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1 – 20 of 21 cards where the text includes “ferocious”

Barrage of Boulders (Khans of Tarkir #100)

Barrage of Boulders {2}{R}

Sorcery

Barrage of Boulders deals 1 damage to each creature you don’t control.

Ferocious — If you control a creature with power 4 or greater, creatures can’t block this turn.

Crude tactics can be effective nonetheless.

Watermark: Temur

Illustrated by Zoltan Boros

Standard
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Crater's Claws (Khans of Tarkir #106y)

Crater's Claws {X}{R}

Sorcery

Crater’s Claws deals X damage to any target.

Ferocious — Crater’s Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.

Illustrated by Nathaniel Himawan

Standard
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Dragon Grip (Khans of Tarkir #107)

Dragon Grip {2}{R}

Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Watermark: Temur

Illustrated by Jason Rainville

Standard
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Feed the Clan (Khans of Tarkir #132)

Feed the Clan {1}{G}

Instant

You gain 5 life.

Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.

Watermark: Temur

Illustrated by Winona Nelson

Standard
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Ferocious Pup (Core Set 2020 #171)

Ferocious Pup {2}{G}

Creature — Wolf

When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

The strongest pack has the fiercest pups.

0/1

Illustrated by Rudy Siswanto

Standard
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Ferocious Tigorilla (Ikoria: Lair of Behemoths #115)

Ferocious Tigorilla {3}{R}

Creature — Cat Ape

Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can’t be blocked except by two or more creatures.)

From a certain perspective, it’s an inspiring story of overcoming obstacles.

4/3

Illustrated by Antonio José Manzanedo

Standard
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Flamewake Phoenix (Fate Reforged #100)

Flamewake Phoenix {1}{R}{R}

Creature — Phoenix

Flying, haste

Flamewake Phoenix attacks each combat if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

2/2

Watermark: Temur

Illustrated by Min Yum

Standard
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Force Away (Khans of Tarkir #40)

Force Away {1}{U}

Instant

Return target creature to its owner’s hand.

Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Where an enemy once rode, not even a whisper remains.

Watermark: Temur

Illustrated by Mark Winters

Standard
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Frontier Mastodon (Fate Reforged #130)

Frontier Mastodon {2}{G}

Creature — Elephant

Ferocious — Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.

Each bronze disk on its harness is an offering from a young Temur hunter, a sign of respect to the spirits of the wild.

3/2

Watermark: Temur

Illustrated by Nils Hamm

Standard
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Heir of the Wilds (Khans of Tarkir #134)

Heir of the Wilds {1}{G}

Creature — Human Warrior

Deathtouch

Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

2/2

Watermark: Temur

Illustrated by Winona Nelson

Standard
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Icy Blast (Khans of Tarkir #42)

Icy Blast {X}{U}

Instant

Tap X target creatures.

Ferocious — If you control a creature with power 4 or greater, those creatures don’t untap during their controllers’ next untap steps.

“Do not think the sand or the sun will hold back the breath of winter.”

Watermark: Temur

Illustrated by Eric Deschamps

Standard
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Roar of Challenge (Khans of Tarkir #145)

Roar of Challenge {2}{G}

Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Watermark: Temur

Illustrated by Viktor Titov

Standard
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Savage Punch (Khans of Tarkir #147)

Savage Punch {1}{G}

Sorcery

Target creature you control fights target creature you don’t control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Watermark: Temur

Illustrated by Wesley Burt

Standard
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See the Unwritten (Khans of Tarkir #149)

See the Unwritten {4}{G}{G}

Sorcery

Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.

Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.

Watermark: Temur

Illustrated by Ryan Barger

Standard
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Shamanic Revelation (New Capenna Commander #311)

Shamanic Revelation {3}{G}{G}

Sorcery

Draw a card for each creature you control.

Ferocious — You gain 4 life for each creature you control with power 4 or greater.

First, whispers of ancient days. Then, visions of things to come.

Illustrated by Cynthia Sheppard

Standard
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Shaman of the Great Hunt (Fate Reforged #113)

Shaman of the Great Hunt {3}{R}

Creature — Orc Shaman

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.

4/2

Watermark: Temur

Illustrated by Ryan Alexander Lee

Standard
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Stubborn Denial (Khans of Tarkir #56)

Stubborn Denial {U}

Instant

Counter target noncreature spell unless its controller pays {1}.

Ferocious — If you control a creature with power 4 or greater, counter that spell instead.

The Temur have no patience for subtlety.

Watermark: Temur

Illustrated by James Ryman

Standard
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Temur Battle Rage (Commander Masters #264)

Temur Battle Rage {1}{R}

Instant

Target creature gains double strike until end of turn.

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Illustrated by Jaime Jones

Standard
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Whisperer of the Wilds (Double Masters #187)

Whisperer of the Wilds {1}{G}

Creature — Human Shaman

{T}: Add {G}.

Ferocious{T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.

She speaks only in whispers but can be heard over the fiercest storm.

0/2

Illustrated by David Gaillet

Standard
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Wild Slash (Fate Reforged #118)

Wild Slash {R}

Instant

Ferocious — If you control a creature with power 4 or greater, damage can’t be prevented this turn.

Wild Slash deals 2 damage to any target.

Never mistake deception for cleverness.

Watermark: Temur

Illustrated by Raymond Swanland

Standard
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