35 cards where the text includes “you win the game”

Approach of the Second Sun {6}{W}

Sorcery

If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.

As Luck Would Have It {G}

Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Azor's Elocutors {3}{W/U}{W/U}

Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor’s Elocutors. Then if Azor’s Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor’s Elocutors.

3/5
Barren Glory {4}{W}{W}

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Battle of Wits {3}{U}{U}

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Biovisionary {1}{G}{U}

Creature — Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

2/3
Chance Encounter {2}{R}{R}

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Darksteel Reactor {4}

Artifact

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Epic Struggle {2}{G}{G}

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Felidar Sovereign {4}{W}{W}

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

4/6
Form of the Approach of the Second Sun {4}{W}

Enchantment

When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.

When you draw yourself, you win the game.

When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Gallifrey Stands {4}{W}{U}

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.

At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

Halo Fountain {2}{W}

Artifact

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Happily Ever After {2}{W}

Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Hedron Alignment {2}{U}

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.

Helix Pinnacle {G}

Enchantment

Shroud (This enchantment can’t be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Hellkite Tyrant {4}{R}{R}

Creature — Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5
Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Loyalty: 4
Laboratory Maniac {2}{U}

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

2/2
Liliana's Contract {3}{B}{B}

Enchantment

When Liliana’s Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

Luck Bobblehead {3}

Artifact — Bobblehead

{T}: Add one mana of any color.

{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Mayael's Aria {R}{G}{W}

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Maze's End

Land

Maze’s End enters the battlefield tapped.

{T}: Add {C}.

{3}, {T}, Return Maze’s End to its owner’s hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Mechanized Production {2}{U}{U}

Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that’s a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Mortal Combat {2}{B}{B}

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

Near-Death Experience {2}{W}{W}{W}

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Now I Know My ABC's {1}{U}{U}

Enchantment

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Ramses, Assassin Lord {2}{U}{B}

Legendary Creature — Human Assassin

Deathtouch

Other Assassins you control get +1/+1.

Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

4/4
Revel in Riches {4}{B}

Enchantment

Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

Simic Ascendancy {G}{U}

Enchantment

{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

Test of Endurance {2}{W}{W}

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Thassa's Oracle {U}{U}

Creature — Merfolk Wizard

When Thassa’s Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

1/3
The Cheese Stands Alone {4}{W}{W}

Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Triskaidekaphile {1}{U}

Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

{3}{U}: Draw a card.

1/3

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