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1 – 20 of 39 cards where the mana cost is equal to {4}{G} and the power = 4 and the toughness = 4

Agatha's Champion (Wilds of Eldraine #160)

Agatha's Champion {4}{G}

Creature — Human Knight

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Trample

When Agatha’s Champion enters the battlefield, if it was bargained, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

4/4

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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Animus of Predation (Conspiracy: Take the Crown #60)

Animus of Predation {4}{G}

Creature — Avatar

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn’t in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

4/4

Watermark: Conspiracy Seal

Illustrated by Richard Wright

Standard
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Barkhide Mauler (Onslaught #246)

Barkhide Mauler {4}{G}

Creature — Beast

Cycling {2} ({2}, Discard this card: Draw a card.)

Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.

4/4

Illustrated by Iain McCaig

Standard
Alchemy
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Modern
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Bitterbow Sharpshooters (Hour of Devastation #112)

Bitterbow Sharpshooters {4}{G}

Creature — Jackal Archer

Vigilance, reach

“Remember, brother, the eyes are always vulnerable.”
“I never forgot.”

4/4

Illustrated by Bram Sels

Standard
Alchemy
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Modern
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Conclave Naturalists (Double Masters #160)

Conclave Naturalists {4}{G}

Creature — Dryad

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

“Your swords and wards have no power here.”

4/4

Illustrated by Howard Lyon

Standard
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Conifer Wurm (Modern Horizons #159)

Conifer Wurm {4}{G}

Snow Creature — Wurm

Trample

{3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control.

During seasonal thaws, the wurms slough their skin against trees to promote growth.

4/4

Illustrated by Raoul Vitale

Standard
Alchemy
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Crabapple Cohort (Shadowmoor #109)

Crabapple Cohort {4}{G}

Creature — Treefolk Warrior

Crabapple Cohort gets +1/+1 as long as you control another green creature.

Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.

4/4

Illustrated by Richard Whitters

Standard
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Durkwood Boars (Starter 2000 #38)

Durkwood Boars {4}{G}

Creature — Boar

“And the unclean spirits went out, and entered the swine: and the herd ran violently … .”
The Bible, Mark 5:13

4/4

Illustrated by Mike Kimble

Standard
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Embodiment of Insight (Zendikar Rising Commander #64)

Embodiment of Insight {4}{G}

Creature — Elemental

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It’s still a land.

4/4

Illustrated by Marco Nelor

Standard
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Entourage of Trest (Commander Masters #285)

Entourage of Trest {4}{G}

Creature — Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you’re the monarch.

“The dim resort to violence, for which the nimble prepare.”
—Leovold, emissary of Trest

4/4

Illustrated by Anthony Palumbo

Standard
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Excavating Anurid (Modern Horizons #163)

Excavating Anurid {4}{G}

Creature — Frog Beast

When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.

Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.

Turg’s spawn ruled long after he croaked.

4/4

Illustrated by Joe Slucher

Standard
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Freelance Muscle (Streets of New Capenna #147)

Freelance Muscle {4}{G}

Creature — Rhino Warrior

Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.

He never asks why. Just who, when, and where.

4/4

Illustrated by Randy Vargas

Standard
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Garenbrig Paladin (Throne of Eldraine #157)

Garenbrig Paladin {4}{G}

Creature — Giant Knight

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can’t be blocked by creatures with power 2 or less.

4/4

Illustrated by Nicholas Gregory

Standard
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Garruk's Packleader (Commander 2019 #168)

Garruk's Packleader {4}{G}

Creature — Beast

Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.

“He has learned much in his long years. And unlike selfish humans, he’s willing to share.”
—Garruk Wildspeaker

4/4

Illustrated by Nils Hamm

Standard
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Genesis (Modern Horizons #166)

Genesis {4}{G}

Creature — Incarnation

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.

Not dryad, centaur, or avatar but life itself.

4/4

Illustrated by Alayna Danner

Standard
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Modern
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Grizzled Outcasts // Krallenhorde Wantons (Innistrad #185)
Grizzled Outcasts // Krallenhorde Wantons (Innistrad #185)

Grizzled Outcasts {4}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Seen as unsavory, the hunters were never allowed in town—until one night they vanished.

4/4

Krallenhorde Wantons

Color Indicator: Green Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

The boot prints became paw prints, and they led right back into town.

7/7

Illustrated by Randy Gallegos

Standard
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Indrik Stomphowler (New Capenna Commander #297)

Indrik Stomphowler {4}{G}

Creature — Beast

When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.

“An indrik’s howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances.”
—Simic research notes

4/4

Illustrated by Carl Critchlow

Standard
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Infestation Expert // Infested Werewolf (Innistrad: Crimson Vow #206)
Infestation Expert // Infested Werewolf (Innistrad: Crimson Vow #206)

Infestation Expert {4}{G}

Creature — Human Werewolf

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

There’s only so many times she can take being asked …

3/4

Infested Werewolf

Color Indicator: Green Creature — Werewolf

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

… “What’s bugging you?”

4/5

Illustrated by Vincent Proce

Standard
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Invasion of Muraganda // Primordial Plasm (March of the Machine #192)
Invasion of Muraganda // Primordial Plasm (March of the Machine #192)

Invasion of Muraganda {4}{G}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don’t control.

Defense: 6

Primordial Plasm

Color Indicator: Green Creature — Ooze

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

Before the tree of life branched into predators and prey, there was only shapeless hunger.

4/4

Illustrated by Adam Paquette

Standard
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Kraul Foragers (Guilds of Ravnica #135)

Kraul Foragers {4}{G}

Creature — Insect Scout

Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.

Feed on food, you eventually rot. Feed on rot, you live forever.
—Kraul saying

4/4

Watermark: Golgari

Illustrated by Aaron Miller

Standard
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