3 cards where the text includes “you win the game” and (the cards are colorless or the colors is RU) and it’s legal in Commander

Darksteel Reactor (Darksteel #114)

Darksteel Reactor {4}

Artifact

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Luck Bobblehead (Fallout #135)

Luck Bobblehead {3}

Artifact — Bobblehead

{T}: Add one mana of any color.

{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Illustrated by Ørjan Ruttenborg Svendsen

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Maze's End (Dragon's Maze #152)

Maze's End

Land

Maze’s End enters the battlefield tapped.

{T}: Add {C}.

{3}, {T}, Return Maze’s End to its owner’s hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Illustrated by Cliff Childs

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny

Though this query has ended, its relics still slumber in New Argive.