms Scavenger’s spellbook, then exile it. Until end of turn, you may play that card.

Equip abilities you activate cost {1} less to activate.

2/2

Illustrated by David Robert Hovey

Standard
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Ashling the Pilgrim (Commander Masters #205)

Ashling the Pilgrim {1}{R}

Legendary Creature — Elemental Shaman

{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

1/1

Illustrated by Wayne Reynolds

Standard
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Assaultron Dominator (Fallout #54)

Assaultron Dominator {1}{R}

Artifact Creature — Robot

When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters).

Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

2/2

Illustrated by Viko Menezes

Standard
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Bazaar Trader (Worldwake #72)

Bazaar Trader {1}{R}

Creature — Goblin

{T}: Target player gains control of target artifact, creature, or land you control.

“No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy …”

1/1

Illustrated by Matt Cavotta

Standard
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Bloodbraid Marauder (Modern Horizons 2 #116)

Bloodbraid Marauder {1}{R}

Creature — Human Berserker

Bloodbraid Marauder can’t block.

Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/1

Illustrated by Kari Christensen

Standard
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Bloodcrazed Neonate (Wizards Play Network 2011 #83)

Bloodcrazed Neonate {1}{R}

Creature — Vampire

Bloodcrazed Neonate attacks each combat if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

2/1

Watermark: Wizards of the Coast

Illustrated by Dave Kendall

Standard
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Bloodfeather Phoenix (March of the Machine #132)

Bloodfeather Phoenix {1}{R}

Creature — Phoenix

Flying

Bloodfeather Phoenix can’t block.

Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.

2/2

Illustrated by Rudy Siswanto

Standard
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Bonecrusher Giant // Stomp (Commander Legends: Battle for Baldur's Gate #781)

Bonecrusher Giant {2}{R}

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell’s controller.

Not every tale ends in glory.

4/3

Stomp {1}{R}

Instant — Adventure

Damage can’t be prevented this turn. Stomp deals 2 damage to any target.

Illustrated by Victor Adame Minguez

Standard
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Charming Scoundrel (Wilds of Eldraine #124)

Charming Scoundrel {1}{R}

Creature — Human Rogue

Haste

When Charming Scoundrel enters the battlefield, choose one —

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.

1/1

Illustrated by Caroline Gariba

Standard
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Conspiracy Theorist (Strixhaven: School of Mages #94)

Conspiracy Theorist {1}{R}

Creature — Human Shaman

Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card.

Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.

2/2

Illustrated by Svetlin Velinov

Standard
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Construction Arsonist (Alchemy: Murders at Karlov Manor  #15)

Construction Arsonist {1}{R}

Creature — Goblin Rogue Wizard

When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains “When you cast this spell, it deals 2 damage to each opponent.”

Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell’s colors.

2/2

Illustrated by Samuel Perin

Standard
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Dan Lewis (Doctor Who #78)

Dan Lewis {1}{R}

Legendary Creature — Human

Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have “Equipped creature gets +1/+0” and equip {1}.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

“What’s your plan? Some clever sciencey-spacey thing I won’t understand?”

2/2

Illustrated by Randy Gallegos

Standard
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Dark-Dweller Oracle (Forgotten Realms Commander #119)

Dark-Dweller Oracle {1}{R}

Creature — Goblin Shaman

{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)

Eyes are unnecessary for seeing the future.

2/2

Illustrated by Deruchenko Alexander

Standard
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Dire Fleet Daredevil (Outlaws of Thunder Junction Commander #162)

Dire Fleet Daredevil {1}{R}

Creature — Human Pirate

First strike

When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.

2/1

Illustrated by Zoltan Boros

Standard
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Dismissive Pyromancer (Core Set 2019 #136)

Dismissive Pyromancer {1}{R}

Creature — Human Wizard

{R}, {T}, Discard a card: Draw a card.

{2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.

“Burn. Burn. Keep. Burn.”

2/2

Illustrated by Bram Sels

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