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1 – 20 of 35 cards where the text includes “you win the game”

Approach of the Second Sun (Amonkhet #4)

Approach of the Second Sun {6}{W}

Sorcery

If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.

Illustrated by Noah Bradley

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
As Luck Would Have It (Unstable #102)

As Luck Would Have It {G}

Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Illustrated by Milivoj Ćeran

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Azor's Elocutors (Return to Ravnica #210)

Azor's Elocutors {3}{W/U}{W/U}

Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor’s Elocutors. Then if Azor’s Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor’s Elocutors.

3/5

Watermark: Azorius

Illustrated by Johannes Voss

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Barren Glory (Future Sight #3)

Barren Glory {4}{W}{W}

Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

“The only perfect world is an empty world, with no one to sin or wage war.”
—Tarran, magus of the disk

Illustrated by Dave Kendall

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Battle of Wits (Magic 2013 #44)

Battle of Wits {3}{U}{U}

Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

There is no loftier ambition than the pursuit of knowledge.

Illustrated by Jason Chan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Biovisionary (Gatecrash #146)

Biovisionary {1}{G}{U}

Creature — Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

He tired of his fellow researchers and their useless prattling, so he decided to make a network of scholars with whom he could carry a conversation.

2/3

Watermark: Simic

Illustrated by Ryan Barger

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Chance Encounter (Modern Horizons 2 #277)

Chance Encounter {2}{R}{R}

Enchantment

Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

“What are the odds, indeed?”
—Yusri, to Desera

Watermark: Set Symbol

Illustrated by Steven Belledin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Coalition Victory (Time Spiral Timeshifted #91)

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

“You can build a perfect machine out of imperfect parts.”
—Urza

Illustrated by Eric Peterson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Banned
Pauper
Oathbreaker
Penny
Darksteel Reactor (Darksteel #114)

Darksteel Reactor {4}

Artifact

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Epic Struggle (Judgment #112)

Epic Struggle {2}{G}{G}

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

“If our foes will not listen to words, perhaps hooves and claws will make them take notice.”
—Seton, centaur druid

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Felidar Sovereign (Battle for Zendikar #26)

Felidar Sovereign {4}{W}{W}

Creature — Cat Beast

Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.

It surveys the withering landscape, waiting for a victory only it can see.

4/6

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Form of the Approach of the Second Sun (Unfinity #9)

Form of the Approach of the Second Sun {4}{W}

Enchantment

When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.

When you draw yourself, you win the game.

When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Illustrated by Aaron J. Riley

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Gallifrey Stands (Doctor Who #132)

Gallifrey Stands {4}{W}{U}

Legendary Enchantment

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.

At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

Illustrated by Alexander Gering

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Halo Fountain (Streets of New Capenna #15)

Halo Fountain {2}{W}

Artifact

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.

{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.

{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Happily Ever After (Throne of Eldraine #16)

Happily Ever After {2}{W}

Enchantment

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.

At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

DailyMTG Story Spotlight

Illustrated by Matt Stewart

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Hedron Alignment (Oath of the Gatewatch #57)

Hedron Alignment {2}{U}

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.

Illustrated by Craig J Spearing

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Helix Pinnacle (Eventide #68)

Helix Pinnacle {G}

Enchantment

Shroud (This enchantment can’t be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Hellkite Tyrant (Ravnica Remastered #111)

Hellkite Tyrant {4}{R}{R}

Creature — Dragon

Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

6/5

Illustrated by Aleksi Briclot

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Jace, Wielder of Mysteries (War of the Spark #54)

Jace, Wielder of Mysteries {1}{U}{U}{U}

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Laboratory Maniac (Ultimate Masters #61)

Laboratory Maniac {2}{U}

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

2/2

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
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