[ 1-12 ] 12 cards

Aggravated Assault Aggravated Assault English

Enchantment, 2R (3)

{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.

Illus. Greg Staples

Gatherer Card Rulings?, Legality?

  • 10/4/2004: If you have enough mana, the ability may be activated more than once in a turn.
  • 10/4/2004: You will normally use this during your post-combat main phase so you can untap any creatures that attacked.
Printings:
#185 (Greg Staples)

Editions:
English Onslaught (Rare)

Languages:
German Anhaltender Ansturm
French Escalade de violence
Italian Assalto Aggravato
Spanish Agresión con agravantes
Portuguese Assalto Agravado


all prints in all languages

Aurelia, the Warleader Aurelia, the Warleader English

Legendary Creature — Angel 3/4, 2WWRR (6)

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Where Razia was aloof and untouchable, Aurelia is on the frontlines, calling for war.

Illus. Slawomir Maniak

Gatherer Card Rulings?, Legality?

  • 1/24/2013: You untap all creatures you control, including ones that aren’t attacking.
  • 1/24/2013: You don’t have to attack with any creatures during the additional combat phase.
  • 1/24/2013: If Aurelia is put onto the battlefield attacking, the triggered ability won’t trigger.
Printings:
#143 (Slawomir Maniak)

Editions:
English Gatecrash (Mythic Rare)

Languages:
German Kriegsführerin Aurelia
French Aurélia, la Meneuse de guerre
Italian Aurelia, la Condottiera
Spanish Aurelia, la líder de guerra
Portuguese Aurélia, Líder de Guerra
Japanese 戦導者オレリア
Simplified Chinese 战领欧瑞梨
Russian Аурелия, Предводительница Войск
Traditional Chinese 戰領歐瑞梨
Korean 전장의 영도자 아우렐리아


all prints in all languages

Breath of Fury Breath of Fury English

Enchantment — Aura, 2RR (4)

Enchant creature you control

When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Illus. Kev Walker

Gatherer Card Rulings?, Legality?

  • 10/1/2005: If there isn't a legal creature to attach Breath of Fury to after the enchanted creature is sacrificed, you don't untap your creatures or get an additional combat phase, and Breath of Fury is put into its owner's graveyard as a state-based action.
Printings:
#116 (Kev Walker)

Editions:
English Ravnica: City of Guilds (Rare)

Languages:
German Zorniger Atem
French Souffle de fureur
Italian Soffio della Furia
Spanish Aliento de furia
Portuguese Bafo de Fúria
Japanese 憤怒の息吹
Simplified Chinese 怒火气息
Russian Дыхание ярости


all prints in all languages

Finest Hour Finest Hour English

Enchantment, 2WUG (5)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Illus. Michael Komarck

Gatherer Card Rulings?, Legality?

  • 5/1/2009: Finest Hour's second ability has an "intervening 'if' clause." The ability won't trigger at all unless it's the first combat phase of the turn.
  • 5/1/2009: Unlike other similar cards, Finest Hour doesn't create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
Printings:
#126 (Michael Komarck)

Editions:
English Alara Reborn (Rare)

Languages:
German Beste Zeit
French Heure de gloire
Italian Momento di Gloria
Spanish El mejor momento
Portuguese Melhor Momento
Japanese 最高の時
Simplified Chinese 辉煌一刻
Russian Звездный Час


all prints in all languages

Fury of the Horde Fury of the Horde English

Sorcery, 5RR (7)

You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Illus. Stephen Tappin

Gatherer Card Rulings?, Legality?

  • 7/15/2006: If it's somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
  • 7/15/2006: Paying the alternative cost doesn't change when you can cast the spell. A creature spell you cast this way, for example, can still only be cast during your main phase while the stack is empty.
  • 7/15/2006: You may pay the alternative cost rather than the card's mana cost. Any additional costs are paid as normal.
  • 7/15/2006: If you don't have two cards of the right color in your hand, you can't choose to cast the spell using the alternative cost.
  • 7/15/2006: You can't exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
Printings:
#81 (Stephen Tappin)

Editions:
English Coldsnap (Rare)

Languages:
German Wut der Horde
French Fureur de la horde
Italian Furia dell'Orda
Spanish Furia de la horda
Portuguese Fúria da Horda
Japanese 大群の怒り
Simplified Chinese 部族之怒
Russian Ярость орды


all prints in all languages

Godo, Bandit Warlord Godo, Bandit Warlord English

Legendary Creature — Human Barbarian 3/3, 5R (6)

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

Illus. Paolo Parente

Gatherer Card Rulings?, Legality?

  • 12/1/2004: Unlike other effects that grant additional combat phases, you don't get an additional main phase with Godo, Bandit Warlord. The additional combat phase happens immediately after the first combat phase.
Printings:
#169 (Paolo Parente)

Editions:
English Champions of Kamigawa (Rare)

Languages:
German Godo, Fürst der Banditen
French Godo, seigneur de guerre bandit
Italian Godo, Condottiero Bandito
Spanish Godo, señor de la guerra de los bandidos
Portuguese Godo, Bandido Senhor da Guerra
Japanese 山賊の頭、伍堂
Simplified Chinese 山贼王伍堂


all prints in all languages

Hellkite Charger Hellkite Charger English

Creature — Dragon 5/5, 4RR (6)

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

Illus. Jaime Jones

Gatherer Card Rulings?, Legality?

  • 10/1/2009: You decide whether to pay {5}{R}{R} as Hellkite Charger's ability resolves.
  • 10/1/2009: If you pay {5}{R}{R}, the new combat phase immediately follows the current combat phase. There is no main phase in between.
  • 10/1/2009: Hellkite Charger's ability may trigger multiple times in the same turn, since its own ability gives it multiple chances to attack. Each time it resolves, you may create an additional combat phase.
  • 10/1/2009: If two Hellkite Chargers attack at the same time, both of their abilities trigger. If you pay {5}{R}{R} for each, two new combat phases will be created. However, all attacking creatures untap as those abilities resolve, not as the combat phases start. Any creature that attacks in the second combat phase will remain tapped during the third combat phase.
Printings:
#41 (Jaime Jones)

Editions:
English Archenemy (Rare)
English Zendikar (Rare)

Languages:
German Heranbrausender Höllendrache
French Batailleur escouflenfer
Italian Nibbio Infernale alla Carica
Spanish Engendro cargador
Portuguese Dragão Avérneo Atacante
Japanese ヘルカイトの突撃者
Simplified Chinese 冲锋残虐者
Russian Нападающий Змей


all prints in all languages

Relentless Assault Relentless Assault English

Sorcery, 2RR (4)

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

"Mercy? Mercy is for the playground, not the battleground."

Illus. Greg Hildebrandt

Gatherer Card Rulings?, Legality?

  • 10/4/2004: If you manage to cast this during a main phase of your opponent's turn, that opponent's creatures will untap and that opponent will be able to attack again. It will not allow you to attack during their turn.
  • 10/4/2004: Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack.
  • 10/4/2004: A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn.
  • 10/4/2004: It only creates an additional combat and main phase if it resolves during a main phase.
Printings:
#62 (Greg Hildebrandt)

Editions:
English Planechase (Rare)
English Tenth Edition (Rare)
English Ninth Edition (Rare)
English Eighth Edition (Rare)
English Seventh Edition (Rare)
English Starter 1999 (Rare)
English Portal Three Kingdoms (Rare)
English Classic Sixth Edition (Rare)
English Portal Second Age (Rare)
English Visions (Rare)

Languages:
German Unnachgiebiger Ansturm
French Assaut implacable
Italian Assalto Implacabile
Spanish Asalto implacable
Portuguese Assalto Implacável
Japanese 連続突撃
Simplified Chinese 无情的突袭
Russian Неутомимая Атака
Traditional Chinese 無情的突襲
Korean


all prints in all languages

Savage Beating Savage Beating English

Instant, 3RR (5)

Cast Savage Beating only during your turn and only during combat.

Choose one — Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.

Entwine {1}{R} (Choose both if you pay the entwine cost.)

Illus. Matt Thompson

Gatherer Card Rulings?, Legality?

  • 12/1/2004: The additional combat phase is directly after the combat phase in which Savage Beating is cast. There isn't a main phase between the two combat phases.
Printings:
#67 (Matt Thompson)

Editions:
English Darksteel (Rare)

Languages:
German Brutale Prügel
French Attaque sauvage
Italian Percosse Brutali
Spanish Paliza salvaje
Portuguese Espancamento Selvagem
Japanese 凶暴な打撃
Simplified Chinese 凶蛮打击


all prints in all languages

Seize the Day Seize the Day English

Sorcery, 3R (4)

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illus. Greg Staples

Gatherer Card Rulings?, Legality?

  • 10/4/2004: It only creates an additional combat and main phase if it resolves during a main phase.
Printings:
#220 (Greg Staples)

Editions:
English Odyssey (Rare)

Languages:
German Carpe Diem
French Feu de tout bois
Italian Cogli l'Attimo
Spanish Aprovechar el día
Portuguese Ganhar o Dia


all prints in all languages

Waves of Aggression Waves of Aggression English

Sorcery, 3{R/W}{R/W} (5)

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Illus. Jim Pavelec

Gatherer Card Rulings?, Legality?

  • 8/1/2008: Casting a card by using its retrace ability works just like casting any other card, with two exceptions: You're casting the card from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • 8/1/2008: A retrace card cast from your graveyard follows the normal timing rules for its card type.
  • 8/1/2008: When a retrace card you cast from your graveyard resolves or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
  • 8/1/2008: If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so he or she can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.
  • 8/1/2008: Waves of Aggression untaps all creatures that attacked this turn, not just those that attacked during the most recent combat phase.
  • 8/1/2008: If it's somehow not a main phase when Waves of Aggression resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
Printings:
#148 (Jim Pavelec)

Editions:
English Eventide (Rare)

Languages:
German Wellen der Aggression
French Vagues d'agressivité
Italian Ondate di Aggressione
Spanish Olas de agresión
Portuguese Ondas de Agressão
Japanese 攻撃の波
Simplified Chinese 侵略浪潮
Russian Волны Насилия


all prints in all languages

World at War World at War English

Sorcery, 3RR (5)

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Illus. Igor Kieryluk

Gatherer Card Rulings?, Legality?

  • 6/15/2010: If a spell with rebound that you cast from your hand is countered for any reason (due to a spell like Cancel, or because all of its targets are illegal), the spell doesn't resolve and rebound has no effect. The spell is simply put into your graveyard. You won't get to cast it again next turn.
  • 6/15/2010: If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent's hand due to Sen Triplets), rebound won't have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
  • 6/15/2010: If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
  • 6/15/2010: Rebound will have no effect on copies of spells because you don't cast them from your hand.
  • 6/15/2010: If you cast a spell with rebound from your hand and it resolves, it isn't put into your graveyard. Rather, it's exiled directly from the stack. Effects that care about cards being put into your graveyard won't do anything.
  • 6/15/2010: At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card's type (if it's a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
  • 6/15/2010: If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won't get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
  • 6/15/2010: If you cast a card from exile this way, it will go to your graveyard when it resolves or is countered. It won't go back to exile.
  • 6/15/2010: As long as World at War resolves before the first postcombat main phase of a turn ends, it will have its full effect. That will happen in most cases, since it's a sorcery (meaning it's probably cast during the first or second main phase of a turn), and it has rebound (meaning it'll be cast during your upkeep). If, however, it's cast later than that, it won't create any new phases. For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created. The rebound effect still works, though.
  • 6/15/2010: Multiple World at War effects are cumulative, as long as they're cast early enough. The first one modifies the turn structure to this: beginning phase, precombat main phase, combat phase, postcombat main phase, [new combat phase], [new postcombat main phase], ending phase. Each subsequent one inserts another combat phase and main phase into the turn after the original postcombat main phase and before the newest combat phase.
  • 6/15/2010: Unlike other similar cards (such as Relentless Assault), World at War doesn't untap the creatures that have attacked this turn when it resolves. Rather, those creatures untap when the new combat phase created by the spell begins. All creatures that attacked this turn untap, regardless of which combat phase they attacked in (if there have been more than one) or who controls them (if you're playing a Two-Headed Giant game, for example).
  • 6/15/2010: You don't have to attack with any creatures during the new combat phase.
Printings:
#172 (Igor Kieryluk)

Editions:
English Rise of the Eldrazi (Rare)

Languages:
German Welt im Krieg
French Un monde en guerre
Italian Mondo in Guerra
Spanish Mundo en guerra
Portuguese Mundo em Guerra
Japanese 世界大戦
Simplified Chinese 全世交战
Russian Воюющий Мир


all prints in all languages

[ 1-12 ] 12 cards


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