[ 1-13 ] 13 cards

Call of the Nightwing Call of the Nightwing English

Sorcery, 2UB (4)

Put a 1/1 blue and black Horror creature token with flying onto the battlefield.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Adam Paquette

Gatherer Card Rulings?, Legality?

  • 1/24/2013: You can exile Call of the Nightwing encoded on the Horror creature token it just created.
  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#149 (Adam Paquette)

Editions:
English Gatecrash (Uncommon)

Languages:
German Ruf der Nachtschwinge
French Appel de l'ailenuit
Italian Richiamo dell'Ala Notturna
Spanish Llamada del ala nocturna
Portuguese Chamado do Noctóptero
Japanese 夜翼の呼び声
Simplified Chinese 夜翼呼唤
Russian Зов Ночного Крыла
Traditional Chinese 夜翼呼喚
Korean 밤날개의 부름


all prints in all languages

Hands of Binding Hands of Binding English

Sorcery, 1U (2)

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Raymond Swanland

Gatherer Card Rulings?, Legality?

  • 1/24/2013: If the creature that was tapped by Hands of Binding is untapped during its controller's next untap step (perhaps because a spell untapped it), Hands of Binding has no effect at that time. It won't apply at some later time when the creature is tapped.
  • 1/24/2013: If a different player gains control of the creature that was tapped by Hands of Binding, Hands of Binding will stop that creature from untapping during its new controller's next untap step.
  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • 4/15/2013: This spell can target tapped creatures. If a targeted creature is already tapped when the spell resolves, that creature just remains tapped and doesn't untap during its controller's next untap step.
Printings:
#37 (Raymond Swanland)

Editions:
English Gatecrash (Common)

Languages:
German Fesselnde Hände
French Mains d'emprisonnement
Italian Mani Vincolanti
Spanish Manos vinculantes
Portuguese Mãos Vinculadoras
Japanese 束縛の手
Simplified Chinese 束缚之手
Russian Связующие Руки
Traditional Chinese 束縛之手
Korean 구속의 손


all prints in all languages

Hidden Strings Hidden Strings English

Sorcery, 1U (2)

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Daarken

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#12 (Daarken)

Editions:
English Dragon's Maze (Common)

Languages:
German Verborgene Fäden
French Fils cachés
Italian Fili Nascosti
Spanish Hilos ocultos
Portuguese Hidden Strings
Japanese 見えざる糸
Simplified Chinese 无形操丝
Russian Тайные Нити
Traditional Chinese 無形操絲
Korean 숨겨진 끈


all prints in all languages

Last Thoughts Last Thoughts English

Sorcery, 3U (4)

Draw a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Peter Mohrbacher

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#40 (Peter Mohrbacher)

Editions:
English Gatecrash (Common)

Languages:
German Letzter Gedanken
French Dernières pensées
Italian Ultimi Pensieri
Spanish Últimos pensamientos
Portuguese Últimos Pensamentos
Japanese 最後の思考
Simplified Chinese 最终思念
Russian Последние Мысли
Traditional Chinese 最終思念
Korean 마지막 생각


all prints in all languages

Mental Vapors Mental Vapors English

Sorcery, 3B (4)

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Mark Winters

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#72 (Mark Winters)

Editions:
English Gatecrash (Uncommon)

Languages:
German Seelendämpfe
French Vapeurs mentales
Italian Vapori Mentali
Spanish Vapores mentales
Portuguese Vapores Mentais
Japanese 精神的蒸気
Simplified Chinese 心灵蒸气
Russian Испарения Разума
Traditional Chinese 心靈蒸氣
Korean 정신을 공격하는 증기


all prints in all languages

Midnight Recovery Midnight Recovery English

Sorcery, 3B (4)

Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Peter Mohrbacher

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#73 (Peter Mohrbacher)

Editions:
English Gatecrash (Common)

Languages:
German Mitternächtliche Erholung
French Récupération de minuit
Italian Recupero di Mezzanotte
Spanish Recuperación de medianoche
Portuguese Recuperação da Meia-noite
Japanese 真夜中の復活
Simplified Chinese 午夜复生
Russian Полуночное Возрождение
Traditional Chinese 午夜復生
Korean 자정의 회수


all prints in all languages

Paranoid Delusions Paranoid Delusions English

Sorcery, UB (2)

Target player puts the top three cards of his or her library into his or her graveyard.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Christopher Moeller

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#186 (Christopher Moeller)

Editions:
English Gatecrash (Common)

Languages:
German Paranoider Wahn
French Désillusions paranoïaques
Italian Fissazioni Paranoiche
Spanish Delirios paranoicos
Portuguese Ilusões Paranoicas
Japanese 被害妄想
Simplified Chinese 偏执妄念
Russian Параноидальный Бред
Traditional Chinese 偏執妄念
Korean 편집광의 망상


all prints in all languages

Shadow Slice Shadow Slice English

Sorcery, 4B (5)

Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Raymond Swanland

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#77 (Raymond Swanland)

Editions:
English Gatecrash (Common)

Languages:
German Schattenschnitz
French Tranche d'ombre
Italian Ombre Trancianti
Spanish Corte sombrío
Portuguese Fatia de Sombra
Japanese 影切り
Simplified Chinese 暗影削斩
Russian Атака Теней
Traditional Chinese 暗影削斬
Korean 그림자 베기


all prints in all languages

Stolen Identity Stolen Identity English

Sorcery, 4UU (6)

Put a token onto the battlefield that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Clint Cearley

Gatherer Card Rulings?, Legality?

  • 1/24/2013: If the token you create is a copy of a creature, you can exile Stolen Identity encoded on that token.
  • 1/24/2013: The token copies exactly what was printed on the original artifact or creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether it is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • 1/24/2013: If the copied permanent has {X} in its mana cost, X is considered to be zero.
  • 1/24/2013: If the copied permanent is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • 1/24/2013: If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.
  • 1/24/2013: Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the chosen permanent will also work.
  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#53 (Clint Cearley)

Editions:
English Gatecrash (Rare)

Languages:
German Gestohlene Identität
French Vol d'identité
Italian Identità Rubata
Spanish Identidad usurpada
Portuguese Identidade Roubada
Japanese 身分詐称
Simplified Chinese 身分遭窃
Russian Украденная Личность
Traditional Chinese 身分遭竊
Korean 빼앗긴 정체성


all prints in all languages

Trait Doctoring Trait Doctoring English

Sorcery, U (1)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Clint Cearley

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • 4/15/2013: Trait Doctoring changes the color word or basic land type each time it appears in the permanent's type line and/or rules text. It doesn't change the name of the card or any instances of the word being used as part of a card's name.
  • 4/15/2013: You choose what word you're changing and what word you're changing it to as Trait Doctoring resolves.
  • 4/15/2013: You can target any permanent with Trait Doctoring, including one with no color words or basic land types on it.
  • 4/15/2013: Trait Doctoring's effect changes only the text printed on the permanent. It can't change words found in abilities it's been granted. For example, if you've changed “green” to “blue,” and the permanent gains protection from green (as opposed to having protection from green printed on it), that protection ability is unaffected. The permanent will have protection from green.
  • 4/15/2013: If the basic land type of a land is changed, the associated mana ability of that land will also change, but its name will not. For example, if you've changed “Plains” to “Island,” a card named Plains will have the basic land type Island and can be tapped for {U}, and it can no longer be tapped for {W}.
  • 4/15/2013: The type-changing effect can change part of a word such as “nonblack” or “swampwalk” if the part of the word is being used to refer to a color or basic land type.
Printings:
#18 (Clint Cearley)

Editions:
English Dragon's Maze (Rare)

Languages:
German Wesensänderung
French Trafiquage de caractère
Italian Trattamento delle Fattezze
Spanish Adulteración de rasgos
Portuguese Trait Doctoring
Japanese 特質改竄
Simplified Chinese 特性治疗
Russian Врачевание Характера
Traditional Chinese 特性治療
Korean 성질 조작


all prints in all languages

Undercity Plague Undercity Plague English

Sorcery, 4BB (6)

Target player loses 1 life, discards a card, then sacrifices a permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Vincent Proce

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#83 (Vincent Proce)

Editions:
English Gatecrash (Rare)

Languages:
German Unterstadtseuche
French Peste de la Citerraine
Italian Piaga della Città Sepolta
Spanish Peste de la Subciudad
Portuguese Praga do Submundo
Japanese 地底街の疫病
Simplified Chinese 地底城疫病
Russian Чума Подземного Города
Traditional Chinese 地底城疫病
Korean 지하 도시 역병


all prints in all languages

Voidwalk Voidwalk English

Sorcery, 3U (4)

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. James Ryman

Gatherer Card Rulings?, Legality?

  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#55 (James Ryman)

Editions:
English Gatecrash (Uncommon)

Languages:
German Wanderleere
French Marchenéant
Italian Solcavuoto
Spanish Paseo por el vacío
Portuguese Atravessar o Vácuo
Japanese 虚無渡り
Simplified Chinese 步入虚空
Russian Путь Через Пустоту
Traditional Chinese 步入虛空
Korean 공허걸음


all prints in all languages

Whispering Madness Whispering Madness English

Sorcery, 2UB (4)

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Illus. Clint Cearley

Gatherer Card Rulings?, Legality?

  • 1/24/2013: Each player draws cards simultaneously. If this causes a player to draw more cards than are left in his or her library, that player will lose the game. If this causes all players to do so, the game is a draw. (In multiplayer games, multiple players drawing from an empty library will cause those players to lose although the game may continue.)
  • 1/24/2013: You'll draw cards before deciding which creature (if any) Whispering Madness will be encoded on.
  • 4/15/2013: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • 4/15/2013: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • 4/15/2013: If the spell with cipher is countered, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.
  • 4/15/2013: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • 4/15/2013: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • 4/15/2013: The copy of the card with cipher is created in and cast from exile.
  • 4/15/2013: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.
  • 4/15/2013: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.
  • 4/15/2013: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.
  • 4/15/2013: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • 4/15/2013: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
Printings:
#207 (Clint Cearley)

Editions:
English Gatecrash (Rare)

Languages:
German Eingeflüsterter Wahnsinn
French Folie susurrante
Italian Follia Sussurrante
Spanish Locura susurrante
Portuguese Loucura Sussurrante
Japanese 囁く狂気
Simplified Chinese 疯狂耳语
Russian Шепчущее Безумие
Traditional Chinese 瘋狂耳語
Korean 속삭이는 광기


all prints in all languages

[ 1-13 ] 13 cards


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