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1 – 20 of 92 cards where the text includes “charge” and the text includes “counter” and the cards are colorless

Aether Vial (Double Masters 2022 #298)

Aether Vial {1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Altar of Shadows (Mirrodin #143)

Altar of Shadows {7}

Artifact

At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.

{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.

Illustrated by Sam Wood

Standard
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Angelheart Vial (Rise of the Eldrazi #215)

Angelheart Vial {5}

Artifact

Whenever you’re dealt damage, you may put that many charge counters on Angelheart Vial.

{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

It holds a whisper from Iona: “Persevere.”

Illustrated by Chippy

Standard
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Arcane Spyglass (Darksteel #93)

Arcane Spyglass {4}

Artifact

{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

It breaches not physical distances but temporal ones.

Illustrated by Trevor Hairsine

Standard
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Modern
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Astral Cornucopia (Commander Anthology Volume II #172)

Astral Cornucopia {X}{X}{X}

Artifact

Astral Cornucopia enters the battlefield with X charge counters on it.

{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

Illustrated by Aleksi Briclot

Standard
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Modern
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Banshee's Blade (Mirrodin #144)

Banshee's Blade {2}

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee’s Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee’s Blade.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Bradley Williams

Standard
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Baton of Courage (Fifth Dawn #105)

Baton of Courage {3}

Artifact

Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Illustrated by Heather Hudson

Standard
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Black Mana Battery (Fourth Edition #298)

Black Mana Battery {4}

Artifact

{2}, {T}: Put a charge counter on Black Mana Battery.

{T}, Remove any number of charge counters from Black Mana Battery: Add {B}, then add an additional {B} for each charge counter removed this way.

Illustrated by Anson Maddocks

Standard
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Blast Zone (Commander Masters #987)

Blast Zone

Land

Blast Zone enters the battlefield with a charge counter on it.

{T}: Add {C}.

{X}{X}, {T}: Put X charge counters on Blast Zone.

{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Illustrated by Jorge Jacinto

Standard
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Blue Mana Battery (Fourth Edition #300)

Blue Mana Battery {4}

Artifact

{2}, {T}: Put a charge counter on Blue Mana Battery.

{T}, Remove any number of charge counters from Blue Mana Battery: Add {U}, then add an additional {U} for each charge counter removed this way.

Illustrated by Amy Weber

Standard
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Brain in a Jar (Shadows over Innistrad #252)

Brain in a Jar {2}

Artifact

{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.

Illustrated by Daniel Ljunggren

Standard
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Chalice of the Void (Masters 25 #222)

Chalice of the Void {X}{X}

Artifact

Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

Watermark: Set Symbol

Illustrated by Mark Zug

Standard
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Modern
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Chimeric Egg (Darksteel #106)

Chimeric Egg {3}

Artifact

Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.

Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.

Illustrated by Michael Sutfin

Standard
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Chimeric Mass (Modern Masters 2015 #204)

Chimeric Mass {X}

Artifact

Chimeric Mass enters the battlefield with X charge counters on it.

{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with “This creature’s power and toughness are each equal to the number of charge counters on it.”

Illustrated by David Palumbo

Standard
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Clearwater Goblet (Fifth Dawn #109)

Clearwater Goblet {5}

Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Illustrated by Dany Orizio

Standard
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Coalition Relic (Dominaria United Commander #180)

Coalition Relic {3}

Artifact

{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Illustrated by Donato Giancola

Standard
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Conversion Chamber (New Phyrexia #133)

Conversion Chamber {3}

Artifact

{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.

{2}, {T}, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Phyrexian Golem artifact creature token.

Watermark: Phyrexian

Illustrated by Anthony Francisco

Standard
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Coretapper (Double Masters #244)

Coretapper {2}

Artifact Creature — Myr

{T}: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.

It converts the faintest surges of power from Mirrodin’s core into usable energy, providing endless power for Memnarch’s creations on the surface.

1/1

Illustrated by Dany Orizio

Standard
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Culling Dais (Double Masters #246)

Culling Dais {2}

Artifact

{T}, Sacrifice a creature: Put a charge counter on Culling Dais.

{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

“Forswear the flesh and you will truly see.”
—Jin-Gitaxias, Core Augur

Illustrated by Anthony Palumbo

Standard
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Darksteel Reactor (Darksteel #114)

Darksteel Reactor {4}

Artifact

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Illustrated by Kev Walker

Standard
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Modern
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