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1 – 20 of 348 cards where the text includes “defender”

Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
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Aetherflame Wall (Time Spiral #142)

Aetherflame Wall {1}{R}

Creature — Wall

Defender

Aetherflame Wall can block creatures with shadow as though they didn’t have shadow.

{R}: Aetherflame Wall gets +1/+0 until end of turn.

0/4

Illustrated by Justin Sweet

Standard
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Aether Membrane (Duel Decks: Venser vs. Koth #48)

Aether Membrane {1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner’s hand at end of combat.

0/5

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Ageless Sentinels (Scourge #1)

Ageless Sentinels {3}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It’s no longer a Wall. This effect lasts indefinitely.)

4/4

Illustrated by Tony Szczudlo

Standard
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Akroan Horse (Commander 2016 #241)

Akroan Horse {4}

Artifact Creature — Horse

Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

0/4

Illustrated by Seb McKinnon

Standard
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Alabaster Wall (Mercadian Masques #2)

Alabaster Wall {2}{W}

Creature — Wall

Defender (This creature can’t attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

0/4

Illustrated by Randy Gallegos

Standard
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Amaranthine Wall (Dominaria #210)

Amaranthine Wall {4}

Artifact Creature — Wall

Defender

{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.

0/6

Illustrated by Jason Felix

Standard
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Angelic Wall (Magic 2014 #4)

Angelic Wall {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

“The air stirred as if fanned by angels’ wings, and the enemy was turned aside.”
—Tales of Ikarov the Voyager

0/4

Illustrated by Allen Williams

Standard
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Animate Wall (Masters Edition #2)

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Illustrated by Dan Frazier

Standard
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Arcades, the Strategist (Core Set 2019 #212)

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature — Elder Dragon

Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.

Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn’t have defender.

3/5

Illustrated by Even Amundsen

Standard
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Archers of Qarsi (Fate Reforged #124)

Archers of Qarsi {3}{G}

Creature — Naga Archer

Defender

Reach (This creature can block creatures with flying.)

“We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees.”
—Goton, Qal Sisma shaman

5/2

Watermark: Sultai

Illustrated by Alejandro Mirabal

Standard
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Archers' Parapet (Khans of Tarkir #128)

Archers' Parapet {1}{G}

Creature — Wall

Defender

{1}{B}, {T}: Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

0/5

Watermark: Abzan

Illustrated by Wayne Reynolds

Standard
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Assault Formation (Jumpstart #378)

Assault Formation {1}{G}

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn’t have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.

Illustrated by Kieran Yanner

Standard
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Atla Palani, Nest Tender (Dominaria United Commander #142)

Atla Palani, Nest Tender {1}{R}{G}{W}

Legendary Creature — Human Shaman

{2}, {T}: Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

2/3

Illustrated by Ekaterina Burmak

Standard
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Aurification (Onslaught #6)

Aurification {2}{W}{W}

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can’t attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

Illustrated by Gary Ruddell

Standard
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Axebane Guardian (Return to Ravnica #115)

Axebane Guardian {2}{G}

Creature — Human Druid

Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.

Only a worthy few are permitted within the sentient forest known as Axebane.

0/3

Illustrated by Slawomir Maniak

Standard
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Backstreet Bruiser (Streets of New Capenna #35)

Backstreet Bruiser {1}{U}

Creature — Cephalid Rogue

Defender

As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn’t have defender.

“I could show you what’s in the case, but it’d be the last thing you ever see.”

3/3

Illustrated by Aaron Miller

Standard
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Bamboo Grove Archer (Kamigawa: Neon Dynasty #173)

Bamboo Grove Archer {1}{G}

Enchantment Creature — Snake Archer

Defender, reach

Channel{4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.

“Do not mistake tranquility for domestication. This land is wild, and will always remain so.”

3/3

Illustrated by Steve Prescott

Standard
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Barrier of Bones (Guilds of Ravnica #61)

Barrier of Bones {B}

Creature — Skeleton Wall

Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Dimir rarely make statements, but when they do, the message is clear.

0/3

Watermark: Dimir

Illustrated by Vincent Proce

Standard
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Basalt Golem (Mirage #294)

Basalt Golem {5}

Artifact Creature — Golem

Basalt Golem can’t be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature’s controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.

2/4

Illustrated by Scott Kirschner

Standard
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