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1 – 20 of 30 cards where the text includes “creatures you control have haste”

Alibou, Ancient Witness (Commander 2021 #7)

Alibou, Ancient Witness {3}{R}{W}

Legendary Artifact Creature — Golem

Other artifact creatures you control have haste.

Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.

4/5

Watermark: Lorehold

Illustrated by Matt Stewart

Standard
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Anger (Forgotten Realms Commander #113)

Anger {3}{R}

Creature — Incarnation

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

“Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape.”
—Koth of the Hammer

2/2

Illustrated by Svetlin Velinov

Standard
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Arlinn Kord // Arlinn, Embraced by the Moon (Shadows over Innistrad #243)
Arlinn Kord // Arlinn, Embraced by the Moon (Shadows over Innistrad #243)

Arlinn Kord {2}{R}{G}

Legendary Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Loyalty: 3

Arlinn, Embraced by the Moon

Color Indicator: Red and Green Legendary Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.

−6: You get an emblem with “Creatures you control have haste and ‘{T}: This creature deals damage equal to its power to any target.’”

Illustrated by Winona Nelson

Standard
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Barbarian Class (Adventures in the Forgotten Realms #131)

Barbarian Class {R}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

{1}{R}: Level 2

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

{2}{R}: Level 3

Creatures you control have haste.

Illustrated by Campbell White

Standard
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Blur Sliver (Commander Masters #873)

Blur Sliver {2}{R}

Creature — Sliver

Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Traveling across the desert alone, you might assume you’d see them coming, but that would be your third mistake.

2/2

Illustrated by Ben Wootten

Standard
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Cyclops of Eternal Fury (Journey into Nyx #92)

Cyclops of Eternal Fury {4}{R}{R}

Enchantment Creature — Cyclops

Creatures you control have haste.

“The anger that festers inside this one is contagious.”
—Anthousa of Setessa

5/3

Illustrated by Matt Stewart

Standard
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Dragonlord Kolaghan (Dragons of Tarkir #218)

Dragonlord Kolaghan {4}{B}{R}

Legendary Creature — Elder Dragon

Flying, haste

Other creatures you control have haste.

Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.

6/5

Watermark: Kolaghan

Illustrated by Jaime Jones

Standard
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Emblem of the Warmind (Future Sight #112)

Emblem of the Warmind {1}{R}

Enchantment — Aura

Enchant creature you control

Creatures you control have haste.

“It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor.”
—Elek Longbeard

Illustrated by Paolo Parente

Standard
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Fervor (Magic 2013 #129)

Fervor {2}{R}

Enchantment

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

“We won’t sit like lazy gob-slugs waiting for death to come to us. We’ll bring death, shiny sharp, to our enemies.”
—Krenko, mob boss

Illustrated by Wayne England

Standard
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Fires of Yavimaya (Planechase Anthology #92)

Fires of Yavimaya {1}{R}{G}

Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Illustrated by Val Mayerik

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Garna, the Bloodflame (Dominaria United Commander #151)

Garna, the Bloodflame {3}{B}{R}

Legendary Creature — Human Warrior

Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

Other creatures you control have haste.

3/3

Illustrated by Winona Nelson

Standard
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Gimli's Reckless Might (Tales of Middle-earth Commander #494)

Gimli's Reckless Might {3}{R}

Enchantment

Creatures you control have haste.

Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don’t control.

“Never did I see an axe so wielded.”
—Aragorn

Illustrated by Jason Rainville

Standard
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Hammer of Purphoros (Theros #124)

Hammer of Purphoros {1}{R}{R}

Legendary Enchantment Artifact

Creatures you control have haste.

{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.

All the world is Purphoros’s anvil.

Illustrated by Yeong-Hao Han

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Hellraiser Goblin (Duel Decks: Speed vs. Cunning #7)

Hellraiser Goblin {2}{R}

Creature — Goblin Berserker

Creatures you control have haste and attack each combat if able.

Don’t let him lead the soldiers, but by all means let him lead the way.

2/2

Illustrated by Karl Kopinski

Standard
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Invigorating Hot Spring (Kamigawa: Neon Dynasty #223)

Invigorating Hot Spring {1}{R}{G}

Enchantment

Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.

Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)

Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.

Illustrated by Gabor Szikszai

Standard
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Karrthus, Tyrant of Jund (Double Masters #205)

Karrthus, Tyrant of Jund {4}{B}{R}{G}

Legendary Creature — Dragon

Flying, haste

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

7/7

Illustrated by Dave Kendall

Standard
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Keldon Strike Team (Dominaria United #136)

Keldon Strike Team {2}{R}

Creature — Human Warrior

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.

As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.

3/1

Illustrated by Josu Hernaiz

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Kragma Warcaller (Theros #195)

Kragma Warcaller {3}{B}{R}

Creature — Minotaur Warrior

Minotaur creatures you control have haste.

Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need.

2/3

Illustrated by Gabor Szikszai

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Madrush Cyclops (Alara Reborn #119)

Madrush Cyclops {1}{B}{R}{G}

Creature — Cyclops Warrior

Creatures you control have haste.

Death comes in the blink of an eye.

3/4

Illustrated by Wayne Reynolds

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Maelstrom Wanderer (Commander Masters #344)

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature — Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)

7/5

Illustrated by Victor Adame Minguez

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