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1 – 20 of 29 cards where the text includes “boar” and the text doesn’t contain “board”

Boareskyr Tollkeeper (Alchemy Horizons: Baldur's Gate #20)

Boareskyr Tollkeeper {1}{W}

Creature — Orc Knight

When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains “This permanent enters the battlefield tapped.”

3/1

Illustrated by Andrey Kuzinskiy

Standard
Alchemy
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Modern
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Brindle Boar (Magic 2014 #167)

Brindle Boar {2}{G}

Creature — Boar

Sacrifice Brindle Boar: You gain 4 life.

“Tell the cooks to prepare the fires. Tonight we feast!”
—Tolar Wolfbrother, Krosan tracker

2/2

Illustrated by Dave Allsop

Standard
Alchemy
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Modern
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Brindle Shoat (Double Masters 2022 #139)

Brindle Shoat {1}{G}

Creature — Boar

When Brindle Shoat dies, create a 3/3 green Boar creature token.

Hunters lure the stripling boar into the open, hoping to trap greater prey.

1/1

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Bristling Boar (Ikoria: Lair of Behemoths #146)

Bristling Boar {3}{G}

Creature — Boar

Bristling Boar can’t be blocked by more than one creature.

“I can bring down anything in Zagoth, but for some quarry the ratio of fight to meat is too high.”
—Master Hunter Chevill

4/3

Illustrated by Zezhou Chen

Standard
Alchemy
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Modern
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Carefree Swinemaster (Commander Legends: Battle for Baldur's Gate #219)

Carefree Swinemaster {2}{G}

Creature — Gnome Ranger

Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that’s tapped and attacking.

“C'mon, Boodigan, let’s go see what kind of treasure this place has!”

1/4

Illustrated by Michal Ivan

Standard
Alchemy
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Modern
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Charging War Boar (Ravnica Allegiance #271)

Charging War Boar {1}{R}{G}

Creature — Boar

Haste (This creature can attack and {T} as soon as it comes under your control.)

As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it’s attacking.)

3/1

Watermark: Gruul

Illustrated by Izzy

Standard
Alchemy
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Modern
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Contraband Livestock (Commander Legends: Battle for Baldur's Gate #12)

Contraband Livestock {1}{W}

Instant

Exile target creature, then roll a d20.

1—9 | Its controller creates a 4/4 green Ox creature token.

10—19 | Its controller creates a 2/2 green Boar creature token.

20 | Its controller creates a 0/1 white Goat creature token.

Illustrated by Mark Behm

Standard
Alchemy
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Explorer
Modern
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Crashing Boars (Tempest Remastered #168)

Crashing Boars {3}{G}{G}

Creature — Boar

Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.

Bores ruin a party. Boars are party to ruin.

4/4

Illustrated by Ron Spencer

Standard
Alchemy
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Modern
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Curse of the Swine (The Lost Caverns of Ixalan Commander #150)

Curse of the Swine {X}{U}{U}

Sorcery

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Another imminent battle subsided in busy snuffling and carefree rooting.

Illustrated by James Ryman

Standard
Alchemy
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Modern
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Drover of the Swine (Alchemy: Wilds of Eldraine #17)
Spellbook

Drover of the Swine {2}{W}{B}{G}

Creature — Human Warlock

When Drover of the Swine enters the battlefield, choose one —

• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.

• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.

5/5

Illustrated by Warren Mahy

Standard
Alchemy
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Modern
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Festerhide Boar (Duel Decks: Jace vs. Vraska #59)

Festerhide Boar {3}{G}

Creature — Boar

Trample

Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.

“Bury your dead deep. The boars are hungriest while the corpse is still warm.”
—Paulin, trapper of Somberwald

3/3

Illustrated by Nils Hamm

Standard
Alchemy
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Modern
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Flames of the Raze-Boar (Jumpstart #318)

Flames of the Raze-Boar {5}{R}

Instant

Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.

“Fire will cure a multitude of ills.”

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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Flinthoof Boar (Eternal Masters #166)

Flinthoof Boar {1}{G}

Creature — Boar

Flinthoof Boar gets +1/+1 as long as you control a Mountain.

{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)

Through the smoke and flames it hunts, sniffing out the panicked and confused.

2/2

Illustrated by Erica Yang

Standard
Alchemy
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Modern
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Hedge Whisperer (Murders at Karlov Manor #165)

Hedge Whisperer {G}

Creature — Elf Druid Detective

You may choose not to untap Hedge Whisperer during your untap step.

{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It’s still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

0/3

Illustrated by Simon Dominic

Standard
Alchemy
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Ilharg, the Raze-Boar (Ravnica Remastered #113)

Ilharg, the Raze-Boar {3}{R}{R}

Legendary Creature — Boar God

Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.

When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

6/6

Watermark: Gruul

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Ironhoof Boar (Kamigawa: Neon Dynasty #148)

Ironhoof Boar {5}{R}

Artifact Creature — Boar

Trample, haste

Channel{1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn.

“I’m glad she can run again, but this might have been a bit much.”
—Kenji, Sokenzan artisan

5/4

Illustrated by Antonio José Manzanedo

Standard
Alchemy
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Modern
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Nessian Boar (Theros Beyond Death #181)

Nessian Boar {3}{G}{G}

Creature — Boar

All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature’s controller draws a card.

Renata led the best hunters in all of Theros on a quest to bring down the terror of the Setessan wilds.

10/6

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Outland Boar (Aether Revolt #132)

Outland Boar {2}{R}{G}

Creature — Boar

Outland Boar can’t be blocked by creatures with power 2 or less.

The vibrant forest of Peema is awash with aether. Its animals are stronger, faster, and more aggressive than their counterparts elsewhere.

4/4

Illustrated by Winona Nelson

Standard
Alchemy
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Modern
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Porcine Portent // Lend a Ham (Alchemy: Wilds of Eldraine #23)
Spellbook

Porcine Portent {3}{W}

Enchantment

When Porcine Portent enters the battlefield, conjure a card of your choice from the Three Pigs spellbook onto the battlefield.

Boars you control get +1/+1.

Lend a Ham {2}{B}

Instant — Adventure

Exile target creature. You gain 1 life for each Boar you control.

Illustrated by Warren Mahy

Standard
Alchemy
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Modern
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Prickleboar (Magic Origins #158)

Prickleboar {4}{R}

Creature — Boar

As long as it’s your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)

“Canyons in the Phoberos badlands are essentially gates to the Underworld.”
—Mirinthes, Akroan captain

3/3

Illustrated by Jesper Ejsing

Standard
Alchemy
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Modern
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