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1 – 20 of 1,954 cards where the text includes “draw a card”

A-Akki Ronin (Kamigawa: Neon Dynasty #A-131)

A-Akki Ronin {R}

Creature — Goblin Samurai

Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.

1/2

Illustrated by Olivier Bernard

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Abeyance (Weatherlight #1)

Abeyance {1}{W}

Instant

Until end of turn, target player can’t cast instant or sorcery spells, and that player can’t activate abilities that aren’t mana abilities.

Draw a card.

“I’m too modest a wizard to reveal the full extent of my abilities.”
—Ertai, wizard adept

Illustrated by Thomas Gianni

Part of the Reserved List

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Abomination of Gudul (Khans of Tarkir #159)

Abomination of Gudul {3}{B}{G}{U}

Creature — Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/4

Watermark: Sultai

Illustrated by Erica Yang

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Abundance (Commander Masters #884)

Abundance {2}{G}{G}

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Illustrated by Rebecca Guay

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Abundant Growth (Dominaria United Commander #128)

Abundant Growth {G}

Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has “{T}: Add one mana of any color.”

Illustrated by Vincent Proce

Standard
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Abzan Banner (Khans of Tarkir #215)

Abzan Banner {3}

Artifact

{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

Watermark: Abzan

Illustrated by Daniel Ljunggren

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Abzan Beastmaster (Fate Reforged #119)

Abzan Beastmaster {2}{G}

Creature — Dog Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

His beasts move the great siege towers of the Abzan across the endless sands.

2/1

Watermark: Abzan

Illustrated by Winona Nelson

Standard
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Academy Elite (Commander 2016 #81)

Academy Elite {3}{U}

Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

Illustrated by Volkan Baǵa

Standard
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Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

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Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

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Accelerate (Torment #90)

Accelerate {1}{R}

Instant

Target creature gains haste until end of turn.

Draw a card.

“I’ve seen lightning move slower.”
—Nomad sentry

Illustrated by Gary Ruddell

Standard
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Accumulated Knowledge (Masters 25 #40)

Accumulated Knowledge {1}{U}

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

“I have seen and heard much here. There are secrets within secrets. Let me show you.”
—Takara, to Eladamri

Watermark: Set Symbol

Illustrated by Randy Gallegos

Standard
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A-Circuit Mender (Kamigawa: Neon Dynasty #A-242)

A-Circuit Mender {3}

Artifact Creature — Insect

When Circuit Mender enters the battlefield, you gain 3 life.

When Circuit Mender leaves the battlefield, draw a card.

2/3

Illustrated by Hector Ortiz

Standard
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Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

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A-Cobbled Lancer (Innistrad: Crimson Vow #A-52)

A-Cobbled Lancer {U}

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

{1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

“Don’t worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!”
—Adin, Moorland villager

3/3

Illustrated by Igor Kieryluk

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A-Cosmos Elixir (Kaldheim #A-237)

A-Cosmos Elixir {4}

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.

Illustrated by Volkan Baǵa

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Acquisition Octopus (Kamigawa: Neon Dynasty #44)

Acquisition Octopus {2}{U}

Artifact Creature — Equipment Octopus

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

You can never have too many arms.

2/2

Illustrated by Francisco Miyara

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Acrobatic Maneuver (Kaladesh #1)

Acrobatic Maneuver {2}{W}

Instant

Exile target creature you control, then return that card to the battlefield under its owner’s control.

Draw a card.

Renegades find ever more creative ways to work around the Consulate’s aether regulations.

Illustrated by Winona Nelson

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A-Dragonborn Looter (Alchemy Horizons: Baldur's Gate #A-117)

A-Dragonborn Looter {U}

Creature — Dragon Rogue

{1}, {T}: Draw a card, then discard a card.

1/2

Illustrated by Julio Reyna

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Adventure Awaits (Zendikar Rising #177)

Adventure Awaits {1}{G}

Sorcery

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.

“Good, we’re all here. Let’s get started!”

Illustrated by Billy Christian

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